Banshee
Adds the Banshee, an aerial survivor who whittles down her enemies before divebombing them. All animations complete! Multiplayer compatible!
By tsuyoikenko
CHANGELOG
0.7.3
- Removed racism
 
0.7.2
- Divebomb vfx changes with stocks consumed
 - Token updates
 
0.7.1
- Updated ReadMe
 - Fixed stock for secondary
 
0.7.0
Special Changes
- Changed VFX for grenades
 
Keyword Changes
- Removed Keyword: Prophecy
 - Updated Keyword: Omen
- This skill fires an Ethereal Wisp when completed which deal X% damage on hit and restores 1 stock to your secondary skill.
 
 
Divebomb Changes
- Added Keyword: Aerodynamic
- The skill deals more damage the longer the distance traveled before impact.
 
 - Divebomb is now Aerodynamic
 - Added radius scaling based on distance when diving
 - Removed sweet spot on divebomb
 - Increased Divebomb stock max from 5 to 10
 - Divebomb now has a 5 second cooldown. You can still regain stocks during the cooldown.
 - Lowered default divebomb damage from 400% per stock to 350% per stock to compensate for Aerodynamic and the increased stock max
- Damage calculation example: At 100m away, it will be an extra 5m + current stock count + 5m (100m / 20) of radius and deal (350% + 100% (100m / 100)) * current stock count
 
 - Note, now that the max stock count is 10, you will have a 2.0 (0.2 * currentStock) proc coefficient when diving at max stocks. The minimum proc chance on a dive is 0.6.
 
Primary Changes
- Increased attackspeed of ATK Umbrella and Ethereal Wisps by 20%
 - Added new Primary THRST Umbrella (Exact same as ATK Umbrella but instead thrusts you upward with no horizontal movement)
 - Added thruster vfx for ATK Umbrella Dash and THRST Umbrella Dash
 
0.6.0
- SFX and VFX added
 
0.5.2
- Anim transition cleanup
 
0.5.1
- emotes emotes emotes
 
0.5.0
- Finished all animations
 
0.1.9
- Fixed emotes api compat
 
0.1.8
- Temporary unlock achievement fix. Will not work in multiplayer.
 - Updated description to not say full animations. She still needs 4.
 
0.1.7
- ShaderSwapper dependency
 
0.1.6
- Mastery achievement issue?
 
0.1.5
- Swing anims
 - Divebomb impact anim
 - Grenade model
 
0.1.4
- Networked
 
0.1.3
- Adjusted crosshair
 - Adjusted cameraParams
 
0.1.2
- Adjusted animation transtions
 - Doubled hithop velocity
 - Double melee hitbox ranges
 - Added Sprinting, IdleIn and RunForward Animations
 
0.1.1
- Indicator is better lined up with Banshee's trajectory
 - Fixed ancient scepter support
 - Fixed icon highlighting in loadout menu
 - Adjusted utilities to feel better
 
0.1.0
- Added indicator for Divebomb during windup
 - Divebomb now adjusts the dive direction up until the windup ends
 - Language file support
 
0.0.9
- Added thrusters model. Activates in glide state and specific skills
 - Added vfx for thrusters
 - Added divebomb animation and enter glide animations
 - Fixed some texturing and weighting
 
0.0.8
- Fixed Banshee breaking without emotes api installed
 
0.0.7
- Updated Readme
 - Ragdoll
 - Dynamic Bones
 - EmotesAPI support
 
0.0.6
- Primary switches skills when holding space instead of hovering (Should feel more consistent to activate)
 - Can no longer cancel Swing with hover. (toggle in config)
 - Ancient Scepter changes
 - Added Alt Utility
 - Added windup for divebomb
 - Increased 3rd swing hitbox size
 
0.0.5
- More feel good^tm changes
 
0.0.4
- Shader Improvements
 - Slight Balance Changes
 
0.0.3
- Added placeholder animations
 
0.0.2
- Fixed the desynced idle because it was pissing me off
 - Added Unlock Achievement: I'm Mary Poppins Bitch!
 - As Artificer, complete a stage without touching the ground more than once.
 - Added lore and outros
 
0.0.1
- Alpha Release
 

