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viliger-BobombBattlefield-1.0.4 icon

BobombBattlefield

The smell of black powder fills the air. Let's-a go!

Date uploaded 4 months ago
Version 1.0.4
Download link viliger-BobombBattlefield-1.0.4.zip
Downloads 8817
Dependency string viliger-BobombBattlefield-1.0.4

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Director-2.1.2 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.1.2
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0
JaceDaDorito-LocationsOfPrecipitation-1.1.2 icon
JaceDaDorito-LocationsOfPrecipitation

A utils mod that features editor and runtime tools I use for making stages!

Preferred version: 1.1.2

README

Bob-omb Battlefield

Bob-omb Battlefield is a new Stage 5, in which survivors will have to explore a grass hill that smells a bit too much like black powder.

Example Screenshot

Features

  • Explore a new stage 5, finally some variety!
  • Fight Bob-oms, they love exploding behind your back or maybe even right in your face!

Bobombs

  • And if you have certain pokemon installed you might even get to fight something with a lot more punch.
  • Shake the trees to find powerups!

Coin OneUp

  • Watch out for rolling rocks on your way to the top!

RollingRocks

Please send bug reports either by tagging me on Discord in RoR2 Modding server, message me directly @viliger or create a Github issue. Github page with VS, Unity and Wwise project is now available.

Known issues

  • Stage lacks proper diorama.
  • Rolling rocks are laggy\stuttery for network clients.

Credits

CHANGELOG

1.0.7
  • Removed diorama under the stage.
    • Some people thought it was an easter egg, its not. I just forgot to remove it from the scene after I made it.
  • Added sound effect on using teleporter to leave the stage and added music exit cue on teleporter being charged, similar to vanilla stages.
  • Added missing dependencies.
1.0.6
  • Added log entry for the stage.
  • Fixed some localization strings.
  • Added "better" diorama.
  • Added elite displays for Bob-omb and King Bob-omb for SoTS elites.
1.0.5
  • SoTS update.
  • Rebalanced tree drops and exposed drop chances to config.
  • 1UP and Coin now have models. I would love to still have sprites but Gearbox\Unity changes made so they have a very ugly box around them.
  • Removed StageAPI dependency.
  • Music might be a bit quiet compared to vanilla stages due to Wwise update. Let me know how it feels.
1.0.4
  • Exposed Bob-omb and King Bob-omb character spawn cards.
    • You can find them in SM64BBF.SM64BBFContent.CharacterSpawnCards. Do note however that due to fact that I used ContentProvider csc are filled rather late, they will be null on plug-in load. Also King Bob-omb spawn card will be null if Regigigas is not installed.
  • Added option to add Bob-ombs to any stage, including modded ones and Simulacrum.
  • Lowered volume and range of Bob-omb fuse sound.
    • You still should be able to hear them approaching you from behind. Just they would no longer block every other sound in 100m radius.
1.0.3
  • Removed SoundAPI dependency.
  • Regigigas is now fully optional.
    • Yes, that means if you don't have Regigigas installed King Bob-omb won't spawn.
1.0.2
  • Made OneUp world unique so it would no longer appear in printers.
1.0.1
  • Interactable trees now resemble their SM64 counterparts more closely.
  • Bob-omb's "notice player" animation and sound now scale with attack speed.
  • Bob-ombs now gain armor buff when they start exploding after noticing the player. Explosion behavior on low health is unchanged.
  • Replaced game's jumppads with SM64 cannons with new sound.
  • Maybe fixed "Look rotation viewing vector is zero" log spam.
  • Fixed King Bob-omb having wild arms because animations broke somehow?
  • Added elite displays to King Bob-omb.
  • Added Bob-omb and King Bob-omb icons.
1.0.0
  • Initial release