Wetland Downpour
Adds a loop-exclusive variant for Wetland Aspect with new visuals, different monsters, and more random variations. Configurable!
CHANGELOG
0.2.3
- Added Simplified Chinese translation (thanks to JunJun5406 on github for submitting this!)
- Updated code for adding monsters from EnemiesReturns to not use deprecated config options
0.2.2
- Adjusted fog post-processing again to re-saturate the map's colors and bring them closer to the README preview screenshots. Also upped sun brightness again to compensate for this
- Adjusted most materials. The differences are probably borderline indistinguishable without before-after shots, but generally they should look slightly better
- Reduced the Lynx Totem texture's file size
- Fixed a map node that was missing a gate, causing interactables to sometimes spawn inside a wall
0.2.1
- Made a couple changes to increase the map's brightness in an effort to (hopefully meaningfully) help with visibility in dark areas, particularly when the screen is dimmed by the damage vignette or other effects
- Adjusted fog colors ("fog start" color is brighter and more translucent)
- Slightly increased sun intensity (1 -> 1.4)
- Halved the selection weight for larvae relative to other basic monsters
- Changed spawn distance for Lynx Scouts (Far -> Standard)
- Fixed the tents not having an assigned surface def
- Fixed monsters not using the geyser to chase players onto the cliff
- Fixed a map node that should've had a gate assigned, but did not
0.2.0
- Added monsters from Starstorm 2!
- Followers, Wayfarers, and Archer Bugs can appear if the mod is enabled
- Added config options to toggle each enemy
- Added monsters from EnemiesReturns!
- Lynx Scouts, Lynx Totems, and Spitters can appear if the mod is enabled
- Added config options to toggle each enemy
- Lynx Shamans are disabled by default but can also appear if desired
- Lynx interactables do not spawn. I wasn't sure how to add them. Sorry!!
- Monsters added by mods should respect their respective mod's settings (ex. if SS2 beta is off, Archer Bugs won't appear)
- Shrunk the "sea"grass in the giant lake
- Reversed change log version order
0.1.4
- Revised the stage's subtitle
0.1.3
- Attempted fix for language files not loading
- Attempted fix for README images not embedding
0.1.2
- Maybe actually fully fixed the readme this time haha
0.1.1
- Fixed readme formatting (hopefully)
0.1.0
- Initial Release