using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Obeliskial_Content;
using Obeliskial_Essentials;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.binbin.CursedProdigy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Seren, The CursedProdigy")]
[assembly: AssemblyFileVersion("0.1.4.0")]
[assembly: AssemblyInformationalVersion("0.1.4+221bd07577b73326a31917ffed85ba8d4ddce5a2")]
[assembly: AssemblyProduct("CursedProdigy")]
[assembly: AssemblyTitle("com.binbin.CursedProdigy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CursedProdigy
{
public class CustomFunctions
{
public enum AppliesTo
{
None,
Global,
Monsters,
Heroes,
ThisHero
}
public enum CharacterHas
{
Perk,
Item,
Trait
}
public enum IsAuraOrCurse
{
Aura,
Curse,
Both
}
public static string perkBase = "<RenameThisForPerks>";
public static void PLog(string s)
{
Plugin.Log.LogDebug((object)(Plugin.debugBase + s));
}
public static void TraitHeal(ref Character _character, Character _target, int healAmount, string traitName)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
int num = healAmount;
if (_target.GetHpLeftForMax() < healAmount)
{
num = _target.GetHpLeftForMax();
}
if (num > 0)
{
_target.ModifyHp(num, true, true);
CastResolutionForCombatText val = new CastResolutionForCombatText();
val.heal = num;
if (_target.HeroItem != null)
{
((CharacterItem)_target.HeroItem).ScrollCombatTextDamageNew(val);
EffectsManager.Instance.PlayEffectAC("healimpactsmall", true, ((CharacterItem)_target.HeroItem).CharImageT, false, 0f);
}
else
{
((CharacterItem)_target.NPCItem).ScrollCombatTextDamageNew(val);
EffectsManager.Instance.PlayEffectAC("healimpactsmall", true, ((CharacterItem)_target.NPCItem).CharImageT, false, 0f);
}
_target.SetEvent((EventActivation)15, (Character)null, 0, "");
_character.SetEvent((EventActivation)14, _target, 0, "");
((CharacterItem)_character.HeroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + traitName, ""), (CombatScrollEffectType)7);
}
}
public static void TraitHealHero(ref Character _character, ref Hero _target, int healAmount, string traitName)
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
if (_target == null || !((Character)_target).IsHero || !((Character)_target).Alive)
{
return;
}
int num = healAmount;
if (((Character)_target).GetHpLeftForMax() < healAmount)
{
num = ((Character)_target).GetHpLeftForMax();
}
if (num > 0)
{
((Character)_target).ModifyHp(num, true, true);
CastResolutionForCombatText val = new CastResolutionForCombatText();
val.heal = num;
if (((Character)_target).HeroItem != null)
{
((CharacterItem)((Character)_target).HeroItem).ScrollCombatTextDamageNew(val);
EffectsManager.Instance.PlayEffectAC("healimpactsmall", true, ((CharacterItem)((Character)_target).HeroItem).CharImageT, false, 0f);
}
else
{
((CharacterItem)((Character)_target).NPCItem).ScrollCombatTextDamageNew(val);
EffectsManager.Instance.PlayEffectAC("healimpactsmall", true, ((CharacterItem)((Character)_target).NPCItem).CharImageT, false, 0f);
}
((Character)_target).SetEvent((EventActivation)15, (Character)null, 0, "");
_character.SetEvent((EventActivation)14, (Character)(object)_target, 0, "");
((CharacterItem)_character.HeroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + traitName, ""), (CombatScrollEffectType)7);
}
}
public static void WhenYouGainXGainY(string ACGained, string targetAC, string ACtoApply, int nGained, int nToApply, float multiplier, ref Character _character, string traitName)
{
if ((!((Object)(object)MatchManager.Instance == (Object)null) || ACGained != null || IsLivingHero(_character)) && !(targetAC == ACtoApply) && ACGained == targetAC)
{
int num = Mathf.RoundToInt((float)(nGained + nToApply) * multiplier);
_character.SetAuraTrait(_character, ACtoApply, num);
((CharacterItem)_character.HeroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + traitName, ""), (CombatScrollEffectType)7);
}
}
public static void WhenYouPlayXGainY(CardType desiredCardType, string desiredAuraCurse, int n_charges, CardData castedCard, ref Character _character, string traitName)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)MatchManager.Instance != (Object)null && (Object)(object)castedCard != (Object)null && (Object)(object)_character.HeroData != (Object)null && castedCard.GetCardTypes().Contains(desiredCardType))
{
_character.SetAuraTrait(_character, desiredAuraCurse, n_charges);
((CharacterItem)_character.HeroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + traitName, ""), (CombatScrollEffectType)7);
}
}
public static void ReduceCostByStacks(CardType cardType, string auraCurseName, int nCharges, ref Character _character, ref List<string> heroHand, ref List<CardData> cardDataList, string traitName, bool applyToAllCards)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)_character.HeroData != (Object)null))
{
return;
}
int num = Mathf.FloorToInt((float)(_character.EffectCharges(auraCurseName) / nCharges));
if (num <= 0)
{
return;
}
for (int i = 0; i < heroHand.Count; i++)
{
CardData cardData = MatchManager.Instance.GetCardData(heroHand[i], true);
if (cardData.GetCardFinalCost() > 0 && (cardData.GetCardTypes().Contains(cardType) || applyToAllCards))
{
cardDataList.Add(cardData);
}
}
for (int j = 0; j < cardDataList.Count; j++)
{
CardData obj = cardDataList[j];
obj.EnergyReductionTemporal += num;
MatchManager.Instance.UpdateHandCards();
CardItem cardFromTableByIndex = MatchManager.Instance.GetCardFromTableByIndex(cardDataList[j].InternalId);
cardFromTableByIndex.PlayDissolveParticle();
cardFromTableByIndex.ShowEnergyModification(-num);
((CharacterItem)_character.HeroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + traitName, ""), (CombatScrollEffectType)7);
MatchManager.Instance.CreateLogCardModification(cardDataList[j].InternalId, MatchManager.Instance.GetHero(_character.HeroIndex));
}
}
public static void ReduceCardTypeCostUntilDiscarded(CardType cardType, int amountToReduce, ref Character _character, ref List<string> heroHand, ref List<CardData> cardDataList, string traitName)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
if (_character.HeroData == null)
{
return;
}
if (amountToReduce <= 0)
{
return;
}
for (int i = 0; i < heroHand.Count; i++)
{
CardData cardData = MatchManager.Instance.GetCardData(heroHand[i], true);
if (cardData != null && cardData.GetCardFinalCost() > 0 && cardData.HasCardType(cardType))
{
cardDataList.Add(cardData);
}
}
for (int j = 0; j < cardDataList.Count; j++)
{
CardData val = cardDataList[j];
if (val != null)
{
val.EnergyReductionTemporal += amountToReduce;
MatchManager.Instance.UpdateHandCards();
CardItem cardFromTableByIndex = MatchManager.Instance.GetCardFromTableByIndex(val.InternalId);
cardFromTableByIndex.PlayDissolveParticle();
cardFromTableByIndex.ShowEnergyModification(-amountToReduce);
((CharacterItem)_character.HeroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + traitName, ""), (CombatScrollEffectType)7);
MatchManager.Instance.CreateLogCardModification(val.InternalId, MatchManager.Instance.GetHero(_character.HeroIndex));
}
}
}
public static void AddImmunityToHero(string immunity, ref Hero _character)
{
if (_character != null && !((Character)_character).AuracurseImmune.Contains(immunity))
{
((Character)_character).AuracurseImmune.Add(immunity);
}
}
public static void IncreaseChargesByStacks(string auraCurseToModify, float stacks_per_bonus, string auraCurseDependent, ref Character _character)
{
int auraCharges = _character.GetAuraCharges(auraCurseDependent);
int num = Mathf.FloorToInt((float)auraCharges / stacks_per_bonus);
_character.ModifyAuraCurseQuantity(auraCurseToModify, num);
}
public static AuraCurseData GetAuraCurseData(string auraCurse)
{
return Globals.Instance.GetAuraCurseData(auraCurse);
}
public static string TextChargesLeft(int currentCharges, int chargesTotal)
{
int num = currentCharges;
int num2 = chargesTotal;
return "<br><color=#FFF>" + num + "/" + num2 + "</color>";
}
public static void Duality(ref Character _character, ref CardData _castedCard, CardClass class1, CardClass class2, string traitId, int bonusActivations = 0)
{
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
if (MatchManager.Instance == null || _castedCard == null)
{
return;
}
TraitData traitData = Globals.Instance.GetTraitData(traitId);
if (MatchManager.Instance.activatedTraits != null && MatchManager.Instance.activatedTraits.ContainsKey(traitId) && MatchManager.Instance.activatedTraits[traitId] > traitData.TimesPerTurn - 1 + bonusActivations)
{
return;
}
for (int i = 0; i < 2; i++)
{
CardClass val;
CardClass val2;
if (i == 0)
{
val = class1;
val2 = class2;
}
else
{
val = class2;
val2 = class1;
}
if (_castedCard.CardClass != val)
{
continue;
}
if (MatchManager.Instance.CountHeroHand(-1) == 0 || _character.HeroData == null)
{
break;
}
List<CardData> list = new List<CardData>();
List<string> heroHand = MatchManager.Instance.GetHeroHand(_character.HeroIndex);
int num = 0;
for (int j = 0; j < heroHand.Count; j++)
{
CardData cardData = MatchManager.Instance.GetCardData(heroHand[j], true);
if (cardData != null && cardData.CardClass == val2 && _character.GetCardFinalCost(cardData) > num)
{
num = _character.GetCardFinalCost(cardData);
}
}
if (num <= 0)
{
break;
}
for (int k = 0; k < heroHand.Count; k++)
{
CardData cardData2 = MatchManager.Instance.GetCardData(heroHand[k], true);
if (cardData2 != null && cardData2.CardClass == val2 && _character.GetCardFinalCost(cardData2) >= num)
{
list.Add(cardData2);
}
}
if (list.Count <= 0)
{
break;
}
CardData val3 = ((list.Count != 1) ? list[MatchManager.Instance.GetRandomIntRange(0, list.Count, "trait", "")] : list[0]);
if (val3 != null)
{
if (!MatchManager.Instance.activatedTraits.ContainsKey(traitId))
{
MatchManager.Instance.activatedTraits.Add(traitId, 1);
}
else
{
Dictionary<string, int> activatedTraits = MatchManager.Instance.activatedTraits;
int value = activatedTraits[traitId] + 1;
activatedTraits[traitId] = value;
}
MatchManager.Instance.SetTraitInfoText();
int num2 = 1;
val3.EnergyReductionTemporal += num2;
MatchManager.Instance.GetCardFromTableByIndex(val3.InternalId).ShowEnergyModification(-num2);
MatchManager.Instance.UpdateHandCards();
((CharacterItem)_character.HeroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + traitData.TraitName, "") + TextChargesLeft(MatchManager.Instance.activatedTraits[traitId], traitData.TimesPerTurn + bonusActivations), (CombatScrollEffectType)7);
MatchManager.Instance.CreateLogCardModification(val3.InternalId, MatchManager.Instance.GetHero(_character.HeroIndex));
}
break;
}
}
public static void PermanentyReduceXWhenYouPlayY(ref Character _character, ref CardData _castedCard, CardType reduceThis, CardType whenYouPlayThis, int amountToReduce, string _trait)
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Invalid comparison between Unknown and I4
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
if (MatchManager.Instance == null || _castedCard == null)
{
return;
}
TraitData traitData = Globals.Instance.GetTraitData(_trait);
if ((MatchManager.Instance.activatedTraits != null && MatchManager.Instance.activatedTraits.ContainsKey(_trait) && MatchManager.Instance.activatedTraits[_trait] > traitData.TimesPerTurn - 1) || !_castedCard.GetCardTypes().Contains(whenYouPlayThis) || MatchManager.Instance.CountHeroHand(-1) == 0 || _character.HeroData == null)
{
return;
}
List<CardData> list = new List<CardData>();
List<string> heroHand = MatchManager.Instance.GetHeroHand(_character.HeroIndex);
if ((int)reduceThis == 0)
{
for (int i = 0; i < heroHand.Count; i++)
{
CardData cardData = MatchManager.Instance.GetCardData(heroHand[i], true);
if (cardData != null)
{
list.Add(cardData);
}
}
}
else
{
for (int j = 0; j < heroHand.Count; j++)
{
CardData cardData2 = MatchManager.Instance.GetCardData(heroHand[j], true);
if (cardData2 != null && cardData2.GetCardTypes().Contains(reduceThis))
{
list.Add(cardData2);
}
}
}
if (!MatchManager.Instance.activatedTraits.ContainsKey(_trait))
{
MatchManager.Instance.activatedTraits.Add(_trait, 1);
}
else
{
Dictionary<string, int> activatedTraits = MatchManager.Instance.activatedTraits;
int value = activatedTraits[_trait] + 1;
activatedTraits[_trait] = value;
}
CardData val = list[MatchManager.Instance.GetRandomIntRange(0, list.Count, "trait", "")];
val.EnergyReductionPermanent += amountToReduce;
MatchManager.Instance.GetCardFromTableByIndex(val.InternalId).ShowEnergyModification(-amountToReduce);
MatchManager.Instance.UpdateHandCards();
((CharacterItem)_character.HeroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + _trait, "") + TextChargesLeft(MatchManager.Instance.activatedTraits[_trait], traitData.TimesPerTurn), (CombatScrollEffectType)7);
MatchManager.Instance.CreateLogCardModification(val.InternalId, MatchManager.Instance.GetHero(_character.HeroIndex));
}
public static int CountAllStacks(string auraCurse, Hero[] teamHero = null, NPC[] teamNpc = null, bool includeHeroes = true, bool includeNpcs = true)
{
if ((Object)(object)MatchManager.Instance == (Object)null)
{
return 0;
}
if (teamHero == null)
{
teamHero = MatchManager.Instance.GetTeamHero();
}
if (teamNpc == null)
{
teamNpc = MatchManager.Instance.GetTeamNPC();
}
int num = 0;
if (includeHeroes)
{
for (int i = 0; i < teamHero.Length; i++)
{
if (IsLivingHero((Character)(object)teamHero[i]))
{
num += ((Character)teamHero[i]).GetAuraCharges(auraCurse);
}
}
}
if (includeNpcs)
{
for (int j = 0; j < teamNpc.Length; j++)
{
if (IsLivingNPC((Character)(object)teamNpc[j]))
{
num += ((Character)teamNpc[j]).GetAuraCharges(auraCurse);
}
}
}
return num;
}
public static void DealIndirectDamageToAllMonsters(DamageType damageType, int amount)
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
Plugin.Log.LogDebug((object)(Plugin.debugBase + "Dealing Indirect Damage"));
if ((Object)(object)MatchManager.Instance == (Object)null)
{
return;
}
NPC[] teamNPC = MatchManager.Instance.GetTeamNPC();
foreach (NPC val in teamNPC)
{
if (IsLivingNPC((Character)(object)val))
{
((Character)val).IndirectDamage(damageType, amount, (AudioClip)null, "", "", "");
}
}
}
public static List<int> GetValidCharacters(Character[] characters)
{
List<int> list = new List<int>();
for (int i = 0; i < characters.Length; i++)
{
Character val = characters[i];
if (val.Alive && val != null)
{
list.Add(i);
}
}
return list;
}
public static Character GetFrontCharacter(Character[] characters)
{
List<int> validCharacters = GetValidCharacters(characters);
int num = validCharacters.First();
return characters[num];
}
public static Character GetBackCharacter(Character[] characters)
{
List<int> validCharacters = GetValidCharacters(characters);
int num = validCharacters.Last();
return characters[num];
}
public static Character GetRandomCharacter(Character[] array)
{
if (array == null)
{
Plugin.Log.LogDebug((object)(Plugin.debugBase + "Null Array"));
}
List<Character> list = new List<Character>();
for (int i = 0; i < array.Length; i++)
{
if (array[i] == null)
{
Plugin.Log.LogDebug((object)(Plugin.debugBase + "Null index"));
continue;
}
Character val = array[i];
if (val.Alive && val != null)
{
list.Add(val);
}
}
if (list.Count == 0)
{
return null;
}
int randomIntRange = MatchManager.Instance.GetRandomIntRange(0, list.Count, "default", "");
if (randomIntRange < list.Count)
{
return list[randomIntRange];
}
if (list[randomIntRange] == null)
{
return null;
}
return list[0];
}
public static bool IsLivingHero(Character _character)
{
return _character != null && _character.Alive && _character.IsHero;
}
public static bool IsLivingNPC(Character _character)
{
return _character != null && _character.Alive && !_character.IsHero;
}
public static bool CharacterHasPerkForSet(string perkName, bool flag, AtOManager __instance, Character _characterTarget)
{
return flag && _characterTarget != null && __instance.CharacterHavePerk(_characterTarget.SubclassName, perkBase + perkName);
}
public static bool CharacterHasPerkForConsume(string perkName, bool flag, AtOManager __instance, Character _characterCaster)
{
return flag && _characterCaster != null && __instance.CharacterHavePerk(_characterCaster.SubclassName, perkBase + perkName);
}
public static bool TeamHasPerk(string perkName)
{
if ((Object)(object)AtOManager.Instance == (Object)null)
{
return false;
}
return AtOManager.Instance.TeamHavePerk(perkBase + perkName) || AtOManager.Instance.TeamHavePerk(perkName);
}
public static bool IfCharacterHas(Character characterOfInterest, CharacterHas characterHas, string id, AppliesTo appliesTo = AppliesTo.Global, string _type = "", string onlyThisType = "")
{
if (appliesTo == AppliesTo.None || characterOfInterest == null || (Object)(object)AtOManager.Instance == (Object)null)
{
return false;
}
if (_type != "" && onlyThisType != _type)
{
return false;
}
bool flag = (characterOfInterest.IsHero && appliesTo == AppliesTo.Heroes) || (!characterOfInterest.IsHero && appliesTo == AppliesTo.Monsters) || appliesTo == AppliesTo.Global || (appliesTo == AppliesTo.ThisHero && characterOfInterest.IsHero);
bool flag2 = false;
if (appliesTo == AppliesTo.ThisHero)
{
switch (characterHas)
{
case CharacterHas.Item:
flag2 = AtOManager.Instance.CharacterHaveItem(characterOfInterest.SubclassName, perkBase + id) || AtOManager.Instance.CharacterHaveItem(characterOfInterest.SubclassName, id);
break;
case CharacterHas.Perk:
flag2 = AtOManager.Instance.CharacterHavePerk(characterOfInterest.SubclassName, perkBase + id) || AtOManager.Instance.CharacterHavePerk(characterOfInterest.SubclassName, id);
break;
case CharacterHas.Trait:
flag2 = AtOManager.Instance.CharacterHaveTrait(characterOfInterest.SubclassName, perkBase + id) || AtOManager.Instance.CharacterHaveTrait(characterOfInterest.SubclassName, id);
break;
}
}
else
{
switch (characterHas)
{
case CharacterHas.Item:
flag2 = AtOManager.Instance.TeamHaveItem(perkBase + id, -1, false) || AtOManager.Instance.TeamHaveItem(id, -1, false);
break;
case CharacterHas.Perk:
flag2 = AtOManager.Instance.TeamHavePerk(perkBase + id) || AtOManager.Instance.TeamHavePerk(id);
break;
case CharacterHas.Trait:
flag2 = AtOManager.Instance.TeamHaveTrait(perkBase + id) || AtOManager.Instance.TeamHaveTrait(id);
break;
}
}
return flag2 && flag;
}
public static bool TeamHasPerkGACM(Character characterOfInterest, string perkName, AppliesTo appliesTo = AppliesTo.Global, string _type = "", string onlyThisType = "")
{
if (appliesTo == AppliesTo.None || characterOfInterest == null || (Object)(object)AtOManager.Instance == (Object)null)
{
return false;
}
if (_type != "" && onlyThisType != _type)
{
return false;
}
bool flag = (characterOfInterest.IsHero && appliesTo == AppliesTo.Heroes) || (!characterOfInterest.IsHero && appliesTo == AppliesTo.Monsters) || appliesTo == AppliesTo.Global;
bool flag2 = AtOManager.Instance.TeamHavePerk(perkBase + perkName) || AtOManager.Instance.TeamHavePerk(perkName);
return flag2 && flag;
}
public static bool CharacterHasPerkGACM(Character characterOfInterest, string perkName, AppliesTo appliesTo = AppliesTo.Global)
{
if (appliesTo == AppliesTo.None || characterOfInterest == null || (Object)(object)AtOManager.Instance == (Object)null)
{
return false;
}
bool flag = (characterOfInterest.IsHero && appliesTo == AppliesTo.Heroes) || (!characterOfInterest.IsHero && appliesTo == AppliesTo.Monsters) || appliesTo == AppliesTo.Global;
bool flag2 = AtOManager.Instance.CharacterHavePerk(characterOfInterest.SubclassName, perkBase + perkName) || AtOManager.Instance.CharacterHavePerk(characterOfInterest.SubclassName, perkName);
return flag2 && flag;
}
public static bool TeamHasTraitGACM(Character characterOfInterest, string perkName, AppliesTo appliesTo = AppliesTo.Global, string _type = "", string onlyThisType = "")
{
if (appliesTo == AppliesTo.None || characterOfInterest == null || (Object)(object)AtOManager.Instance == (Object)null)
{
return false;
}
if (_type != "" && onlyThisType != _type)
{
return false;
}
bool flag = (characterOfInterest.IsHero && appliesTo == AppliesTo.Heroes) || (!characterOfInterest.IsHero && appliesTo == AppliesTo.Monsters) || appliesTo == AppliesTo.Global;
bool flag2 = AtOManager.Instance.TeamHaveTrait(perkBase + perkName) || AtOManager.Instance.TeamHavePerk(perkName);
return flag2 && flag;
}
public static bool CharacterHasTraitGACM(Character characterOfInterest, string perkName, AppliesTo appliesTo = AppliesTo.Global, string _type = "", string onlyThisType = "")
{
if (appliesTo == AppliesTo.None || characterOfInterest == null || (Object)(object)AtOManager.Instance == (Object)null)
{
return false;
}
if (_type != "" && onlyThisType != _type)
{
return false;
}
bool flag = (characterOfInterest.IsHero && appliesTo == AppliesTo.Heroes) || (!characterOfInterest.IsHero && appliesTo == AppliesTo.Monsters) || appliesTo == AppliesTo.Global;
bool flag2 = AtOManager.Instance.CharacterHaveTrait(characterOfInterest.SubclassName, perkBase + perkName) || AtOManager.Instance.TeamHavePerk(perkName);
return flag2 && flag;
}
public static bool TeamHasPerkForSet(string perkName, bool flag, AtOManager __instance, Character _characterTarget)
{
return _characterTarget != null && __instance.TeamHavePerk(perkBase + perkName) && flag;
}
public static bool TeamHasPerkForConsume(string perkName, bool flag, AtOManager __instance, Character _characterCaster)
{
if ((Object)(object)__instance == (Object)null)
{
return false;
}
return _characterCaster != null && (__instance.TeamHavePerk(perkBase + perkName) || __instance.TeamHavePerk(perkName)) && flag;
}
public static bool CharacterObjectHavePerk(Character _character, string _perkID)
{
if (_character == null || (Object)(object)AtOManager.Instance == (Object)null)
{
return false;
}
return AtOManager.Instance.CharacterHavePerk(_character.SubclassName, perkBase + _perkID) || AtOManager.Instance.CharacterHavePerk(_character.SubclassName, _perkID);
}
public static void PlayCardForFree(string cardToCast)
{
if (cardToCast != null && !((Object)(object)Globals.Instance == (Object)null))
{
CardData cardData = Globals.Instance.GetCardData(cardToCast, true);
if ((Object)(object)cardData == (Object)null)
{
PLog("Invalid CardName");
}
else
{
((MonoBehaviour)MatchManager.Instance).StartCoroutine(MatchManager.Instance.CastCard((CardItem)null, true, cardData, 0, -1, true));
}
}
}
public static void PlaySoundEffect(Character _character, string ACeffect)
{
if ((Object)(object)_character.HeroItem != (Object)null)
{
EffectsManager.Instance.PlayEffectAC(ACeffect, true, ((CharacterItem)_character.HeroItem).CharImageT, false, 0f);
}
}
public static void DisplayRemainingChargesForTrait(ref Character _character, TraitData traitData)
{
if ((Object)(object)_character.HeroItem != (Object)null)
{
((CharacterItem)_character.HeroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + traitData.TraitName, "") + TextChargesLeft(MatchManager.Instance.activatedTraits[traitData.TraitName], traitData.TimesPerTurn), (CombatScrollEffectType)7);
}
}
public static void DisplayTraitScroll(ref Character _character, TraitData traitData)
{
HeroItem heroItem = _character.HeroItem;
if (heroItem != null)
{
((CharacterItem)heroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + traitData.TraitName, ""), (CombatScrollEffectType)7);
}
}
public static void DisplayTraitScroll(ref Character _character, string traitName)
{
HeroItem heroItem = _character.HeroItem;
if (heroItem != null)
{
((CharacterItem)heroItem).ScrollCombatText(Texts.Instance.GetText("traits_" + traitName, ""), (CombatScrollEffectType)7);
}
}
public static void IncrementTraitActivations(TraitData traitData)
{
string id = traitData.Id;
if (!MatchManager.Instance.activatedTraits.ContainsKey(id))
{
MatchManager.Instance.activatedTraits.Add(id, 1);
}
else
{
MatchManager.Instance.activatedTraits[id]++;
}
MatchManager.Instance.SetTraitInfoText();
}
public static void IncrementTraitActivations(string traitId)
{
TraitData traitData = Globals.Instance.GetTraitData(traitId);
IncrementTraitActivations(traitData);
}
public static bool CanIncrementTraitActivations(TraitData traitData, int bonusActivations = 0)
{
Plugin.LogDebug("canIncrementTraitActivations");
if ((Object)(object)traitData == (Object)null)
{
return false;
}
string id = traitData.Id;
if ((Object)(object)MatchManager.Instance == (Object)null)
{
return false;
}
if (MatchManager.Instance.activatedTraits == null)
{
return false;
}
if (MatchManager.Instance.activatedTraits.ContainsKey(id) && MatchManager.Instance.activatedTraits[id] > traitData.TimesPerTurn - 1 + bonusActivations)
{
return false;
}
if (!MatchManager.Instance.activatedTraits.ContainsKey(id))
{
MatchManager.Instance.activatedTraits.Add(id, 0);
}
return true;
}
public static bool CanIncrementTraitActivations(string traitId, int bonusActivations = 0)
{
TraitData traitData = Globals.Instance.GetTraitData(traitId);
return CanIncrementTraitActivations(traitData, bonusActivations);
}
public static void ModifyAllAurasOrCursesByPercent(int percentToModify, IsAuraOrCurse isAuraOrCurse, Character _characterTarget, Character _characterCaster)
{
if (percentToModify == 0 || _characterTarget == null || !_characterTarget.Alive)
{
return;
}
int num = 0;
int num2 = 0;
int num3 = 0;
int num4 = 0;
if ((isAuraOrCurse == IsAuraOrCurse.Aura || isAuraOrCurse == IsAuraOrCurse.Both) && percentToModify > 0)
{
num = percentToModify;
}
if ((isAuraOrCurse == IsAuraOrCurse.Aura || isAuraOrCurse == IsAuraOrCurse.Both) && percentToModify < 0)
{
num2 = Math.Abs(percentToModify);
}
if ((isAuraOrCurse == IsAuraOrCurse.Curse || isAuraOrCurse == IsAuraOrCurse.Both) && percentToModify > 0)
{
num3 = percentToModify;
}
if ((isAuraOrCurse == IsAuraOrCurse.Curse || isAuraOrCurse == IsAuraOrCurse.Both) && percentToModify < 0)
{
num4 = Math.Abs(percentToModify);
}
if (_characterTarget == null || !_characterTarget.Alive)
{
return;
}
for (int i = 0; i < 4; i++)
{
if ((i == 0 && num <= 0) || (i == 1 && num3 <= 0) || (i == 2 && num2 <= 0) || (i == 3 && num4 <= 0))
{
continue;
}
List<string> list = new List<string>();
List<int> list2 = new List<int>();
for (int j = 0; j < _characterTarget.AuraList.Count; j++)
{
if (_characterTarget.AuraList[j] != null && (Object)(object)_characterTarget.AuraList[j].ACData != (Object)null && _characterTarget.AuraList[j].GetCharges() > 0 && !(_characterTarget.AuraList[j].ACData.Id == "furnace"))
{
bool flag = false;
if ((i == 0 || i == 2) && _characterTarget.AuraList[j].ACData.IsAura)
{
flag = true;
}
else if ((i == 1 || i == 3) && !_characterTarget.AuraList[j].ACData.IsAura)
{
flag = true;
}
if (flag)
{
list.Add(_characterTarget.AuraList[j].ACData.Id);
list2.Add(_characterTarget.AuraList[j].GetCharges());
}
}
}
if (list.Count <= 0)
{
continue;
}
for (int k = 0; k < list.Count; k++)
{
int num5 = i switch
{
0 => Functions.FuncRoundToInt((float)((double)list2[k] * (double)num / 100.0)),
1 => Functions.FuncRoundToInt((float)((double)list2[k] * (double)num3 / 100.0)),
2 => list2[k] - Functions.FuncRoundToInt((float)((double)list2[k] * (double)num2 / 100.0)),
_ => list2[k] - Functions.FuncRoundToInt((float)((double)list2[k] * (double)num4 / 100.0)),
};
switch (i)
{
case 0:
case 1:
{
AuraCurseData val = AtOManager.Instance.GlobalAuraCurseModificationByTraitsAndItems("set", list[k], _characterCaster, _characterTarget);
if ((Object)(object)val != (Object)null)
{
int maxCharges = val.GetMaxCharges();
if (maxCharges > -1 && list2[k] + num5 > maxCharges)
{
num5 = maxCharges - list2[k];
}
_characterTarget.SetAura(_characterCaster, val, num5, false, (CardClass)11, false, false);
}
break;
}
case 2:
case 3:
if (num5 <= 0)
{
num5 = 1;
}
_characterTarget.ModifyAuraCurseCharges(list[k], num5);
_characterTarget.UpdateAuraCurseFunctions((AuraCurseData)null, 0, -1);
break;
}
}
}
}
public static void ApplyAuraCurseToAll(string acToApply, int nToApply, AppliesTo appliesTo, Character sourceCharacter = null, bool useCharacterMods = false, bool isPreventable = true)
{
Plugin.LogInfo("ApplyAuraCurseToAll");
if ((Object)(object)MatchManager.Instance == (Object)null)
{
Plugin.LogError("No MatchManager");
return;
}
if (sourceCharacter == null && useCharacterMods)
{
Plugin.LogError("No Source Character");
return;
}
AuraCurseData auraCurseData = GetAuraCurseData(acToApply);
if ((Object)(object)auraCurseData == (Object)null)
{
Plugin.LogError("Improper AuraCurse");
return;
}
Hero[] teamHero = MatchManager.Instance.GetTeamHero();
NPC[] teamNPC = MatchManager.Instance.GetTeamNPC();
switch (appliesTo)
{
case AppliesTo.Heroes:
{
Hero[] array2 = teamHero;
foreach (Hero val2 in array2)
{
if (IsLivingHero((Character)(object)val2))
{
((Character)val2).SetAura(sourceCharacter, auraCurseData, nToApply, false, (CardClass)11, useCharacterMods, isPreventable);
}
}
break;
}
case AppliesTo.Global:
{
Hero[] array3 = teamHero;
foreach (Hero val3 in array3)
{
if (IsLivingHero((Character)(object)val3))
{
((Character)val3).SetAura(sourceCharacter, auraCurseData, nToApply, false, (CardClass)11, useCharacterMods, isPreventable);
}
}
NPC[] array4 = teamNPC;
foreach (NPC val4 in array4)
{
if (IsLivingNPC((Character)(object)val4))
{
((Character)val4).SetAura(sourceCharacter, auraCurseData, nToApply, false, (CardClass)11, useCharacterMods, isPreventable);
}
}
break;
}
case AppliesTo.Monsters:
{
NPC[] array = teamNPC;
foreach (NPC val in array)
{
if (IsLivingNPC((Character)(object)val))
{
((Character)val).SetAura(sourceCharacter, auraCurseData, nToApply, false, (CardClass)11, useCharacterMods, isPreventable);
}
}
break;
}
}
}
public static string CollectionToString(Collection<object> values)
{
return string.Join(",", values);
}
public static string CollectionToString(Dictionary<string, int> dictionary)
{
return "{" + string.Join(",", dictionary.Select((KeyValuePair<string, int> kv) => kv.Key + "=" + kv.Value).ToArray()) + "}";
}
public static void DrawCards(int numToDraw)
{
MatchManager.Instance.NewCard(numToDraw, (CardFrom)0, "");
}
public static void GainEnergy(Character _character, int energyToGain, TraitData traitData = null)
{
if (!IsLivingHero(_character))
{
Plugin.LogDebug("GainEnergy - Invalid Character");
return;
}
Plugin.LogDebug("GainEnergy - Modifying Energy");
_character.ModifyEnergy(energyToGain, true);
if (_character.HeroItem != null)
{
Plugin.LogDebug("GainEnergy - Setting Effect AC");
EffectsManager.Instance.PlayEffectAC("energy", true, ((CharacterItem)_character.HeroItem).CharImageT, false, 0f);
if (!((Object)(object)traitData == (Object)null))
{
}
}
}
public static void StealAuraCurses(ref Character characterStealing, ref Character characterToStealFrom, int nToSteal, IsAuraOrCurse isAuraOrCurse = IsAuraOrCurse.Aura)
{
if (isAuraOrCurse == IsAuraOrCurse.Both)
{
Plugin.LogDebug("Must Specify Aura or Curse to Steal");
return;
}
if (characterStealing == null || characterToStealFrom == null || !characterStealing.Alive || !characterToStealFrom.Alive)
{
Plugin.LogDebug("Character to Steal from or Character Stealing is not a valid living character");
return;
}
List<string> list = new List<string>();
List<int> list2 = new List<int>();
int num = 0;
if (characterToStealFrom != null)
{
for (int i = 0; i < characterToStealFrom.AuraList.Count; i++)
{
if (num >= nToSteal)
{
break;
}
bool flag = characterToStealFrom.AuraList[i] != null && (Object)(object)characterToStealFrom.AuraList[i].ACData != (Object)null;
bool flag2 = ((isAuraOrCurse == IsAuraOrCurse.Aura) ? characterToStealFrom.AuraList[i].ACData.IsAura : (!characterToStealFrom.AuraList[i].ACData.IsAura));
bool flag3 = characterToStealFrom.AuraList[i].ACData.Removable && characterToStealFrom.AuraList[i].GetCharges() > 0;
if (flag && flag2 && flag3)
{
list.Add(characterToStealFrom.AuraList[i].ACData.Id);
list2.Add(characterToStealFrom.AuraList[i].GetCharges());
num++;
}
}
}
if (num <= 0)
{
return;
}
characterToStealFrom.HealCursesName(list, "");
for (int j = 0; j < list.Count; j++)
{
if (characterStealing != null && characterStealing.Alive)
{
characterStealing.SetAura(characterToStealFrom, Globals.Instance.GetAuraCurseData(list[j]), list2[j], false, (CardClass)11, true, true);
}
}
}
public static List<string> GetDeck(Character character)
{
return character.Cards;
}
public static List<CardData> GetDeckCardData(Character character)
{
List<CardData> list = new List<CardData>();
foreach (string card in character.Cards)
{
list.Add(Globals.Instance.GetCardData(card, true));
}
return list;
}
public static int CountAllACOnCharacter(Character character, IsAuraOrCurse isAuraOrCurse)
{
int num = 0;
foreach (Aura aura in character.AuraList)
{
bool flag = true;
switch (isAuraOrCurse)
{
case IsAuraOrCurse.Aura:
flag = aura.ACData.IsAura;
break;
case IsAuraOrCurse.Curse:
flag = !aura.ACData.IsAura;
break;
case IsAuraOrCurse.Both:
flag = true;
break;
}
if (flag)
{
num += aura.AuraCharges;
}
}
return num;
}
public static void ReduceCardCost(ref CardData cardData, Character currentCharacter = null, int amountToReduce = 1, bool isPermanent = false)
{
if ((Object)(object)MatchManager.Instance == (Object)null || (Object)(object)cardData == (Object)null)
{
Plugin.LogError("Null MatchManager/card");
return;
}
Plugin.LogDebug("Reducing card Cost");
if (currentCharacter == null)
{
currentCharacter = (Character)(object)MatchManager.Instance.GetHeroHeroActive();
}
if (currentCharacter == null)
{
Plugin.LogError("Null Current Character");
return;
}
if (isPermanent)
{
Plugin.LogDebug("Reducing card Cost - permanent");
CardData obj = cardData;
obj.EnergyReductionPermanent += amountToReduce;
}
else
{
Plugin.LogDebug("Reducing card Cost - temporary");
CardData obj2 = cardData;
obj2.EnergyReductionTemporal += amountToReduce;
}
Plugin.LogDebug("Reducing card Cost - getting card from table - " + cardData.Id);
Plugin.LogDebug("Reducing card Cost - getting card from tableinternal - " + cardData.InternalId);
MatchManager instance = MatchManager.Instance;
if (instance != null)
{
CardItem cardFromTableByIndex = instance.GetCardFromTableByIndex(cardData.InternalId);
if (cardFromTableByIndex != null)
{
cardFromTableByIndex.ShowEnergyModification(-amountToReduce);
}
}
Plugin.LogDebug("Reducing card Cost - updates");
MatchManager instance2 = MatchManager.Instance;
if (instance2 != null)
{
instance2.UpdateHandCards();
}
Plugin.LogDebug("Reducing card Cost - logging");
MatchManager instance3 = MatchManager.Instance;
if (instance3 != null)
{
string internalId = cardData.InternalId;
MatchManager instance4 = MatchManager.Instance;
instance3.CreateLogCardModification(internalId, (instance4 != null) ? instance4.GetHero(currentCharacter.HeroIndex) : null);
}
Plugin.LogDebug("Reducing card Cost - END");
}
public static CardData GetRandomHighestCostCard(CardType cardType, List<string> heroHand = null)
{
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)MatchManager.Instance == (Object)null)
{
Plugin.LogError("Null MatchManager");
return null;
}
if (heroHand == null)
{
heroHand = MatchManager.Instance.GetHeroHand(MatchManager.Instance.GetHeroActive());
}
int num = -1;
List<CardData> list = new List<CardData>();
for (int i = 0; i < heroHand.Count; i++)
{
CardData cardData = MatchManager.Instance.GetCardData(heroHand[i], true);
if (cardData != null && (cardData.GetCardTypes().Contains(cardType) || (int)cardType == 0) && cardData.GetCardFinalCost() > num)
{
num = cardData.GetCardFinalCost();
}
}
if (num < 0)
{
return null;
}
for (int j = 0; j < heroHand.Count; j++)
{
CardData cardData2 = MatchManager.Instance.GetCardData(heroHand[j], true);
if (cardData2 != null && (cardData2.GetCardTypes().Contains(cardType) || (int)cardType == 0) && cardData2.GetCardFinalCost() >= num)
{
list.Add(cardData2);
}
}
if (list.Count <= 0)
{
return null;
}
return (list.Count != 1) ? list[MatchManager.Instance.GetRandomIntRange(0, list.Count, "default", "")] : list[0];
}
public static List<CardData> GetCardsFromHand(CardType cardType = 0, int equalOrAboveCertainCost = 0, int lessThanOrEqualToThisCost = 100)
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
Character heroHeroActive = (Character)(object)MatchManager.Instance.GetHeroHeroActive();
List<string> heroHand = MatchManager.Instance.GetHeroHand(heroHeroActive.HeroIndex);
List<CardData> list = new List<CardData>();
for (int i = 0; i < heroHand.Count; i++)
{
CardData cardData = MatchManager.Instance.GetCardData(heroHand[i], true);
if ((Object)(object)cardData != (Object)null && cardData.GetCardFinalCost() > 0 && (cardData.GetCardTypes().Contains(cardType) || (int)cardType == 0) && cardData.GetCardFinalCost() >= equalOrAboveCertainCost && cardData.GetCardFinalCost() <= lessThanOrEqualToThisCost)
{
list.Add(cardData);
}
}
return list;
}
public static List<CardData> GetCardsFromHand(List<string> heroHand, CardType cardType = 0, int equalOrAboveCertainCost = 0, int lessThanOrEqualToThisCost = 100)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
List<CardData> list = new List<CardData>();
for (int i = 0; i < heroHand.Count; i++)
{
CardData cardData = MatchManager.Instance.GetCardData(heroHand[i], true);
if ((Object)(object)cardData != (Object)null && cardData.GetCardFinalCost() > 0 && (cardData.GetCardTypes().Contains(cardType) || (int)cardType == 0) && cardData.GetCardFinalCost() >= equalOrAboveCertainCost && cardData.GetCardFinalCost() <= lessThanOrEqualToThisCost)
{
list.Add(cardData);
}
}
return list;
}
public static CardData GetRightmostCard(List<string> heroHand)
{
return MatchManager.Instance.GetCardData(heroHand.Last(), true);
}
}
[BepInPlugin("com.binbin.CursedProdigy", "CursedProdigy", "0.1.4")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInProcess("AcrossTheObelisk.exe")]
public class Plugin : BaseUnityPlugin
{
internal int ModDate = int.Parse(DateTime.Today.ToString("yyyyMMdd"));
private readonly Harmony harmony = new Harmony("com.binbin.CursedProdigy");
internal static ManualLogSource Log;
public static string characterName = "Seren";
public static string subclassName = "CursedProdigy";
public static string debugBase = "Binbin - Testing " + characterName + " ";
public static ConfigEntry<bool> EnableDebugging { get; set; }
private void Awake()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
//IL_0047: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"com.binbin.CursedProdigy 0.1.4 has loaded!");
EnableDebugging = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition(subclassName, "Enable Debugging"), true, new ConfigDescription("Enables debugging logs.", (AcceptableValueBase)null, Array.Empty<object>()));
Essentials.RegisterMod("CursedProdigy", "binbin", "Seren, the Cursed Prodigy", "0.1.4", ModDate, "https://github.com/binbinmods/CursedProdigy", (string[])null, "Seren", 100, new string[3] { "content", "hero", "trait" }, "", true);
harmony.PatchAll();
}
internal static void LogDebug(string msg)
{
if (EnableDebugging.Value)
{
Log.LogDebug((object)(debugBase + msg));
}
}
internal static void LogInfo(string msg)
{
Log.LogInfo((object)(debugBase + msg));
}
internal static void LogError(string msg)
{
Log.LogError((object)(debugBase + msg));
}
}
[HarmonyPatch]
internal class Traits
{
public static string heroName = "Seren";
public static string subclassname = "cursedprodigy";
public static string[] simpleTraitList = new string[9] { "trait0", "trait1a", "trait1b", "trait2a", "trait2b", "trait3a", "trait3b", "trait4a", "trait4b" };
public static string[] myTraitList = simpleTraitList.Select((string trait) => subclassname + trait).ToArray();
private static string trait0 = myTraitList[0];
private static string trait2a = myTraitList[3];
private static string trait2b = myTraitList[4];
private static string trait4a = myTraitList[7];
private static string trait4b = myTraitList[8];
public static int damageMultiplier = 0;
public static int firstCurseDamage = 0;
public static HashSet<CardType> empoweredTypes = new HashSet<CardType>
{
(CardType)5,
(CardType)6,
(CardType)7
};
public static string debugBase = "Binbin - Testing " + heroName + " ";
public static bool isDamagePreviewActive;
public static bool isCalculateDamageActive;
public static void DoCustomTrait(string _trait, ref Trait __instance)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_0453: Unknown result type (might be due to invalid IL or missing references)
//IL_0457: Unknown result type (might be due to invalid IL or missing references)
//IL_0475: Unknown result type (might be due to invalid IL or missing references)
//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
//IL_04c3: Unknown result type (might be due to invalid IL or missing references)
//IL_04c8: Unknown result type (might be due to invalid IL or missing references)
//IL_04d0: Unknown result type (might be due to invalid IL or missing references)
//IL_04d2: Unknown result type (might be due to invalid IL or missing references)
EventActivation value = Traverse.Create((object)__instance).Field("theEvent").GetValue<EventActivation>();
Character value2 = Traverse.Create((object)__instance).Field("character").GetValue<Character>();
Character value3 = Traverse.Create((object)__instance).Field("target").GetValue<Character>();
int value4 = Traverse.Create((object)__instance).Field("auxInt").GetValue<int>();
string value5 = Traverse.Create((object)__instance).Field("auxString").GetValue<string>();
CardData value6 = Traverse.Create((object)__instance).Field("castedCard").GetValue<CardData>();
Traverse.Create((object)__instance).Field("character").SetValue((object)value2);
Traverse.Create((object)__instance).Field("target").SetValue((object)value3);
Traverse.Create((object)__instance).Field("theEvent").SetValue((object)value);
Traverse.Create((object)__instance).Field("auxInt").SetValue((object)value4);
Traverse.Create((object)__instance).Field("auxString").SetValue((object)value5);
Traverse.Create((object)__instance).Field("castedCard").SetValue((object)value6);
TraitData traitData = Globals.Instance.GetTraitData(_trait);
List<CardData> list = new List<CardData>();
List<string> heroHand = MatchManager.Instance.GetHeroHand(value2.HeroIndex);
Hero[] teamHero = MatchManager.Instance.GetTeamHero();
NPC[] teamNPC = MatchManager.Instance.GetTeamNPC();
if (_trait == trait0)
{
string traitName = traitData.TraitName;
Plugin.LogDebug("Handling Trait " + _trait + ": " + traitName);
}
else if (_trait == trait2a)
{
string traitName2 = traitData.TraitName;
Plugin.LogDebug("Handling Trait " + _trait + ": " + traitName2);
}
else if (_trait == trait2b)
{
string traitName3 = traitData.TraitName;
Plugin.LogDebug("Handling Trait " + _trait + ": " + traitName3);
if (!AtOManager.Instance.TeamHaveTrait(trait4a) && CustomFunctions.IsLivingHero(value2))
{
for (int i = 0; i < heroHand.Count; i++)
{
CardData cardData = MatchManager.Instance.GetCardData(heroHand[i], true);
CustomFunctions.ReduceCardCost(ref cardData, value2, -1);
}
}
CardType[] array = new CardType[5];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
CardType[] array2 = (CardType[])(object)array;
CardType[] array3 = array2;
foreach (CardType cardType in array3)
{
CardData cardData2 = CustomFunctions.GetRandomHighestCostCard(cardType, heroHand);
if (!((Object)(object)cardData2 == (Object)null))
{
int num = cardData2.EnergyCost - cardData2.EnergyReductionPermanent - cardData2.EnergyReductionTemporal;
Plugin.LogDebug($"Highest cost card: {cardData2.CardName} with energy {num}, cost {cardData2.EnergyCost}, reduction {cardData2.EnergyReductionPermanent}, temporal reduction {cardData2.EnergyReductionTemporal}");
if ((Object)(object)cardData2 != (Object)null && CustomFunctions.IsLivingHero(value2))
{
int amountToReduce = Mathf.FloorToInt((float)(num / 2));
CustomFunctions.ReduceCardCost(ref cardData2, value2, amountToReduce);
}
}
}
}
else if (_trait == trait4a)
{
string traitName4 = traitData.TraitName;
Plugin.LogDebug("Handling Trait " + _trait + ": " + traitName4);
if (CustomFunctions.CanIncrementTraitActivations(_trait) && (Object)(object)value6 != (Object)null && value6.HasCardType((CardType)11))
{
firstCurseDamage = 200;
CustomFunctions.IncrementTraitActivations(_trait);
}
else
{
firstCurseDamage = 0;
}
}
else
{
if (!(_trait == trait4b))
{
return;
}
string traitName5 = traitData.TraitName;
Plugin.LogDebug("Handling Trait " + _trait + ": " + traitName5);
HashSet<CardType> hashSet = new HashSet<CardType>();
CardType[] cardTypeAux = value6.CardTypeAux;
foreach (CardType item in cardTypeAux)
{
hashSet.Add(item);
}
HashSet<CardType> hashSet2 = hashSet;
hashSet2.Add(value6.CardType);
hashSet2.IntersectWith(empoweredTypes);
if (hashSet2.Count > 0)
{
damageMultiplier += 30;
empoweredTypes = new HashSet<CardType>();
{
foreach (CardType item2 in hashSet2)
{
empoweredTypes.Add(GetEmpoweredType(item2));
}
return;
}
}
empoweredTypes = new HashSet<CardType>
{
(CardType)5,
(CardType)6,
(CardType)7
};
damageMultiplier = 0;
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Trait), "DoTrait")]
public static bool DoTrait(EventActivation _theEvent, string _trait, Character _character, Character _target, int _auxInt, string _auxString, CardData _castedCard, ref Trait __instance)
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)MatchManager.Instance == (Object)null)
{
return false;
}
Traverse.Create((object)__instance).Field("character").SetValue((object)_character);
Traverse.Create((object)__instance).Field("target").SetValue((object)_target);
Traverse.Create((object)__instance).Field("theEvent").SetValue((object)_theEvent);
Traverse.Create((object)__instance).Field("auxInt").SetValue((object)_auxInt);
Traverse.Create((object)__instance).Field("auxString").SetValue((object)_auxString);
Traverse.Create((object)__instance).Field("castedCard").SetValue((object)_castedCard);
if (Content.medsCustomTraitsSource.Contains(_trait) && myTraitList.Contains(_trait))
{
DoCustomTrait(_trait, ref __instance);
return false;
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Character), "GetTraitDamagePercentModifiers")]
public static void GetTraitDamagePercentModifiersPostfix(ref Character __instance, ref float __result, DamageType DamageType, bool ___useCache)
{
Plugin.LogInfo("GetTraitDamagePercentModifiersPostfix");
string text = trait4b;
if (CustomFunctions.IsLivingHero(__instance) && (Object)(object)AtOManager.Instance != (Object)null && AtOManager.Instance.CharacterHaveTrait(__instance.SubclassName, text) && (Object)(object)MatchManager.Instance != (Object)null)
{
__result += damageMultiplier;
}
text = trait4a;
if (CustomFunctions.IsLivingHero(__instance) && (Object)(object)AtOManager.Instance != (Object)null && AtOManager.Instance.CharacterHaveTrait(__instance.SubclassName, text) && (Object)(object)MatchManager.Instance != (Object)null)
{
__result += firstCurseDamage;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(AtOManager), "GlobalAuraCurseModificationByTraitsAndItems")]
public static void GlobalAuraCurseModificationByTraitsAndItemsPostfix(ref AtOManager __instance, ref AuraCurseData __result, string _type, string _acId, Character _characterCaster, Character _characterTarget)
{
Plugin.LogInfo("GACM " + Plugin.subclassName);
Character characterOfInterest = ((_type == "set") ? _characterTarget : _characterCaster);
if (_acId == "powerful")
{
string id = trait0;
if (CustomFunctions.IfCharacterHas(characterOfInterest, CustomFunctions.CharacterHas.Trait, id, CustomFunctions.AppliesTo.ThisHero))
{
AuraCurseData obj = __result;
obj.MaxCharges += 10;
AuraCurseData obj2 = __result;
obj2.MaxMadnessCharges += 10;
}
string id2 = "cursedprodigycursedwandrare";
if (CustomFunctions.IfCharacterHas(characterOfInterest, CustomFunctions.CharacterHas.Item, id2, CustomFunctions.AppliesTo.Heroes))
{
AuraCurseData obj3 = __result;
obj3.MaxCharges += 5;
AuraCurseData obj4 = __result;
obj4.MaxMadnessCharges += 5;
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Character), "GetTraitAuraCurseModifiers")]
public static void GetTraitAuraCurseModifiersPostfix(ref Character __instance, ref Dictionary<string, int> __result)
{
Plugin.LogDebug("GetTraitAuraCurseModifiersPostfix");
string text = trait4a;
if (isDamagePreviewActive || isCalculateDamageActive || !CustomFunctions.IsLivingHero(__instance) || (Object)(object)AtOManager.Instance == (Object)null || !AtOManager.Instance.CharacterHaveTrait(__instance.SubclassName, trait2a) || (Object)(object)MatchManager.Instance == (Object)null)
{
return;
}
int num = CustomFunctions.GetDeck(__instance).Count((string card) => Globals.Instance.GetCardData(card, true).HasCardType((CardType)11));
int num2 = ((!AtOManager.Instance.TeamHaveTrait(text)) ? Mathf.FloorToInt((float)(num / 2)) : Mathf.FloorToInt((float)(2 * num / 3)));
if (num2 > 0)
{
if (!__result.ContainsKey("burn"))
{
__result["burn"] = 0;
}
__result["burn"] = num2;
if (!__result.ContainsKey("chill"))
{
__result["chill"] = 0;
}
__result["chill"] = num2;
if (!__result.ContainsKey("spark"))
{
__result["spark"] = 0;
}
__result["spark"] = num2;
}
}
public static CardType GetEmpoweredType(CardType cardType)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected I4, but got Unknown
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
return (CardType)((cardType - 5) switch
{
0 => 6,
1 => 7,
2 => 5,
_ => 5,
});
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MatchManager), "SetDamagePreview")]
public static void SetDamagePreviewPrefix()
{
isDamagePreviewActive = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(MatchManager), "SetDamagePreview")]
public static void SetDamagePreviewPostfix()
{
isDamagePreviewActive = false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CharacterItem), "CalculateDamagePrePostForThisCharacter")]
public static void CalculateDamagePrePostForThisCharacterPrefix()
{
isCalculateDamageActive = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CharacterItem), "CalculateDamagePrePostForThisCharacter")]
public static void CalculateDamagePrePostForThisCharacterPostfix()
{
isCalculateDamageActive = false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "com.binbin.CursedProdigy";
public const string PLUGIN_NAME = "CursedProdigy";
public const string PLUGIN_VERSION = "0.1.4";
}
}