Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of AgileLunarStakes v1.0.0
plugins/AgileLunarStakes.dll
Decompiled 5 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using R2API.Utils; using RoR2; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AgileLunarStakes")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AgileLunarStakes")] [assembly: AssemblyTitle("AgileLunarStakes")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace AgileLunarStakes; [BepInDependency("com.bepis.r2api", "5.1.6")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.toarch7.AgileLunarStakes", "AgileLunarStakes", "1.0.0")] public class AgileLunarStakes : BaseUnityPlugin { public const string ModGUID = "com.toarch7.AgileLunarStakes"; public const string ModName = "AgileLunarStakes"; public const string ModVersion = "1.0.0"; private const int LunarStakesSkillVariantIndex = 1; private static void EnableAgile() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/FalseSon/FalseSonBody.prefab").WaitForCompletion(); SkillLocator component = val.GetComponent<SkillLocator>(); SkillFamily skillFamily = component.secondary.skillFamily; SkillDef skillDef = skillFamily.variants[1].skillDef; skillDef.cancelSprintingOnActivation = false; skillDef.mustKeyPress = false; } public void Awake() { EnableAgile(); } }