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viliger-Catacombs-1.0.4 icon

Catacombs

Ancient Lemurian burial ground. It was a mistake to crashland here...

Date uploaded a month ago
Version 1.0.4
Download link viliger-Catacombs-1.0.4.zip
Downloads 11478
Dependency string viliger-Catacombs-1.0.4

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Director-2.1.0 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.1.0
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
JaceDaDorito-LocationsOfPrecipitation-1.1.2 icon
JaceDaDorito-LocationsOfPrecipitation

A utils mod that features editor and runtime tools I use for making stages!

Preferred version: 1.1.2

README

Catacombs

Catacombs is a new Stage 2, in which survivors will have to explore lemurian burial ground. With no sunlight reaching the depth of Catacombs, only torches and mysterious glowing flowers provide the light.

Example Screenshot

A big thanks to Jace for writing stage guide on Risk of Thunder wiki and creating LocationsOfPrecipitation, without him I would've not bothered with stage creation.

Please send bug reports either by tagging me on Discord in RoR2 Modding server, message me directly @viliger or create a Github issue. Github page with VS, Unity and Wwise project is now available.

Features

  • Smaller, more claustrophobic stage, while offering the same interactable count. This is offset by low light and visibility.
  • Unique combination of enemies (vultures, lemurians, wisps and golems).
  • Supports both DLC and Vanilla enemy and interactable pools.
  • Direseeker support as post-loop boss.
  • Very funni secret.

Credits

Shitpost music

TODO\Future things

  • Since apparently at the time of release Wwise for RoR2's Unity version is discontinued, currently stage offers no new tracks for stage itself and boss fight. I want to change this. Done.
  • Modded enemy support. At the very least Direseeker, he is thematically appropriate. Done.
  • Everything I wanted to do with this map I've done, so future versions will be either bug fixes or updates for new CUMs.

CHANGELOG

1.0.4
  • Added missing dependencies.
  • Added ambient sounds.
  • Adjustments to the music:
    • Made Aurora Borealis loop properly by using Returns game files version.
      • If someone wants to make looping version of Dies Irae - feel free to contact me. Just don't tell Chris, he will have an aneurysm.
    • Added fade ins and outs to transitions.
    • Added exit cue on teleporter being fully charged.
1.0.3
  • SoTS update.
  • Removed StageAPI dependency.
  • Music might be a bit quiet compared to vanilla stages due to Wwise update. Let me know how it feels.
1.0.2
  • Water now has sounds and effects, like you would expect water, similar to vanilla stages.
  • Torches' sound is now in Wwise, now follows in-game sound volume setting.
    • Don't use premade solutions and then forget to fix them, kids.
1.0.1
  • Lowered volume of all sounds. Music is untouched.
1.0.0
  • I consider 1.0.0 to be final version, I've done everything I wanted with this stage. Everything after will be either bug fixes or support for new CUMs.
  • Added an easter egg.
    • You'll have to mine for it.
  • Added Direseeker to Champion post loop spawn pool.
0.9.4
  • Fixed music conflict with Bobomb Battlefield.
  • Removed SoundAPI dependency, as it is no longer needed.
  • Small optimizations to some assets that should result in slightly better performance.
  • Made some tombs optional, as in they will sometimes be closed.
    • You might say that this makes already small stage even smaller and you will be right. Fixing music issue was top priority and it came in the middle of adding another feature. So this is somewhat of a half measure that is currently left in as is.
0.9.3
  • Added github link (forgot about it in 0.9.2).
  • Made all entrances larger to support bigger enemies\survivors.
    • This was specifically made to support Regigigas. You still can't fall through small holes in one of the tombs, but you can now actually get in and out of tombs. This makes some of the textures look warped but ehhh...
0.9.2
  • Optimization pass. Added proper occlusion and setup'd LODs for majority of objects.
  • Added music.
  • Fixed geometry holes in the room with coffins and lemurian statues.
  • Added additional box colliders to coffins, so you no longer get behind them and hide from enemies.
0.9.1
  • Fixed family events and normal spawns having flipped chances to occur (meaning you almost always had family events).
  • Fixed enemy credits not refilling after initial spawn. This also fixes Artifact of Dissonance.
0.9.0
  • Initial release