using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Railgunner.Weapon;
using Microsoft.CodeAnalysis;
using On.EntityStates.Railgunner.Weapon;
using R2API;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Plugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Plugin")]
[assembly: AssemblyTitle("Plugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Plugin
{
internal class CustomItems
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_ModifyBullet <>9__1_0;
public static hook_FireBullet <>9__1_1;
internal void <Init>b__1_0(orig_ModifyBullet orig, BaseFireSnipe self, BulletAttack bullet)
{
if (Object.op_Implicit((Object)(object)((EntityState)self).characterBody.inventory))
{
int itemCount = ((EntityState)self).characterBody.inventory.GetItemCount(ProcScalingPassive);
if (itemCount > 0)
{
bullet.procCoefficient *= 1f + 0.01f * ((BaseState)self).critStat;
}
}
orig.Invoke(self, bullet);
bullet.isCrit = false;
}
internal void <Init>b__1_1(orig_FireBullet orig, FirePistol self, Ray bullet)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
((BaseState)self).critStat = 0f;
orig.Invoke(self, bullet);
}
}
public static ItemDef ProcScalingPassive;
public static void Init()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Expected O, but got Unknown
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Expected O, but got Unknown
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Expected O, but got Unknown
ItemDef val = new ItemDef();
((Object)val).name = "ProcChanceWithCrit";
val._itemTierDef = null;
val.deprecatedTier = (ItemTier)5;
val.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion();
val.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion();
val.nameToken = "ITEM_PROC_WITH_CRIT_NAME";
val.pickupToken = "ITEM_PROC_WITH_CRIT_PICKUP";
val.descriptionToken = "ITEM_PROC_WITH_CRIT_DESC";
val.loreToken = "ITEM_PROC_WITH_CRIT_LORE";
ItemTag[] array = new ItemTag[5];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
val.tags = (ItemTag[])(object)array;
val.canRemove = false;
val.hidden = true;
ProcScalingPassive = val;
ItemDisplayRuleDict val2 = new ItemDisplayRuleDict((ItemDisplayRule[])null);
CustomItem val3 = new CustomItem(ProcScalingPassive, val2);
ItemAPI.Add(val3);
object obj = <>c.<>9__1_0;
if (obj == null)
{
hook_ModifyBullet val4 = delegate(orig_ModifyBullet orig, BaseFireSnipe self, BulletAttack bullet)
{
if (Object.op_Implicit((Object)(object)((EntityState)self).characterBody.inventory))
{
int itemCount = ((EntityState)self).characterBody.inventory.GetItemCount(ProcScalingPassive);
if (itemCount > 0)
{
bullet.procCoefficient *= 1f + 0.01f * ((BaseState)self).critStat;
}
}
orig.Invoke(self, bullet);
bullet.isCrit = false;
};
<>c.<>9__1_0 = val4;
obj = (object)val4;
}
BaseFireSnipe.ModifyBullet += (hook_ModifyBullet)obj;
object obj2 = <>c.<>9__1_1;
if (obj2 == null)
{
hook_FireBullet val5 = delegate(orig_FireBullet orig, FirePistol self, Ray bullet)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
((BaseState)self).critStat = 0f;
orig.Invoke(self, bullet);
};
<>c.<>9__1_1 = val5;
obj2 = (object)val5;
}
FirePistol.FireBullet += (hook_FireBullet)obj2;
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("mohrbill.RailgunnerProcChancePassive", "RailgunnerProcChancePassive", "1.0.0")]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "mohrbill.RailgunnerProcChancePassive";
public const string PluginAuthor = "mohrbill";
public const string PluginName = "RailgunnerProcChancePassive";
public const string PluginVersion = "1.0.0";
private Sprite LoadSpriteFromDisk()
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Expected O, but got Unknown
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "QuantumEntanglement.png");
if (!File.Exists(text))
{
Log.Error("File not found at: " + text);
return null;
}
Log.Error("File was found at: " + text);
byte[] array = File.ReadAllBytes(text);
Texture2D val = new Texture2D(2, 2);
if (ImageConversion.LoadImage(val, array))
{
return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
}
Log.Error("Failed to load texture from image data.");
return null;
}
public void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Expected O, but got Unknown
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
Log.Init(((BaseUnityPlugin)this).Logger);
CustomItems.Init();
GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/Railgunner/RailgunnerBody.prefab").WaitForCompletion();
LanguageAPI.Add("RAILGUNNER_PASSIVE_PROCCHANCE_NAME", "Quantum Entanglement");
LanguageAPI.Add("RAILGUNNER_PASSIVE_PROCCHANCE_DESCRIPTION", "All <style=cIsDamage>Critical Strike Chance</style> is converted into <style=cIsDamage>Proc Chance</style>.");
PassiveItemSkillDef val2 = ScriptableObject.CreateInstance<PassiveItemSkillDef>();
val2.passiveItem = CustomItems.ProcScalingPassive;
((SkillDef)val2).icon = LoadSpriteFromDisk();
((SkillDef)val2).skillDescriptionToken = "RAILGUNNER_PASSIVE_PROCCHANCE_DESCRIPTION";
((SkillDef)val2).skillName = "RAILGUNNER_PASSIVE_PROCCHANCE_NAME";
((SkillDef)val2).skillNameToken = "RAILGUNNER_PASSIVE_PROCCHANCE_NAME";
ContentAddition.AddSkillDef((SkillDef)(object)val2);
GenericSkill[] componentsInChildren = val.GetComponentsInChildren<GenericSkill>();
foreach (GenericSkill val3 in componentsInChildren)
{
if (((Object)val3._skillFamily).name.Contains("Passive"))
{
SkillFamily skillFamily = val3._skillFamily;
Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
Variant[] variants = skillFamily.variants;
int num = variants.Length - 1;
Variant val4 = new Variant
{
skillDef = (SkillDef)(object)val2
};
((Variant)(ref val4)).viewableNode = new Node(((SkillDef)val2).skillNameToken, false, (Node)null);
variants[num] = val4;
}
}
}
}
}