Optimal Paths
A mod that forces all paths nodes to spawn. Can choose to make all nodes optimal for highscoring or as rare as possible.1.3.1
Disabled Highlight Path and Highscore Logging until they can get fixed in the future
1.3.0
Update for AtO v1.7.6.3 - Still a couple bugs (esp with future content) to be worked out, but should mostly be working
1.2.0
Update for AtO v1.7.0
Updated highscore path to include proper node for woods_5
1.1.2
Changed "Force Rare Events" to make all potentially combat nodes into event nodes.
1.1.1
Updated to allow for the Failed Expedition (Blood Blob) node to always spawn in non-highscore mode.
1.1.0
Updated to include non-highscoring variant. Highscoring only will be shifted to the highscoring modpack
1.0.0
Updated for v1.5.0. Still haven't included path highlighting just yet.
0.9.1
Fixed erroneous dependency. Mod should only require BepInEx.
0.9.0
Pre-release version.
