Decompiled source of HunkCombatEvolved v0.1.1
HunkCombatEvolved.dll
Decompiled a month ago
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using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour.HookGen; using RoR2; using UnityEngine; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace HunkCombatEvolved; [BepInPlugin("com.winterwonderland.HunkCombatEvolved", "Hunk Combat Evolved", "0.1.1")] public class HunkCombatEvolvedPlugin : BaseUnityPlugin { private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private static AssetBundle assetBundle; internal static HunkCombatEvolvedPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { HunkCombatEvolvedPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private void Start() { Instance = this; using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HunkCombatEvolved.winterwonderlandhunkcombatevolved")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANCHIEF_NAME", "Master Chief [CE]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANBLACK_NAME", "Spartan [Black]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANGRAY_NAME", "Spartan [Gray]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANWHITE_NAME", "Spartan [White]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_RED_NAME", "Spartan [Red]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_BLUE_NAME", "Spartan [Blue]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_YELLOW_NAME", "Spartan [Yellow]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_GREEN_NAME", "Spartan [Green]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_PINK_NAME", "Spartan [Pink]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_PURPLE_NAME", "Spartan [Purple]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_CYAN_NAME", "Spartan [Cyan]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_COBALT_NAME", "Spartan [Cobalt]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_ORANGE_NAME", "Spartan [Orange]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_TEAL_NAME", "Spartan [Teal]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_SAGE_NAME", "Spartan [Sage]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_BROWN_NAME", "Spartan [Brown]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_TAN_NAME", "Spartan [Tan]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_MAROON_NAME", "Spartan [Maroon]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_SALMON_NAME", "Spartan [Salmon]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_SNOWTIME_NAME", "Spartan [Snowtime]"); self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_PRIDE_NAME", "Spartan [Pride]"); } private static void Nothing(Action<SkinDef> orig, SkinDef self) { } private static void BodyCatalogInit() { MethodInfo? method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic); HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AddRobHunkBodyHaloCESpartanChiefSkin(); AddRobHunkBodyHaloCESpartanBlackSkin(); AddRobHunkBodyHaloCESpartanGraySkin(); AddRobHunkBodyHaloCESpartanWhiteSkin(); AddRobHunkBodyHaloCESpartan_RedSkin(); AddRobHunkBodyHaloCESpartan_BlueSkin(); AddRobHunkBodyHaloCESpartan_YellowSkin(); AddRobHunkBodyHaloCESpartan_GreenSkin(); AddRobHunkBodyHaloCESpartan_PinkSkin(); AddRobHunkBodyHaloCESpartan_PurpleSkin(); AddRobHunkBodyHaloCESpartan_CyanSkin(); AddRobHunkBodyHaloCESpartan_CobaltSkin(); AddRobHunkBodyHaloCESpartan_OrangeSkin(); AddRobHunkBodyHaloCESpartan_TealSkin(); AddRobHunkBodyHaloCESpartan_SageSkin(); AddRobHunkBodyHaloCESpartan_BrownSkin(); AddRobHunkBodyHaloCESpartan_TanSkin(); AddRobHunkBodyHaloCESpartan_MaroonSkin(); AddRobHunkBodyHaloCESpartan_SalmonSkin(); AddRobHunkBodyHaloCESpartan_SnowtimeSkin(); AddRobHunkBodyHaloCESpartan_PrideSkin(); HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); } private static void AddRobHunkBodyHaloCESpartanChiefSkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartanChief"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets/snowtime/halo/hunkevolved/Icons/HaloCESpartanChiefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANCHIEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/armor_chief.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/armor_shiny_chief.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[1] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[2] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[4] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[5] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"), renderer = renderers[1] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"), renderer = renderers[2] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"), renderer = renderers[4] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRobHunkBodyHaloCESpartanBlackSkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartanBlack"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartanBlackIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANBLACK_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_black.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_black_shiny.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[1] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[2] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[4] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[5] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"), renderer = renderers[1] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"), renderer = renderers[2] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"), renderer = renderers[4] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRobHunkBodyHaloCESpartanGraySkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartanGray"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartanGrayIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANGRAY_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_gray.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_gray_shiny.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[1] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[2] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[4] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[5] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"), renderer = renderers[1] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"), renderer = renderers[2] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"), renderer = renderers[4] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRobHunkBodyHaloCESpartanWhiteSkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartanWhite"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartanWhiteIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANWHITE_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_white.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_white_shiny.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[1] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[2] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[4] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[5] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"), renderer = renderers[1] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"), renderer = renderers[2] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"), renderer = renderers[4] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRobHunkBodyHaloCESpartan_RedSkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartan_Red"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_RedIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_RED_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_red.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_red_shiny.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[1] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[2] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[4] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[5] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"), renderer = renderers[1] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"), renderer = renderers[2] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"), renderer = renderers[4] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRobHunkBodyHaloCESpartan_BlueSkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartan_Blue"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_BlueIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_BLUE_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_blue.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_blue_shiny.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[1] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[2] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[4] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[5] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"), renderer = renderers[1] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"), renderer = renderers[2] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"), renderer = renderers[4] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRobHunkBodyHaloCESpartan_YellowSkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartan_Yellow"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_YellowIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_YELLOW_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_yellow.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_yellow_shiny.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[1] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[2] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[4] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[5] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"), renderer = renderers[1] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"), renderer = renderers[2] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"), renderer = renderers[4] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRobHunkBodyHaloCESpartan_GreenSkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartan_Green"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_GreenIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_GREEN_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_green.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_green_shiny.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[1] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[2] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[4] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[5] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"), renderer = renderers[1] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"), renderer = renderers[2] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"), renderer = renderers[4] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRobHunkBodyHaloCESpartan_PinkSkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartan_Pink"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_PinkIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_PINK_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_pink.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_pink_shiny.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[1] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[2] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[4] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[5] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"), renderer = renderers[1] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"), renderer = renderers[2] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"), renderer = renderers[4] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRobHunkBodyHaloCESpartan_PurpleSkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartan_Purple"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_PurpleIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_PURPLE_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_purple.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_purple_shiny.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[1] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[2] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = renderers[4] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = true, renderer = renderers[5] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"), renderer = renderers[1] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"), renderer = renderers[2] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"), renderer = renderers[4] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins; } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void AddRobHunkBodyHaloCESpartan_CyanSkin() { //IL_0234: Unknown result type (might be due to invalid IL or missing references) string text = "RobHunkBody"; string text2 = "HaloCESpartan_Cyan"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_CyanIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_CYAN_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers[5]).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or miss