Pure Risk of Rain Returns
Adds, changes, and removes lots of content to turn RoR2 into RoRR as accurately as possible. Download the zip from the link and follow its instructions to install.
CHANGELOG
1.2.12
- Added back ArtificerExtended.
- I forgot ArtificerExtended allows removing the ENV Suit.
- Will break MinerSkillReturns until updated.
1.2.11
- Added to 'Other' section of 'Known Issues'.
- Main menu and lobby aren't changed.
- Added VanillaArtifactsPlus.
- Disabled Overloading Worms because Magma Worms can now be elite.
- Added MinerSkillReturns.
- Updated RobomandoMod, EnemiesReturns, and WolfoAlternateSkins.
- Disabled XSplitScreen, DotParticleFix, and Judgement until updated.
- Removed ArtificerExtended and JetHack.
- Not really in use.
1.2.10
- Added to 'Other' section of 'Known Issues'.
- Items can be picked up from a distance by manually picking them up.
- Reverted money earned to vanilla value.
1.2.9
- Updated Starstorm2 and Videogame_Mod_2_Unofficial.
- Added DynamicJump.
1.2.8
- Updated EnemiesReturns to add Ifrit.
- Added NemesisRobomando.
1.2.7
- Adjusted survivor sort order.
1.2.6
- Updated RobomandoMod and modified its settings to be accurate to RoRR.
1.2.5
- Added to 'Survivors' section of 'Known Issues'.
- Huntress's Phase Blink Skill cancels downwards momentum and fall damage.
- Updated 1.2.0 changelog.
- Temporarily enabled these items from ClassicItemsReturns until LostInTransit is updated.
- Mysterious Vial
- Energy Cell
- Golden Gun
- Thallium
- Adjusted Huntress's Take Aim Skill.
1.2.4
- Corrected 'Main Changes'.
1.2.3
- Actually shortened text in 'Contact Me'.
1.2.2
- Fixed spacing and shortened text in 'Contact Me'.
1.2.1
- Moved download page to GitHub.
1.2.0
Before installing please go to a profile then disable the download cache in settings.
Many things will be missing or slightly broken until mods update.
- Now works with the latest update and DLC.
- Added 'Main Changes' to README.
- Updated 'README' included in the zip.
- Updated 'Important Info' and 'Known Issues'.
- Added link to changelog tab.
- Fixed grammar.
- Corrected movement speed.
- Sorry, the 8 on the wiki looks a lot like a 0 when not zoomed in.
- Updated More_OSTs_Mod settings.
- I figured out which teleporter event music goes in what stage, so it matches now.
- Replaced Distant Roost with Disturbed Impact.
- Replaced Abyssal Depths with Helminth Hatchery.
- Replaced Scorched Acres with Aphelian Sanctuary.
- Added Videogame_Mod_2_Unofficial.
- Added XSplitScreen.
- Added MoreElites.
- Adds Frenzied and Volatile elites.
- Added SeeSaw.
- Makes Sawmerang visible through objects.
- Added RemoveGupsFromSkyMeadow.
- Added SurvivorsReturn.
- Added RobomandoMod.
- Added UncappedAttackSpeed.
- Added HealthbarImmune.
- Added Enhanced_OSP.
- Removes One-Shot Protection.
- Added RiskyTweaks.
- Many miscellaneous changes.
- Added RiskyFixes.
- Many miscellaneous changes.
- Added CursorFreedom2.
- Added NoRecoil.
- Added SOTS_AV_Effect_Options.
- Disables Frost Relic's sounds and FOV effect.
- Added ArtifactOfPrestige.
- Meant to replace Artifact of Prestige from ReturnsArtifacts, but can't because internal names match.
- Added AegisRemovesBarrierDecay.
- Added Unlobotomize.
- Added ChensGradiusMod.
- Adds Beam Drone (RoRR's Laser Drone), which spawns on any stage after stage 2 besides Sky Meadow.
- Should make drones repurchaseable, but BetterDrones breaks it for now.
- Added HIFUCommandoTweaks.
- Added HIFUBanditTweaks.
- Added HIFUMercenaryTweaks.
- Added HIFUArtificerTweaks.
- Added ArtificerExtended.
- Added NemesisSkins.
- Added Survariants.
- Added PizzaSoundFix.
- Added LogMute.
- Added EnemyImportance.
- Added NoBazaarKickout.
- Added ScavRewardNerf.
- Makes scavengers drop only 1 item.
- Scavenger items are displayed again.
- Sundered Grove is no longer very foggy.
- Money is now multiplied by 3.
- All holdout zones are larger.
- Freeze no longer executes bosses and the execute threshold is now 15%.
- Mithrix can no longer be frozen.
- Warbanner only spawns during teleporter events and when leveling up again.
- Temporarily enabled drizzle.
- Will be disabled once custom difficulty is back.
- Enemy level cap is now 9999.
- RiskyTweaks hard capped the config to 9999.
- Wisps temporarily have half the base health and damage of RoRR's Wisps due to spawning much more than normal.
- Stats will be doubled once enough enemies spawn where Wisps do, reducing their spawns.
- Bighorn Bison speed change has been reverted.
- All final bosses now have 9x base health and deal 1.5x damage.
- Young Vagrant now has 55.5556 movement speed and 10 acceleration, and deals 0.5x damage to compensate for shooting twice the amount of projectiles it should.
- Jellyfish now has 55.5556 movement speed and 10 acceleration, and damage is reverted back to vanilla.
- Changed lifespan of Artifact of Cognation's clones to 6 seconds.
- Clay Man now only spawns in any third stage, Aphelian Sanctuary, Commencement, and Aphelian Research.
- Imp now only spawns in Sundered Grove, Fogbound Lagoon, and Wisp Research.
- Greater Wisp now only spawns in any first and second stage (besides Disturbed Impact), Bulwark's Ambry, Aphelian Research, Tar Research, and Wisp Research.
- Decreased Greater Wisp director cost to 120.
- Archaic Wisp now only spawns in Wetland Aspect, Aphelian Sanctuary, Commencement, and Wisp Research.
- Ancient Wisp now only spawns in any second stage, and Wisp Research.
- Ancient Wisp now only spawns Greater Wisps when enraged.
- Young Vagrant now also spawns in Void Fields, Bulwark's Ambry, Aphelian Research, and Tar Research.
- Mending elites now have the same health as other elites.
- Increased elite director cost back to vanilla value.
- Reverted some elite changes.
- Tier 2 elites no longer spawn.
- All drones' stats have been changed.
- Non-temporary shields now gate against HP damage.
- Overloading elites no longer have shields and now passively scatter 5 lightning bombs nearby every 6 seconds.
- Overloading Worms now have 2.8x health and 1.9x damage compared to Magma Worms to match elite stats.
- Magma/Overloading Worm now has AI and a new ability that's very similar to that of RoRR's Magma Worm.
- Lunar enemies now apply a new Helfire debuff.
- Lunar Wisp movement speed and acceleration is increased, and its orb applies Helfire.
- Gups, Geeps, and Gips no longer regenerate health.
- Adjusted Scavenger health regeneration to match Mysterious Vial.
- Adjusted all survivor and nearly all enemy acceleration to be 100, and Wandering Vagrant's acceleration to be 80.
- This somehow causes Wisps to be on the ground much moreāand...roll?
- Voidling's level is no longer capped at 99.
- Enforcer, Sniper, and CHEF are now auto-unlocked.
- Most modded skins are now auto-unlocked.
- You may use RealerCheatUnlocks to unlock the rest.
- Any skins that don't closely match a skin from RoRR are disabled.
- Adjusted Commando's settings.
- Adjusted Enforcer's settings.
- Adjusted Bandit's Dynamite Toss Skill.
- Adjusted HAN-D's settings.
- Adjusted HAN-D's stats.
- Adjusted Miner's settings.
- Adjusted Sniper's settings.
- Adjusted Mercenary's settings.
- Adjusted Pilot's Skills.
- Adjusted Artificer's settings.
- Enabled Skillsmas's Phase Beam Skill for Commando.
- Enabled Skillsmas's Autonomous Organism Skill for Acrid.
- Enabled Skillsmas's Tectonic Shift and Superbolide Skills for Artificer.
- Disabled Enforcer's Super Shotgun, Heavy Machine Gun, and Tear Gas Skills.
- Disabled Bandit's Burst Skill.
- Disabled HAN-D's SMASH and FOCUS Skills.
- Disabled Miner's Gouge, Cave In, and Meteor Shower Skills.
- Disabled Sniper's Mark, Hard Impact, and Combat Training Skills.
- Disabled Acrid's Blight, Ravenous Bite, Caustic Leap, and Frenzied Leap Skills.
- Disabled Mercenary's Rising Thunder and Slicing Winds Skills.
- Disabled Loader's Grapple Fist, Charged Gauntlet, Thunder Gauntlet, and Thunderslam Skills.
- Disabled Pilot's Suppressed Fire and Bombs Away! Skills.
- Disabled Artificer's Plasma Bolt and Ion Surge Skills.
- Disabled Equipment Triple Shop.
- Disabled Titanic Knurl.
- Removed RoRRCommando.
- Replaced with SurvivorsReturn.
- Removed Ror1LoaderSkin.
- Doesn't match other skins and looks bad.
- Removed Direseeker
- Abyssal Depths is disabled.
- Removed CommandoFMJ.
- Replaced with Skillsmas's Phase Beam.
- Removed RoR_1_Bell.
- Added to the base game as an umbrella setting.
- Removed EviscerateFix, ArtificerPrimaryRangeFix, and DoubleTapFix.
- Replaced with RiskyFixes.
1.1.2
- Actually fixed typo.
1.1.1
- Updated EnemiesReturns to 0.1.11.
- Fixed typo.
1.1.0
- Added BetterPrimordialTeleporter.
- Adds primordial teleporter to any stage 5. See Important Info.
- Added StageTweaker.
- Tweaks chest cost of each stage.
- Added Wayfaring2.
- Changed order of most stages and removes some stages.
- Removed Siphoned Forest, Verdant falls, Abandoned Aqueduct, Aphelian Sanctuary, Sulfur Pools, and Siren's Call.
- Stage 2 is Sundered Grove and Sky Meadow. Stage 4 is Abyssal Depths and Wetland Aspect. Stage 5 is Scorched Acres.
- Changed order of most stages and removes some stages.
- Added StageAesthetic.
- Changes the looks of most stages to more closely resemble RoRR's counterparts.
- Added YoungVagrant.
- Appears in Commencement.
- Updated 'Important Info'.
- Updated description.
1.0.25
- Added CleanerHud.
1.0.24
- Added back Tougher Times because it has almost the same stats as Hermit's Scarf from RoRR.
- Made Colossus stomp projectiles deal no damage and reverted frequency of stomps.
1.0.23
- Updated music for lobby, simulacrum menu, Rallypoint Delta, and Fogbound Lagoon.
- Please download the zip from the link and replace the folder again.
- Updated EnemiesReturns.
- Changed Colossus stats slightly, Colossus now disappears 5 seconds after dying, and polished looks of castle variant.
- Changed Spitter stats.
- Enemies that shouldn't be able to jump in RoRR no longer jump.
- Updated 'Known Issues'.
1.0.22
- Mu Construct now follows you after activating the teleporter if you have it.
1.0.21
- Added back Large Triple Shop (I thought it was the Shipping Request Form multishop).
1.0.20
- Updated README with link to my other modpack.
1.0.19
- Made 'Important Info' easier to read.
1.0.18
- Updated README with more important info.
1.0.17
- Added more dependencies and updated README with information on how to easily see if the modpack has an update, and what to do to update correctly.
1.0.16
- Fixed problem that caused music to not work. For some reason half of the files disappeared, and the other half were missing bit rate information.
- Please download the zip from the link and replace the folder again.
1.0.15
- Completely replaced music with files directly from the Risk of Rain Returns game folder, tweaked some settings, and removed alt music.
- Please download the zip from the link and replace the folder again.
1.0.14
- All drones now have health regen.
1.0.13
- All imps can teleport again.
1.0.12
- Adjusted drone height.
- Updated README
1.0.11
- Recorded some in-game music so it actually matches, and made some music loop perfectly.
- Please download the zip from the link and replace the folder again.
1.0.10
- Simulacrum
- No longer modifies holdout zone.
- Commencement
- No longer modifies holdout zone.
- Increased pillar count back to vanilla count.
- Pillars no longer drop pearls.
- Misc
- Nullify changed back to collapse.
1.0.9
- Updated README
1.0.8
- Updated description.
1.0.7
- Updated install instructions.
1.0.6
- Added LookStraightDown since Risk of Rain Returns would likely allow you to shoot straight down if you could shoot at angles.
- Disabled ProperSave, DiscordRichPresence, and RealerCheatUnlocks by default.
- Updated README with info on optional mods you may want to enable.
- Updated 'Contact Me' with more contact details.
1.0.5
- Updated README
1.0.4
- Parents no longer teleport.
1.0.3
- Updated README
1.0.2
- Fixed Fogbound Lagoon not playing correct custom music. Sorry if you got random loud music playing on this stage.
- Made spitters actually capable of biting.
1.0.1
- Removed Prison Shackles because Chronobauble already has Risk of Rain Return's Prison Shackles effect.
- Spitters can now bite because it's basically a close-up spit.