BobombBattlefield
The smell of black powder fills the air. Let's-a go!
CHANGELOG
1.0.7
- Removed diorama under the stage.
- Some people thought it was an easter egg, its not. I just forgot to remove it from the scene after I made it.
- Added sound effect on using teleporter to leave the stage and added music exit cue on teleporter being charged, similar to vanilla stages.
- Added missing dependencies.
1.0.6
- Added log entry for the stage.
- Fixed some localization strings.
- Added "better" diorama.
- Added elite displays for Bob-omb and King Bob-omb for SoTS elites.
1.0.5
- SoTS update.
- Rebalanced tree drops and exposed drop chances to config.
- 1UP and Coin now have models. I would love to still have sprites but Gearbox\Unity changes made so they have a very ugly box around them.
- Removed StageAPI dependency.
- Music might be a bit quiet compared to vanilla stages due to Wwise update. Let me know how it feels.
1.0.4
- Exposed Bob-omb and King Bob-omb character spawn cards.
- You can find them in
SM64BBF.SM64BBFContent.CharacterSpawnCards
. Do note however that due to fact that I used ContentProvider csc are filled rather late, they will be null on plug-in load. Also King Bob-omb spawn card will be null if Regigigas is not installed.
- You can find them in
- Added option to add Bob-ombs to any stage, including modded ones and Simulacrum.
- Lowered volume and range of Bob-omb fuse sound.
- You still should be able to hear them approaching you from behind. Just they would no longer block every other sound in 100m radius.
1.0.3
- Removed SoundAPI dependency.
- Regigigas is now fully optional.
- Yes, that means if you don't have Regigigas installed King Bob-omb won't spawn.
1.0.2
- Made OneUp world unique so it would no longer appear in printers.
1.0.1
- Interactable trees now resemble their SM64 counterparts more closely.
- Bob-omb's "notice player" animation and sound now scale with attack speed.
- Bob-ombs now gain armor buff when they start exploding after noticing the player. Explosion behavior on low health is unchanged.
- Replaced game's jumppads with SM64 cannons with new sound.
- Maybe fixed "Look rotation viewing vector is zero" log spam.
- Fixed King Bob-omb having wild arms because animations broke somehow?
- Added elite displays to King Bob-omb.
- Added Bob-omb and King Bob-omb icons.
1.0.0
- Initial release