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RemoteVillage
It's quiet here, like peace itself resides here. You take a deep breath and step forward.
Date uploaded | a month ago |
Version | 1.1.0 |
Download link | viliger-RemoteVillage-1.1.0.zip |
Downloads | 7172 |
Dependency string | viliger-RemoteVillage-1.1.0 |
This mod requires the following mods to function


bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113
RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.1.2

JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.1.2
viliger-RegisterCommandChest
Registers unused Command Chest to game's catalogue. Mod does nothing on its own.
Preferred version: 1.0.0README
Remote Village
Remote Village is a new Stage 3, in which survivors will have to explore a distant village, where as if the peace itself resides, only wind and waterfall make any sound.
Features
- Explore a new stage 3 with custom music. Custom music can be disabled in the config.
- Installing Regigigas and Tyranitar is highly recommended.
Credits
- Pretty much entire thing - Pokémon XD: Gale of Darkness, property of Nintendo
- Rusted Moss OST: 21 Barrow's Ceiling by sunnydaze - https://www.youtube.com/watch?v=DixDdi5cAyk
- Rusted Moss OST: 11 Fight! by sunnydaze - https://www.youtube.com/watch?v=-0N113W4zXw
- Rusted Moss is a pretty cool game, you should check it out!
- Additional meshes from WoW, property of Blizzard.
- Fishing Rod - https://www.thebasemesh.com/asset/fishing-rod
- Ambiance sounds:
CHANGELOG
1.1.0
- Remade DCCS from scratch to support SoTS phase 2 changes.
1.0.3
- Added jump pad to small island so players are no longer forced to take fall damage in case they somehow ended up on it without ways to get out.
- Switched ground shader from Standard to SnowTopped so decals would render.
- Fixed Ambiance sounds not looping.
- Fixed command chest not spawning for network clients (fixed via separate mod).
- Added a small secret.
1.0.2
- Patched a hole in terrain and blocked off potential soft lock locations.
- Removed two rogue map nodes that would make chests spawn in the air.
1.0.1
- Recompile for 1.3.5.0, since I saw some weird error in the log.
1.0.0
- Initial release