Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of BetterChefPrimary v1.0.3
plugins/BetterChefPrimary.dll
Decompiled 9 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Chef; using HG; using Microsoft.CodeAnalysis; using R2API; using RoR2; using RoR2.Projectile; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BetterChefPrimary")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+1514424c7430c41a18cbef101d1c691e59f00f2f")] [assembly: AssemblyProduct("BetterChefPrimary")] [assembly: AssemblyTitle("BetterChefPrimary")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterChefPrimary { public class AddCleaverToTracker : MonoBehaviour { public void Start() { EntityStateMachine val = EntityStateMachine.FindByCustomName(((Component)this).GetComponent<ProjectileController>().owner, "IDEATHHD_BETTERCHEFPRIMARY_ESM"); if (Object.op_Implicit((Object)(object)val) && val.state != null && val.state is BetterDiceMainStateMachine betterDiceMainStateMachine && ((EntityState)betterDiceMainStateMachine).isAuthority) { betterDiceMainStateMachine.AddCleaver(((Component)this).GetComponent<CleaverProjectile>()); } } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("iDeathHD.BetterChefPrimary", "BetterChefPrimary", "1.0.3")] public class BetterChefPrimary : BaseUnityPlugin { public const string PluginGUID = "iDeathHD.BetterChefPrimary"; public const string PluginAuthor = "iDeathHD"; public const string PluginName = "BetterChefPrimary"; public const string PluginVersion = "1.0.3"; internal static void AddBetterPrimary() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Expected O, but got Unknown //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) GameObject obj = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Chef/ChefBody.prefab").WaitForCompletion(); LanguageAPI.Add("IDEATHHD_BETTERCHEFPRIMARY_BETTERDICE", "Better Dice"); LanguageAPI.Add("IDEATHHD_BETTERCHEFPRIMARY_BETTERDICE_DESC", "Throw a cleaver through enemies for <style=cIsDamage>250% damage</style>. Dealing <style=cIsDamage>375% damage</style> on the return trip."); SkillLocator component = obj.GetComponent<SkillLocator>(); SkillDef val = Object.Instantiate<SkillDef>(component.primary.skillFamily.variants[0].skillDef); val.mustKeyPress = false; val.hideStockCount = true; val.stockToConsume = 0; val.baseMaxStock = 1; val.dontAllowPastMaxStocks = true; val.rechargeStock = 0; val.requiredStock = 0; val.skillNameToken = "IDEATHHD_BETTERCHEFPRIMARY_BETTERDICE"; ((Object)val).name = val.skillNameToken; val.skillDescriptionToken = "IDEATHHD_BETTERCHEFPRIMARY_BETTERDICE_DESC"; val.activationState = new SerializableEntityStateType(typeof(BetterDice)); ContentAddition.AddSkillDef(val); bool flag = default(bool); ContentAddition.AddEntityState(typeof(BetterDice), ref flag); BetterDice.BoostedCleaverPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Chef/ChefDiceEnhanced.prefab").WaitForCompletion(); BetterDice.BoostedCleaverPrefab.AddComponent<AddCleaverToTracker>(); BetterDice.CleaverPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Chef/ChefCleaver.prefab").WaitForCompletion(); BetterDice.CleaverPrefab.AddComponent<AddCleaverToTracker>(); ref Variant[] variants = ref component.primary.skillFamily.variants; Variant val2 = new Variant { skillDef = val }; ((Variant)(ref val2)).viewableNode = new Node(val.skillNameToken, false, (Node)null); ArrayUtils.ArrayAppend<Variant>(ref variants, ref val2); BetterDiceMainStateMachine.ChefSkillDefs.BetterPrimary = val; EntityStateMachine val3 = obj.AddComponent<EntityStateMachine>(); val3.customName = "IDEATHHD_BETTERCHEFPRIMARY_ESM"; val3.initialStateType = new SerializableEntityStateType(typeof(BetterDiceMainStateMachine)); val3.mainStateType = new SerializableEntityStateType(typeof(BetterDiceMainStateMachine)); ContentAddition.AddEntityState(typeof(BetterDiceMainStateMachine), ref flag); ArrayUtils.ArrayAppend<EntityStateMachine>(ref obj.GetComponent<NetworkStateMachine>().stateMachines, ref val3); } public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); AddBetterPrimary(); } } public class BetterDice : BaseState { public static GameObject CleaverPrefab; public static GameObject BoostedCleaverPrefab; public GameObject effectPrefab; public GameObject effectEnhancedPrefab; public float baseDuration = 2f; public float damageCoefficient = 1.2f; public float boostedDamageCoefficient = 1.2f; public float force = 20f; public string attackString; public static string returnString; public string yesChefAttackString; public static string yesChefReturnString; public float recoilAmplitude; public float bloom; public float recallAnimationTransitionTime = 0.2f; public float approximateCleaverDistance = 80f; internal float duration; internal ChefController chefController; internal bool hasBoost; internal void CacheOriginalFields() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown Dice val = new Dice(); effectPrefab = val.effectPrefab; effectEnhancedPrefab = val.effectEnhancedPrefab; baseDuration = val.baseDuration; damageCoefficient = val.damageCoefficient; boostedDamageCoefficient = val.boostedDamageCoefficient; force = val.force; attackString = val.attackString; returnString = val.returnString; yesChefAttackString = val.yesChefAttackString; yesChefReturnString = val.yesChefReturnString; recoilAmplitude = val.recoilAmplitude; bloom = val.bloom; recallAnimationTransitionTime = val.recallAnimationTransitionTime; approximateCleaverDistance = val.approximateCleaverDistance; } internal void FireCleaverProjectile(Ray aimRay) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) if (!((EntityState)this).isAuthority) { return; } GameObject projectilePrefab; int[] array; if (hasBoost) { projectilePrefab = BoostedCleaverPrefab; array = new int[3] { 8, 4, 4 }; } else { projectilePrefab = CleaverPrefab; array = new int[1] { 1 }; } int num = array.Length; for (int i = 0; i < num; i++) { int num2 = array[i]; float num3 = (float)(i % 2) * (0.5f / (float)num2); for (int j = 0; j < num2; j++) { FireProjectileInfo val = default(FireProjectileInfo); val.projectilePrefab = projectilePrefab; val.position = ((Ray)(ref aimRay)).origin; float num4 = (num3 + (float)j / (float)num2) * MathF.PI * 2f; float num5 = Mathf.Acos(0.02f + (float)i / (float)num); float num6 = Mathf.Sin(num5) * Mathf.Sin(num4); float num7 = Mathf.Cos(num5); float num8 = Mathf.Sin(num5) * Mathf.Cos(num4); Quaternion val2 = Quaternion.LookRotation(new Vector3(num6, num7, num8)); val.rotation = Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction) * val2; val.owner = ((EntityState)this).gameObject; val.damage = base.damageStat * damageCoefficient; val.damageTypeOverride = DamageTypeCombo.GenericPrimary; val.force = force; val.crit = Util.CheckRoll(base.critStat, ((EntityState)this).characterBody.master); if (!NetworkServer.active && Object.op_Implicit((Object)(object)chefController)) { chefController.CacheCleaverProjectileFireInfo(val); } ProjectileManager.instance.FireProjectile(val); } } } public override void OnEnter() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) CacheOriginalFields(); ((BaseState)this).OnEnter(); if (!Object.op_Implicit((Object)(object)chefController)) { chefController = ((EntityState)this).GetComponent<ChefController>(); } chefController.characterBody = ((EntityState)this).characterBody; chefController.spreadBloom = bloom; hasBoost = ((EntityState)this).characterBody.HasBuff(Buffs.Boosted); if (hasBoost) { damageCoefficient = boostedDamageCoefficient; if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(Buffs.Boosted); } } chefController.NetworkcatchDirtied = false; chefController.recallCleaver = false; Ray aimRay = ((BaseState)this).GetAimRay(); TrajectoryAimAssist.ApplyTrajectoryAimAssist(ref aimRay, approximateCleaverDistance, ((EntityState)this).gameObject, 1f); duration = baseDuration / base.attackSpeedStat; ((BaseState)this).StartAimMode(duration + 2f, false); PlayThrowCleaverAnimation(); ((BaseState)this).AddRecoil(-1f * recoilAmplitude, -1.5f * recoilAmplitude, -0.25f * recoilAmplitude, 0.25f * recoilAmplitude); DoMouthMuzzle(); FireCleaverProjectile(aimRay); } internal void PlayThrowCleaverAnimation() { if (hasBoost) { ((EntityState)this).PlayAnimation("Gesture, Override", "FireSliceAndDice", "FireSliceAndDice.playbackRate", duration, 0f); ((EntityState)this).PlayAnimation("Gesture, Additive", "FireSliceAndDice", "FireSliceAndDice.playbackRate", duration, 0f); Util.PlaySound(yesChefAttackString, ((EntityState)this).gameObject); } else { ((EntityState)this).PlayAnimation("Gesture, Override", "FireDice", "FireDice.playbackRate", duration, 0f); ((EntityState)this).PlayAnimation("Gesture, Additive", "FireDice", "FireDice.playbackRate", duration, 0f); Util.PlaySound(attackString, ((EntityState)this).gameObject); } } internal void DoMouthMuzzle() { GameObject val = (hasBoost ? effectEnhancedPrefab : effectPrefab); if (Object.op_Implicit((Object)(object)val)) { EffectManager.SimpleMuzzleFlash(val, ((Component)((EntityState)this).characterBody.aimOriginTransform).gameObject, "MouthMuzzle", false); } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge > duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { chefController.SetYesChefHeatState(false); if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(Buffs.boostedFireEffect); } if (((EntityState)this).isAuthority) { chefController.ClearSkillOverrides(); } ((EntityState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { return (InterruptPriority)1; } } public class BetterDiceMainStateMachine : BaseState { public static class ChefSkillDefs { public static SkillDef BetterPrimary; } public const string EntityStateMachineCustomName = "IDEATHHD_BETTERCHEFPRIMARY_ESM"; private List<CleaverProjectile> _activeCleavers = new List<CleaverProjectile>(); public void AddCleaver(CleaverProjectile cleaverProjectile) { _activeCleavers.Add(cleaverProjectile); } public override void FixedUpdate() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Invalid comparison between Unknown and I4 ((EntityState)this).FixedUpdate(); if ((Object)(object)((EntityState)this).skillLocator.primary.skillDef != (Object)(object)ChefSkillDefs.BetterPrimary) { return; } for (int num = _activeCleavers.Count - 1; num >= 0; num--) { CleaverProjectile val = _activeCleavers[num]; if (Object.op_Implicit((Object)(object)val) && (int)val.NetworkboomerangState == 3) { val.NetworkboomerangState = (BoomerangState)2; _activeCleavers.RemoveAt(num); } } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }