skaldraf-HallowedMod icon

HallowedMod

This mod focuses on making a counterparts of Void Items

Last updated 4 days ago
Total downloads 5315
Total rating 3 
Categories Items Survivors of the Void
Dependency string skaldraf-HallowedMod-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Items-1.0.3 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.3
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1

README

Hallowed Mod

This mod is made as a counterparts of the existing Void items.

Disclaimer: This mod is coded by only one person, with minimal testing (usually I only tried to have a Run before releasing the mod). Expect some bug and broken code, especially if you played it with other mods.

How does it work?

Hallowed items and Void items will try to contaminate each other. The newest item added to inventory will be the contaminator. Hallowed items can also corrupt the same normal items that its Void counterparts can.

List of the new items:

  1. Mirror Grass (CP of Void Clover): Duplicate items at the start of games.
  2. Glass-Maker's Magnifier (CP of Void Glasses): Chance to hit enemy twice. Counts as a crit.
  3. Ogre Cell (CP of Void Cell): Chance to cast equipment multiple times.
  4. Massless Knife (CP of Void Bleed): Give impending doom to hit enemy, with countdown that can be reduced with each hit.
  5. Fluttering Fungus (CP of Void Fungus): Heal player when they do not touch the ground.
  6. Living Robots (CP of Zoea [Void Yellow]): Spawn drones.
  7. Sacred Missiles (CP of Void Missile): Hurt yourself to launch missiles. Disabled on 90% health.
  8. E.G.O. (CP of Void Dio): Refuse to die once, overheal to keep alive.
  9. Catastrophic Era (CP of Void Bear): Chance to gain invulnerability when hitting enemy.
  10. Hypno Bauble (CP of Tentabauble): Chance to disorient enemy movement.
  11. Inner Flame (CP of Voidsent Flame): Chance to make enemy explode.
  12. Omnistring (CP of Polylute): Why choose when you can have both?

Other contamination

Fire and Ice band now can contaminate Gravity band.

Notes

  • Every item still use its counterparts icon and stuffs ( IDK art and 3D modelling :( )
  • Items can be found with the void (from the same chest, etc)
  • To support a synergy with Solus Probe Drone, Living Robots doesn't corrupt yellow items. Instead, it will corrupt yellow and red scrap.

Bugs

  • Nothing, as far as I know

Credits

  • Code and Idea: imulki
  • 3D model and icon: brynzananas

Contact

If you have and critic, suggestion, or bug report, feel free to get in touch with me. :)

Discord: imulki

Releases

1.1.0

  • Add a custom models for Magnifier, Ogre Cell, FFungus, and Inner Flame (Thanks to brynzananas)

1.0.0

  • Introduce Inner Flame and Omnistring
  • As this mod almost double the void item pool, there is a config to adjust how ofter the void chest will spawn.
  • Adjust values for Sacred Missile and Fluttering Fungus.

0.0.7

  • Fixing Sacred Missile, again. I hope it will be fixed now.

0.0.6

  • Introduce Catastrophic Era and Hypno Bauble
  • Buff Massless Knife damage and countdown time

0.0.5

  • Fix error regarding Sacred Missile (It was supposed to be related with overloading elite. After fixing the code and having a Run, I have no error along the way)

0.0.4

  • Fix bug where Void Dio will not corrupt items that has Hallowed counterparts

0.0.3

  • Bugfixes

0.0.2

  • Introduce E.G.O.
  • Fire and Ice band now can contaminate Gravity band.
  • Change damage dealth by Massless Knife to 2000%
  • Ceil the Magnifier double hit chance to 90% to prevent infinite hit.

0.0.1

  • Mod Release