Decompiled source of ForcePlayerCount v1.0.0

ForcePlayerCount.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ForcePlayerCount")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+562b8f68a6eb77560800cc30a42f698a869c9f81")]
[assembly: AssemblyProduct("ForcePlayerCount")]
[assembly: AssemblyTitle("ForcePlayerCount")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ForcePlayerCount
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("iDeathHD.ForcePlayerCount", "ForcePlayerCount", "1.0.0")]
	public class ForcePlayerCount : BaseUnityPlugin
	{
		public const string PluginGUID = "iDeathHD.ForcePlayerCount";

		public const string PluginAuthor = "iDeathHD";

		public const string PluginName = "ForcePlayerCount";

		public const string PluginVersion = "1.0.0";

		private Hook _hook;

		private Hook _hook2;

		public static ForcePlayerCount Instance { get; private set; }

		public ConfigEntry<int> PlayerCount { get; private set; }

		public void Awake()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Expected O, but got Unknown
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			Instance = this;
			int num = 4;
			PlayerCount = ((BaseUnityPlugin)this).Config.Bind<int>("Gameplay Tweaks", "PlayerCount", num, "Overrides the game's player count with a fixed value.");
			PlayerCount.SettingChanged += PlayerCountOnSettingChanged;
			ModSettingsManager.AddOption((BaseOption)new IntFieldOption(PlayerCount));
			BindingFlags bindingAttr = (BindingFlags)(-1);
			HookConfig val = default(HookConfig);
			val.ManualApply = true;
			HookConfig val2 = val;
			_hook = new Hook((MethodBase)typeof(Run).GetProperty("participatingPlayerCount", bindingAttr).GetGetMethod(nonPublic: true), (Delegate)new Func<Func<Run, int>, Run, int>(OverrideParticipatingPlayerCount), val2);
			_hook2 = new Hook((MethodBase)typeof(Run).GetProperty("livingPlayerCount", bindingAttr).GetGetMethod(nonPublic: true), (Delegate)new Func<Func<Run, int>, Run, int>(OverrideLivingPlayerCount), val2);
		}

		private void PlayerCountOnSettingChanged(object sender, EventArgs e)
		{
			LogPlayerCount();
		}

		private static int OverrideParticipatingPlayerCount(Func<Run, int> orig, Run self)
		{
			return Instance.PlayerCount.Value;
		}

		private static int OverrideLivingPlayerCount(Func<Run, int> orig, Run self)
		{
			int num = orig(self);
			int value = Instance.PlayerCount.Value;
			if (num > 0 && value > 0 && value < num)
			{
				return value;
			}
			return num;
		}

		public void OnEnable()
		{
			Hook hook = _hook;
			if (hook != null)
			{
				hook.Apply();
			}
			Hook hook2 = _hook2;
			if (hook2 != null)
			{
				hook2.Apply();
			}
		}

		public void OnDisable()
		{
			Hook hook = _hook;
			if (hook != null)
			{
				hook.Undo();
			}
			Hook hook2 = _hook2;
			if (hook2 != null)
			{
				hook2.Undo();
			}
		}

		private static void LogPlayerCount()
		{
			Log.Info("New PlayerCount: " + Instance.PlayerCount.Value, "C:\\Users\\Quentin\\source\\repos\\ForcePlayerCount\\ForcePlayerCount.cs", "LogPlayerCount", 83);
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		private static string Format(object data, string file, string member, int line)
		{
			return $"[{file}:{line} ({member})] {data}";
		}

		internal static void Debug(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0)
		{
			_logSource.LogDebug((object)Format(data, file, member, line));
		}

		internal static void Error(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0)
		{
			_logSource.LogError((object)Format(data, file, member, line));
		}

		internal static void Fatal(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0)
		{
			_logSource.LogFatal((object)Format(data, file, member, line));
		}

		internal static void Info(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0)
		{
			_logSource.LogInfo((object)Format(data, file, member, line));
		}

		internal static void Message(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0)
		{
			_logSource.LogMessage((object)Format(data, file, member, line));
		}

		internal static void Warning(object data, [CallerFilePath] string file = "", [CallerMemberName] string member = "", [CallerLineNumber] int line = 0)
		{
			_logSource.LogWarning((object)Format(data, file, member, line));
		}
	}
}