BobombBattlefield
The smell of black powder fills the air. Let's-a go!
Last updated | a month ago |
Total downloads | 34703 |
Total rating | 5 |
Categories | Maps |
Dependency string | viliger-BobombBattlefield-1.0.7 |
Dependants | 14 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.1.2JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.1.2README
Bob-omb Battlefield
Bob-omb Battlefield is a new Stage 5, in which survivors will have to explore a grass hill that smells a bit too much like black powder.
Features
- Explore a new stage 5, finally some variety!
- Fight Bob-oms, they love exploding behind your back or maybe even right in your face!
- And if you have certain pokemon installed you might even get to fight something with a lot more punch.
- Shake the trees to find powerups!
- Watch out for rolling rocks on your way to the top!
Please send bug reports either by tagging me on Discord in RoR2 Modding server, message me directly @viliger or create a Github issue. Github page with VS, Unity and Wwise project is now available.
Known issues
Stage lacks proper diorama.- Rolling rocks are laggy\stuttery for network clients.
Credits
- Pretty much entire thing - Super Mario 64, property of Nintendo
- RandomlyAwesome - for providing initial Bobomb EntityState script.
- FORCED_REASSEMBLY - for idea to use Regigigas as a template for King Bobomb. Oops, spoilers.
- rob and TheTimesweeper - for creating and maintaining Regigigas.
- Tree shadow script - https://www.reddit.com/r/Unity3D/comments/c31gwd/a_very_simple_shadow_casting_solution_for_mobile/