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LeagueItems

Adds League of Legends items into Risk of Rain 2.

Date uploaded a year ago
Version 0.9.6
Download link shirograhm-LeagueItems-0.9.6.zip
Downloads 21406
Dependency string shirograhm-LeagueItems-0.9.6

README

LeagueItemsRoR2

Adds League of Legends items for Risk of Rain 2.

Added Items

These values are configurable. To do so, run the game once with the mod installed, then navigate to the LeagueItems_Scaling.cfg file, edit the values and relaunch the game.

Blade of the Ruined King

Deals 1% (+1% per item) current health damage on-hit. Does a maximum of 100% of the initial damage.

Bloodthirster

Heal for 14% (+14% per item) of damage dealt.

Dead Man's Plate

Gain a stack of Momentum every second, up to 10 stacks. Each stack gives 3% movement speed. Once fully stacked, expend all stacks to deal 500% (+500% per item) bonus on-hit damage.

Death's Dance

Convert 28% (+28% per item) of damage taken into stacks of Defiance (each stack = 1 damage). Defiance stacks are consumed as damage over time, but damage from Defiance cannot exceed 2% of your max health per second. Cleanse all remaining stacks when killing an elite enemy.

Duskblade of Draktharr

All damage dealt ignores 80 (+40 per item) flat armor.

Guinsoo's Rageblade

Convert every 1% of crit chance to 0.75 (+0.75 per item) damage on-hit.

Heartsteel

Upon killing an elite enemy, gain 3% (+1.5% per item) of your max health as permanent base health, up to a max of 600 (+600 per item) bonus base health.

Infinity Edge

Gain 20% (+20% per item) crit chance and 60% (+60% per item) crit damage.

Nashor's Tooth

Deals 15 ((+5 per item) +1 per level) damage on-hit.

Spear of Shojin

Gain 40% (+40% per item) of your base damage as bonus cooldown reduction, up to a maximum bonus of 40% CDR.

Titanic Hydra

Increase damage by 2.5% (+1% per item) of max health.

Warmog's Armor

Gain 50% (+25% per item) of your base health as bonus health.

Wit's End

Gain a stack of Fray on-hit. Each stack of Fray grants 1% (+1% per item) bonus attack speed and 1% (+1% per item) bonus movement speed and lasts for 4 (+4 per item) seconds.

CHANGELOG

0.9.6:

Blade of the Ruined King

  • Added the ability to remove the damage cap on-hit.

Bloodthirster

  • Lifesteal from on-hit damage reduced from 20% (+20%) ⇒ 14% (+14%)

Duskblade of Draktharr

  • Armor ignored increased from 60 (+40) ⇒ 80 (+40)

Death's Dance

  • BetterUI text updated for clarity.

Heartsteel

  • Added the ability to remove the max health cap.

Infinity Edge

  • Crit chance reduced from 30% (+30%) ⇒ 20% (+20%)

Wit's End

  • Separated Wit's End attack speed and movement speed multipliers in the config file.
  • Attack speed reduced from 2% (+2%) ⇒ 1% (+1%)
  • Movement speed reduced from 2% (+2%) ⇒ 1% (+1%)
  • Fray stack duration increased from 2 seconds (+2 seconds) ⇒ 4 seconds (+4 seconds)

You can delete and reload the config file to remove the old Attack & Movement Speed Bonus option, but it is not necessary and the option can just be ignored as well.

0.9.5:

Added config files support for item balancing. You must launch the game at least once to generate the files before editing them.

Blade of the Ruined King

  • Removed damage minimum of 1.
  • Added configurable damage maximum with a default of 100% of the initial damage (if your attack does 12 damage, Blade does a max of 12 damage).

Death's Dance

  • Damage reduction increased from 25% (+25%) ⇒ 28% (+28%)

0.9.4:

Blade of the Ruined King

  • Current health damage on-hit reduced from 1.5% (+1.5%) ⇒ 1% (+1%)

Death's Dance

  • Damage reduction reduced from 30% (+30%) ⇒ 25% (+25%)

Dead Man's Plate

  • Damage proc percentage increased from 300% (+300%) ⇒ 500% (+500%)

0.9.2:

Duskblade of Draktharr

  • Armor ignored increased from 50 (+25) ⇒ 60 (+40)

Spear of Shojin

  • Percent of base damage converted increased from 25% (+25%) ⇒ 40% (+40%)

Titanic Hydra

  • Bonus damage from max health increased from 2% (+0.5%) ⇒ 2.5% (+1%)

0.9.0:

Added Duskblade of Draktharr.

0.8.1:

Heartsteel

  • Health gain cap increased from 500 (+500) ⇒ 600 (+600)

Nashor's Tooth

  • Damage on-hit changed from 5 (+1) (+0.5 per level) ⇒ 15 (+5) (+1 per level)

0.8.0:

Added Death's Dance.

Added Guinsoo's Rageblade.

Added Wit's End.

Heartsteel

  • Bonus max health percent gained increased from 3% (+1%) ⇒ 3% (+1.5%)
  • Added health gain cap of 500 (+500)

Infinity Edge

  • Bonus crit chance reduced from 60% (+60%) ⇒ 30% (+30%)

Nashor's Tooth

  • Damage on-hit changed from 2 (+2) ⇒ 5 (+1) (+0.5 per level)

Titanic Hydra

  • Bonus damage from max health reduced from 3% (+1%) ⇒ 2% (+0.5%)

Warmog's Armor

  • Bonus health from base health reduced from 100 (+50 per item) ⇒ 50 (+25 per item)

0.7.0

Added Infinity Edge.

Added Heartsteel.

0.5.0

Blade of the Ruined King

  • Current health damage on-hit reduced from 2% (+2%) ⇒ 1.5% (+1.5%)

0.2.0

Titanic Hydra

  • Bonus damage from max health reduced from 3% (+1.5%) ⇒ 3% (+1%)

0.1.0

Added Blade of the Ruined King.

Added Bloodthirster.

Added Dead Man's Plate.

Added Nashor's Tooth.

Added Spear of Shojin.

Added Titanic Hydra.

Added Warmog's Armor.