Decompiled source of NoLevelStats v1.0.0

NoLevelStats/NoLevelStats.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoLevelStats")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoLevelStats")]
[assembly: AssemblyTitle("NoLevelStats")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoLevelStats
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("zombieseatflesh7.NoLevelStats", "NoLevelStats", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_Start <>9__9_0;

			internal void <Awake>b__9_0(orig_Start orig, CharacterBody self)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Invalid comparison between Unknown and I4
				if ((int)self.teamComponent.teamIndex == 1)
				{
					UpdateLevelStats(self, 5f, 4f, 0f, 0f);
				}
				else
				{
					UpdateLevelStats(self, 4f, 3f, 4f / 9f, 0.375f);
				}
				orig.Invoke(self);
			}
		}

		public const string PluginGUID = "zombieseatflesh7.NoLevelStats";

		public const string PluginAuthor = "zombieseatflesh7";

		public const string PluginName = "NoLevelStats";

		public const string PluginVersion = "1.0.0";

		public static ManualLogSource Logger;

		public static PluginInfo PInfo { get; private set; }

		public void Awake()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			PInfo = ((BaseUnityPlugin)this).Info;
			Logger = ((BaseUnityPlugin)this).Logger;
			object obj = <>c.<>9__9_0;
			if (obj == null)
			{
				hook_Start val = delegate(orig_Start orig, CharacterBody self)
				{
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000d: Invalid comparison between Unknown and I4
					if ((int)self.teamComponent.teamIndex == 1)
					{
						UpdateLevelStats(self, 5f, 4f, 0f, 0f);
					}
					else
					{
						UpdateLevelStats(self, 4f, 3f, 4f / 9f, 0.375f);
					}
					orig.Invoke(self);
				};
				<>c.<>9__9_0 = val;
				obj = (object)val;
			}
			CharacterBody.Start += (hook_Start)obj;
		}

		public static void UpdateLevelStats(CharacterBody self, float baseHealth, float baseDamage, float levelHealth, float levelDamage)
		{
			self.baseDamage *= baseDamage;
			self.levelDamage *= levelDamage;
			self.baseMaxHealth *= baseHealth;
			self.levelMaxHealth *= levelHealth;
			self.baseRegen *= baseHealth;
			self.levelRegen *= levelHealth;
			self.baseMaxShield *= baseHealth;
			self.levelMaxShield *= levelHealth;
		}
	}
}