Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ForcePlayerCount v1.0.0
ForcePlayerCount.dll
Decompiled 6 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using MonoMod.RuntimeDetour; using RiskOfOptions; using RiskOfOptions.Options; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ForcePlayerCount")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+562b8f68a6eb77560800cc30a42f698a869c9f81")] [assembly: AssemblyProduct("ForcePlayerCount")] [assembly: AssemblyTitle("ForcePlayerCount")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ForcePlayerCount { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("iDeathHD.ForcePlayerCount", "ForcePlayerCount", "1.0.0")] public class ForcePlayerCount : BaseUnityPlugin { public const string PluginGUID = "iDeathHD.ForcePlayerCount"; public const string PluginAuthor = "iDeathHD"; public const string PluginName = "ForcePlayerCount"; public const string PluginVersion = "1.0.0"; private Hook _hook; private Hook _hook2; public static ForcePlayerCount Instance { get; private set; } public ConfigEntry<int> PlayerCount { get; private set; } public void Awake() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Expected O, but got Unknown //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); Instance = this; int num = 4; PlayerCount = ((BaseUnityPlugin)this).Config.Bind<int>("Gameplay Tweaks", "PlayerCount", num, "Overrides the game's player count with a fixed value."); PlayerCount.SettingChanged += PlayerCountOnSettingChanged; ModSettingsManager.AddOption((BaseOption)new IntFieldOption(PlayerCount)); BindingFlags bindingAttr = (BindingFlags)(-1); HookConfig val = default(HookConfig); val.ManualApply = true; HookConfig val2 = val; _hook = new Hook((MethodBase)typeof(Run).GetProperty("participatingPlayerCount", bindingAttr).GetGetMethod(nonPublic: true), (Delegate)new Func<Func<Run, int>, Run, int>(OverrideParticipatingPlayerCount), val2); _hook2 = new Hook((MethodBase)typeof(Run).GetProperty("livingPlayerCount", bindingAttr).GetGetMethod(nonPublic: true), (Delegate)new Func<Func<Run, int>, Run, int>(OverrideLivingPlayerCount), val2); } private void PlayerCountOnSettingChanged(object sender, EventArgs e) { LogPlayerCount(); } private static int OverrideParticipatingPlayerCount(Func<Run, int> orig, Run self) { return Instance.PlayerCount.Value; } private static int OverrideLivingPlayerCount(Func<Run, int> orig, Run self) { int num = orig(self); int value = Instance.PlayerCount.Value; if (num > 0 && value > 0 && value < num) { return value; } return num; } public void OnEnable() { Hook hook = _hook; if (hook != null) { hook.Apply(); } Hook hook2 = _hook2; if (hook2 != null) { hook2.Apply(); } } public void OnDisable() { Hook hook = _hook; if (hook != null) { hook.Undo(); } Hook hook2 = _hook2; if (hook2 != null) { hook2.Undo(); } } private static void LogPlayerCount() { Log.Info("New PlayerCount: " + Instance.PlayerCount.Value, "C:\\Users\\Quentin\\source\\repos\\ForcePlayerCount\\ForcePlayerCount.cs", "LogPlayerCount", 83); } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } private static string Format(object data, string file, string member, int line) { return $"[{file}:{line} ({member})] {data}"; } internal static void Debug(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0) { _logSource.LogDebug((object)Format(data, file, member, line)); } internal static void Error(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0) { _logSource.LogError((object)Format(data, file, member, line)); } internal static void Fatal(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0) { _logSource.LogFatal((object)Format(data, file, member, line)); } internal static void Info(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0) { _logSource.LogInfo((object)Format(data, file, member, line)); } internal static void Message(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0) { _logSource.LogMessage((object)Format(data, file, member, line)); } internal static void Warning(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0) { _logSource.LogWarning((object)Format(data, file, member, line)); } } }