using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HG.Reflection;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RandyBobandyBrokeMyGamandy")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RandyBobandyBrokeMyGamandy")]
[assembly: AssemblyTitle("RandyBobandyBrokeMyGamandy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace RoR_RandyBobandyBrokeMyGamendy;
[BepInPlugin("com.Viliger.RandyBobandyBrokeMyGamandy", "RandyBobandyBrokeMyGamandy", "1.0.0")]
public class RandyBobandyBrokeMyGamandy : BaseUnityPlugin
{
public void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Grandparent/GrandparentMiniBoulderGhost.prefab").WaitForCompletion();
MeshFilter componentInChildren = val.GetComponentInChildren<MeshFilter>();
if (Object.op_Implicit((Object)(object)componentInChildren))
{
componentInChildren.mesh = Addressables.LoadAssetAsync<Mesh>((object)"RoR2/Base/blackbeach/mdlBBBoulderMediumRound1.fbx").WaitForCompletion();
Transform transform = ((Component)val.transform.Find("Rotator/RockMesh")).transform;
transform.localScale *= 2.5f;
}
}
}