All mods
Tier 2 elites can spawn (with configurable restrictions) before looping
Last updated: a year ago
Gain an additional jump that goes on cooldown after use.
Last updated: a year ago
Skin Mod for False Son.
Last updated: a year ago
This is a modpack I made for my friends
Last updated: a year ago
BETA ED. PlZ Make Suggestions | 'Some mods need to be updated for new DLC.'
Last updated: a year ago
An extension for RuntimeInspector that reveals shader properties to allow easy material editing.
Last updated: a year ago
A mod that adds a Leaderboard based on different statistics to the objective panel.
Last updated: a year ago
Diluvian brought back as an artifact!
Last updated: a year ago
Tweaks Commando to be more fun and makes default abilities sidegrades, fixes some bugs.
Last updated: a year ago
Removes certain enemies intentionally missing first attack if they aren't visible on screen. Serverside.
Last updated: a year ago
This is a modpack for my friends. Try it if you want, skip if you can.
Last updated: a year ago
Pressing ESCAPE now closes command artifact, scrapper, void capsules and all other stuff that needs to be closed by pressing escape.
Last updated: a year ago
Makes FixIntroSkip work automatically
Last updated: a year ago
Now with new config that makes it charge faster after killing a boss.
Last updated: a year ago
Removes useless difficulties from the game. Based difficulties are left untouched.
Last updated: a year ago
I got Bored.. SO HERES SOME MODS BY MOFFEIN!
Last updated: a year ago
Makes Ben's Raincoat Buff Icon look better.
Last updated: a year ago
Makes Shock, Stun and optionally Freeze count as Debuffs.
Last updated: a year ago
Adds two new items and an equipment. Inspired by items found in Sage's house.
Last updated: a year ago
RTAutoSprint fully fixed and enhanced with more features for SOTS. Sprint automatically, but only when you would be allowed to do so in the first place.
Last updated: a year ago
Fixes looping sounds sometimes not ending and playing indefinitely. Clientside.
Last updated: a year ago
Prevents multiple instances of the same sound from playing within the same frame, resulting in a sound potentially becoming very loud. Clientside.
Last updated: a year ago