You are viewing a potentially older version of this package. View all versions.
viliger-ArtifactOfLimit-1.1.1 icon

ArtifactOfLimit

Limits available items on run by run basis.

Date uploaded 2 weeks ago
Version 1.1.1
Download link viliger-ArtifactOfLimit-1.1.1.zip
Downloads 290
Dependency string viliger-ArtifactOfLimit-1.1.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121

README

Artifact of Limit

Adds an artifact that limits available items on run to run basis. Main use case is to reduce item bloat without sacrificing overall item variety.

At the start of each run 21-24 (configurable) number of items are selected for Tiers 1, 2 and 3 each. Selection is done by Damage, Healing and Utility tags within given proportions (configurable). Boss and Lunar items are untouched, Void items are selected only if their "original" form is available (can be disabled in the config, then all void items will be added), if no corruptible items are in the pool then random 5 (configurable) void items are added to the item pool, just so void seeds can actually give you something.

Selection respects rule book. When playing with command locked icon will be shown, just like if you were to disable items via rule book.

Artifact icon - https://uxwing.com/stop-limit-icon/

Mod icon - https://www.reddit.com/r/riskofrain/comments/1g6avek/time_for_some_rain_2_who_the_fuck_are_you_playing/

CHANGELOG

1.1.1
  • Added whitelist.
    • Whitelist allows users to specify which items are always included in selection. These items respect rulebook settings, however they are not included in item counts, so it is best to adjust number of available items after filling out whitelist if you want for number of items to remain the same.
  • Added config option to print selected items to log on the start of the run. Disabled by default.
1.1.0
  • Fixed boss and lunar items basically being removed from drop tables when artifact is enabled.
  • Fixed depending void items (as in void items that should be added if its original item is added) not respecting rulebook locks.
  • Made ItemBlacklist incompatible.
    • Basically, enabling ItemBlacklist and this artifact makes some drop tables broken, since ItemBlacklist does some stuff to drop tables to support its scrapper blacklist, even if it is disabled, the most egregious one is cubes not dropping after Solus Wing that you need to get inside the vault. I decided to just make this mod imcompabible with ItemBlacklist and made alternative to it instead.
1.0.3
  • Fixed game hanging if you go to the next stage with Artifact disabled and ProperSave enabled.
1.0.2
  • Recompiled for AC.
  • Fixed it so it actually works outside of Command.
1.0.0
  • Initial release