Fixed error message when starting the game
beartrap a - changed 2 poison to 3 rust
beartrap rare - changed 2 poison to 3 rust
timebomb all version - Didn't work and is now reworked - Target monster suffer 10 burn and cast 1 of 3 cards each turn (tick-tock, tick-tock, kaboom!) 4/4/6 uses
New card - tick-tock/a/b/rare you suffer 3/3/3/6 burn, vulnerable 0/1/2/2
New card - kaboom!/a/b you suffer 70/84/20+X(your burn) fire
Awakened Fire,Ice,Lightning - now require/scale with infuse not buffer, as intended
Crystal Bulwark/a/b/rare - changed X equal your chill, instead of target.
collapsing star b - fixed the softlock when using card. dark charges increased from 2 to 3
channeling dome rare - fixed typo, and made buffer stronger 1+1 is now 3
arcane dome B - reworked for slow mages, before it didn't make any sense to act last with block that will disappear without fortify
old - everyturn all heroes gain 15 block 10 shield 1 insulate, gain 10 block
new - everyturn all heroes gain 16 shield 2 insulate gain 16 shield
shared insanity a - changed to target monster, reduced energy from 2 to 1, removed dispel your insane
bite all version - new visual effect
masquerade of madness - changed visual effect
bloodguard a - changed target from all monster to global, block from 10 to 14, x equal target bleed 1.0 to 0.5
blunt Arrow a - changed damage from 7 to 3 overcharge damage from 7 to 11 blunt
bottle of beer - removed tag food, removed invulnerable (this was a typo, it applied 0 but was texted when looked upon)
brambleguard a,b - added 8 block
contained wildfire - reduce energy cost from 5 to 4
glacial collapse a - reduced energy cost from 5 to 4
glacial collapse b now applies 1 crack 1 chill, overcharge crack/chill charges reduce from 4/4 to 3/3
lurking devourer b - for every 2 wet charge you apply apply 2 dark (instead of 1 dark)
mental leech a - reduced from 9 to 8 mind damage , overcharge increased from 9 to 15 mind damage, and insane/sight from 1/2 to 3/3
sun offering rare - reduced energy cost from 3 to 2, reduced bleed/vulnerable charges from 20/4 to 10/2
the elven grail,a,b,rare - reduced energy cost by 1
the watcher a - changed so it trigger 3times per turn
new card coldharrow weapon -
new card frostbiting -
new card ice spikes -
Initial release.