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BobombBattlefield
The smell of black powder fills the air. Let's-a go!
Date uploaded | 11 months ago |
Version | 1.0.7 |
Download link | viliger-BobombBattlefield-1.0.7.zip |
Downloads | 12634 |
Dependency string | viliger-BobombBattlefield-1.0.7 |
This mod requires the following mods to function




JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.1.2
viliger-RegisterCommandChest
Registers unused Command Chest to game's catalogue. Mod does nothing on its own.
Preferred version: 1.0.1
RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.5
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2120README
Bob-omb Battlefield
Bob-omb Battlefield is a new Stage 5, in which survivors will have to explore a grass hill that smells a bit too much like black powder.
Features
- Explore a new stage 5, finally some variety!
- Fight Bob-oms, they love exploding behind your back or maybe even right in your face!
- And if you have certain pokemon installed you might even get to fight something with a lot more punch.
- Shake the trees to find powerups!
- Watch out for rolling rocks on your way to the top!
Please send bug reports either by tagging me on Discord in RoR2 Modding server, message me directly @viliger or create a Github issue. Github page with VS, Unity and Wwise project is now available.
Known issues
Stage lacks proper diorama.- Rolling rocks are laggy\stuttery for network clients.
Credits
- Pretty much entire thing - Super Mario 64, property of Nintendo
- RandomlyAwesome - for providing initial Bobomb EntityState script.
- FORCED_REASSEMBLY - for idea to use Regigigas as a template for King Bobomb. Oops, spoilers.
- rob and TheTimesweeper - for creating and maintaining Regigigas.
- Tree shadow script - https://www.reddit.com/r/Unity3D/comments/c31gwd/a_very_simple_shadow_casting_solution_for_mobile/
CHANGELOG
1.1.2
- Fixed Starman not working on clients. Overhauled how Starman works.
- This should make Starman more reliable, since now it is just an invisible explosion around you instead of collision detection which can be questionable at high movement speed.
- Coin now gives you enough money to buy a chest in addition to current effect.
- Made adjustments to rolling rocks so they are less stuttery on clients.
- There is more work to be done here but hopefully now rocks are smoother and don't break on high ping connections.
- Redid DCCS.
- First of all, this should've been done on 1.3.9 update to, well, update them to new patch. Second, I've had report that sometimes stage spawns with zero interactables, so this should hopefully fix it.
- Modified volume curve to close match volume on in-game music.
1.1.1
- Fixed an issue causing the game to not load.
1.1.0
- 1.3.9 update.
- Added King Bob-omb boss item: Royal Crown.
- Removed separate stage spawn configs for Bob-ombs, now there is a single config where you list stages that it can spawn in by coma.
1.0.8
- Fixed an issue with MiniMapMod dropping performance to a crawl.
1.0.7
- Removed diorama under the stage.
- Some people thought it was an easter egg, its not. I just forgot to remove it from the scene after I made it.
- Added sound effect on using teleporter to leave the stage and added music exit cue on teleporter being charged, similar to vanilla stages.
- Added missing dependencies.
1.0.6
- Added log entry for the stage.
- Fixed some localization strings.
- Added "better" diorama.
- Added elite displays for Bob-omb and King Bob-omb for SoTS elites.
1.0.5
- SoTS update.
- Rebalanced tree drops and exposed drop chances to config.
- 1UP and Coin now have models. I would love to still have sprites but Gearbox\Unity changes made so they have a very ugly box around them.
- Removed StageAPI dependency.
- Music might be a bit quiet compared to vanilla stages due to Wwise update. Let me know how it feels.
1.0.4
- Exposed Bob-omb and King Bob-omb character spawn cards.
- You can find them in
SM64BBF.SM64BBFContent.CharacterSpawnCards
. Do note however that due to fact that I used ContentProvider csc are filled rather late, they will be null on plug-in load. Also King Bob-omb spawn card will be null if Regigigas is not installed.
- You can find them in
- Added option to add Bob-ombs to any stage, including modded ones and Simulacrum.
- Lowered volume and range of Bob-omb fuse sound.
- You still should be able to hear them approaching you from behind. Just they would no longer block every other sound in 100m radius.
1.0.3
- Removed SoundAPI dependency.
- Regigigas is now fully optional.
- Yes, that means if you don't have Regigigas installed King Bob-omb won't spawn.
1.0.2
- Made OneUp world unique so it would no longer appear in printers.
1.0.1
- Interactable trees now resemble their SM64 counterparts more closely.
- Bob-omb's "notice player" animation and sound now scale with attack speed.
- Bob-ombs now gain armor buff when they start exploding after noticing the player. Explosion behavior on low health is unchanged.
- Replaced game's jumppads with SM64 cannons with new sound.
- Maybe fixed "Look rotation viewing vector is zero" log spam.
- Fixed King Bob-omb having wild arms because animations broke somehow?
- Added elite displays to King Bob-omb.
- Added Bob-omb and King Bob-omb icons.
1.0.0
- Initial release