tsuyoikenko-Banshee icon

Banshee

Adds the Banshee, an aerial survivor who whittles down her enemies before divebombing them. All animations complete! Multiplayer compatible!

CHANGELOG

0.7.3

  • Removed racism

0.7.2

  • Divebomb vfx changes with stocks consumed
  • Token updates

0.7.1

  • Updated ReadMe
  • Fixed stock for secondary

0.7.0

Special Changes

  • Changed VFX for grenades

Keyword Changes

  • Removed Keyword: Prophecy
  • Updated Keyword: Omen
    • This skill fires an Ethereal Wisp when completed which deal X% damage on hit and restores 1 stock to your secondary skill.

Divebomb Changes

  • Added Keyword: Aerodynamic
    • The skill deals more damage the longer the distance traveled before impact.
  • Divebomb is now Aerodynamic
  • Added radius scaling based on distance when diving
  • Removed sweet spot on divebomb
  • Increased Divebomb stock max from 5 to 10
  • Divebomb now has a 5 second cooldown. You can still regain stocks during the cooldown.
  • Lowered default divebomb damage from 400% per stock to 350% per stock to compensate for Aerodynamic and the increased stock max
    • Damage calculation example: At 100m away, it will be an extra 5m + current stock count + 5m (100m / 20) of radius and deal (350% + 100% (100m / 100)) * current stock count
  • Note, now that the max stock count is 10, you will have a 2.0 (0.2 * currentStock) proc coefficient when diving at max stocks. The minimum proc chance on a dive is 0.6.

Primary Changes

  • Increased attackspeed of ATK Umbrella and Ethereal Wisps by 20%
  • Added new Primary THRST Umbrella (Exact same as ATK Umbrella but instead thrusts you upward with no horizontal movement)
  • Added thruster vfx for ATK Umbrella Dash and THRST Umbrella Dash

0.6.0

  • SFX and VFX added

0.5.2

  • Anim transition cleanup

0.5.1

  • emotes emotes emotes

0.5.0

  • Finished all animations

0.1.9

  • Fixed emotes api compat

0.1.8

  • Temporary unlock achievement fix. Will not work in multiplayer.
  • Updated description to not say full animations. She still needs 4.

0.1.7

  • ShaderSwapper dependency

0.1.6

  • Mastery achievement issue?

0.1.5

  • Swing anims
  • Divebomb impact anim
  • Grenade model

0.1.4

  • Networked

0.1.3

  • Adjusted crosshair
  • Adjusted cameraParams

0.1.2

  • Adjusted animation transtions
  • Doubled hithop velocity
  • Double melee hitbox ranges
  • Added Sprinting, IdleIn and RunForward Animations

RunGirl.gif

0.1.1

  • Indicator is better lined up with Banshee's trajectory
  • Fixed ancient scepter support
  • Fixed icon highlighting in loadout menu
  • Adjusted utilities to feel better

0.1.0

  • Added indicator for Divebomb during windup
  • Divebomb now adjusts the dive direction up until the windup ends
  • Language file support

0.0.9

  • Added thrusters model. Activates in glide state and specific skills
  • Added vfx for thrusters
  • Added divebomb animation and enter glide animations
  • Fixed some texturing and weighting

New-Thruster-Just-Dropped.gif

0.0.8

  • Fixed Banshee breaking without emotes api installed

0.0.7

  • Updated Readme
  • Ragdoll
  • Dynamic Bones
  • EmotesAPI support

0.0.6

  • Primary switches skills when holding space instead of hovering (Should feel more consistent to activate)
  • Can no longer cancel Swing with hover. (toggle in config)
  • Ancient Scepter changes
  • Added Alt Utility
  • Added windup for divebomb
  • Increased 3rd swing hitbox size

0.0.5

  • More feel good^tm changes

0.0.4

  • Shader Improvements
  • Slight Balance Changes

0.0.3

  • Added placeholder animations

0.0.2

  • Fixed the desynced idle because it was pissing me off
  • Added Unlock Achievement: I'm Mary Poppins Bitch!
  • As Artificer, complete a stage without touching the ground more than once.
  • Added lore and outros

0.0.1

  • Alpha Release