Decompiled source of HunkCombatEvolved v0.1.1

HunkCombatEvolved.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using UnityEngine;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace HunkCombatEvolved;

[BepInPlugin("com.winterwonderland.HunkCombatEvolved", "Hunk Combat Evolved", "0.1.1")]
public class HunkCombatEvolvedPlugin : BaseUnityPlugin
{
	private class FieldException : Exception
	{
		public FieldException(string message, Exception innerException)
			: base(message, innerException)
		{
		}
	}

	private static AssetBundle assetBundle;

	internal static HunkCombatEvolvedPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			HunkCombatEvolvedPlugin instance = Instance;
			if (instance == null)
			{
				return null;
			}
			return ((BaseUnityPlugin)instance).Logger;
		}
	}

	private void Start()
	{
		Instance = this;
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HunkCombatEvolved.winterwonderlandhunkcombatevolved"))
		{
			assetBundle = AssetBundle.LoadFromStream(stream);
		}
		((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
		HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
	}

	private static void LanguageLoadStrings(Action<Language> orig, Language self)
	{
		orig(self);
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANCHIEF_NAME", "Master Chief [CE]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANBLACK_NAME", "Spartan [Black]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANGRAY_NAME", "Spartan [Gray]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANWHITE_NAME", "Spartan [White]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_RED_NAME", "Spartan [Red]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_BLUE_NAME", "Spartan [Blue]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_YELLOW_NAME", "Spartan [Yellow]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_GREEN_NAME", "Spartan [Green]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_PINK_NAME", "Spartan [Pink]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_PURPLE_NAME", "Spartan [Purple]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_CYAN_NAME", "Spartan [Cyan]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_COBALT_NAME", "Spartan [Cobalt]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_ORANGE_NAME", "Spartan [Orange]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_TEAL_NAME", "Spartan [Teal]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_SAGE_NAME", "Spartan [Sage]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_BROWN_NAME", "Spartan [Brown]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_TAN_NAME", "Spartan [Tan]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_MAROON_NAME", "Spartan [Maroon]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_SALMON_NAME", "Spartan [Salmon]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_SNOWTIME_NAME", "Spartan [Snowtime]");
		self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_PRIDE_NAME", "Spartan [Pride]");
	}

	private static void Nothing(Action<SkinDef> orig, SkinDef self)
	{
	}

	private static void BodyCatalogInit()
	{
		MethodInfo? method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
		HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
		AddRobHunkBodyHaloCESpartanChiefSkin();
		AddRobHunkBodyHaloCESpartanBlackSkin();
		AddRobHunkBodyHaloCESpartanGraySkin();
		AddRobHunkBodyHaloCESpartanWhiteSkin();
		AddRobHunkBodyHaloCESpartan_RedSkin();
		AddRobHunkBodyHaloCESpartan_BlueSkin();
		AddRobHunkBodyHaloCESpartan_YellowSkin();
		AddRobHunkBodyHaloCESpartan_GreenSkin();
		AddRobHunkBodyHaloCESpartan_PinkSkin();
		AddRobHunkBodyHaloCESpartan_PurpleSkin();
		AddRobHunkBodyHaloCESpartan_CyanSkin();
		AddRobHunkBodyHaloCESpartan_CobaltSkin();
		AddRobHunkBodyHaloCESpartan_OrangeSkin();
		AddRobHunkBodyHaloCESpartan_TealSkin();
		AddRobHunkBodyHaloCESpartan_SageSkin();
		AddRobHunkBodyHaloCESpartan_BrownSkin();
		AddRobHunkBodyHaloCESpartan_TanSkin();
		AddRobHunkBodyHaloCESpartan_MaroonSkin();
		AddRobHunkBodyHaloCESpartan_SalmonSkin();
		AddRobHunkBodyHaloCESpartan_SnowtimeSkin();
		AddRobHunkBodyHaloCESpartan_PrideSkin();
		HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
	}

	private static void AddRobHunkBodyHaloCESpartanChiefSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartanChief";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets/snowtime/halo/hunkevolved/Icons/HaloCESpartanChiefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANCHIEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/armor_chief.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/armor_shiny_chief.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
						renderer = renderers[4]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRobHunkBodyHaloCESpartanBlackSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartanBlack";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartanBlackIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANBLACK_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_black.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_black_shiny.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
						renderer = renderers[4]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRobHunkBodyHaloCESpartanGraySkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartanGray";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartanGrayIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANGRAY_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_gray.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_gray_shiny.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
						renderer = renderers[4]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRobHunkBodyHaloCESpartanWhiteSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartanWhite";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartanWhiteIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANWHITE_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_white.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_white_shiny.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
						renderer = renderers[4]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRobHunkBodyHaloCESpartan_RedSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartan_Red";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_RedIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_RED_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_red.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_red_shiny.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
						renderer = renderers[4]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRobHunkBodyHaloCESpartan_BlueSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartan_Blue";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_BlueIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_BLUE_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_blue.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_blue_shiny.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
						renderer = renderers[4]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRobHunkBodyHaloCESpartan_YellowSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartan_Yellow";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_YellowIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_YELLOW_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_yellow.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_yellow_shiny.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
						renderer = renderers[4]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRobHunkBodyHaloCESpartan_GreenSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartan_Green";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_GreenIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_GREEN_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_green.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_green_shiny.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
						renderer = renderers[4]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRobHunkBodyHaloCESpartan_PinkSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartan_Pink";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_PinkIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_PINK_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_pink.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_pink_shiny.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
						renderer = renderers[4]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRobHunkBodyHaloCESpartan_PurpleSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartan_Purple";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_PurpleIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_PURPLE_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_purple.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_purple_shiny.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)2,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)0,
						ignoreOverlays = true,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
						renderer = renderers[4]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRobHunkBodyHaloCESpartan_CyanSkin()
	{
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "HaloCESpartan_Cyan";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_CyanIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_CYAN_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
				{
					new GameObjectActivation
					{
						gameObject = ((Component)renderers[5]).gameObject,
						shouldActivate = false
					}
				};
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or miss