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viliger-RemoteVillage-1.1.0 icon

RemoteVillage

It's quiet here, like peace itself resides here. You take a deep breath and step forward.

Date uploaded a month ago
Version 1.1.0
Download link viliger-RemoteVillage-1.1.0.zip
Downloads 7172
Dependency string viliger-RemoteVillage-1.1.0

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Director-2.1.2 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.1.2
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
JaceDaDorito-LocationsOfPrecipitation-1.1.2 icon
JaceDaDorito-LocationsOfPrecipitation

A utils mod that features editor and runtime tools I use for making stages!

Preferred version: 1.1.2
viliger-RegisterCommandChest-1.0.0 icon
viliger-RegisterCommandChest

Registers unused Command Chest to game's catalogue. Mod does nothing on its own.

Preferred version: 1.0.0

README

Remote Village

Remote Village is a new Stage 3, in which survivors will have to explore a distant village, where as if the peace itself resides, only wind and waterfall make any sound.

Example Screenshot

Features

  • Explore a new stage 3 with custom music. Custom music can be disabled in the config.
  • Installing Regigigas and Tyranitar is highly recommended.

Example Screenshot

Credits

CHANGELOG

1.1.0
  • Remade DCCS from scratch to support SoTS phase 2 changes.
1.0.3
  • Added jump pad to small island so players are no longer forced to take fall damage in case they somehow ended up on it without ways to get out.
  • Switched ground shader from Standard to SnowTopped so decals would render.
  • Fixed Ambiance sounds not looping.
  • Fixed command chest not spawning for network clients (fixed via separate mod).
  • Added a small secret.
1.0.2
  • Patched a hole in terrain and blocked off potential soft lock locations.
  • Removed two rogue map nodes that would make chests spawn in the air.
1.0.1
  • Recompile for 1.3.5.0, since I saw some weird error in the log.
1.0.0
  • Initial release