Koofemans Cards
Adds over 500 cards to the game.
CHANGELOG
1.0.1
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Fixed error message when starting the game
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beartrap a - changed 2 poison to 3 rust
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beartrap rare - changed 2 poison to 3 rust
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timebomb all version - Didn't work and is now reworked - Target monster suffer 10 burn and cast 1 of 3 cards each turn (tick-tock, tick-tock, kaboom!) 4/4/6 uses
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New card - tick-tock/a/b/rare you suffer 3/3/3/6 burn, vulnerable 0/1/2/2
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New card - kaboom!/a/b you suffer 70/84/20+X(your burn) fire
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Awakened Fire,Ice,Lightning - now require/scale with infuse not buffer, as intended
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Crystal Bulwark/a/b/rare - changed X equal your chill, instead of target.
- A - don't vanish.
- B - Reduce cost from 5 to 4
- Rare - Reduce cost from 4 to 3, block increased from 40 to 50 ,X equal your 0.2 chill instead of 0.1
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collapsing star b - fixed the softlock when using card. dark charges increased from 2 to 3
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channeling dome rare - fixed typo, and made buffer stronger 1+1 is now 3
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arcane dome B - reworked for slow mages, before it didn't make any sense to act last with block that will disappear without fortify
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old - everyturn all heroes gain 15 block 10 shield 1 insulate, gain 10 block
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new - everyturn all heroes gain 16 shield 2 insulate gain 16 shield
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shared insanity a - changed to target monster, reduced energy from 2 to 1, removed dispel your insane
- rare - removed dispel your insane
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bite all version - new visual effect
- bite a - get a secondary damage 5 piercing
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masquerade of madness - changed visual effect
- a - overcharge changed from 2 to 3
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bloodguard a - changed target from all monster to global, block from 10 to 14, x equal target bleed 1.0 to 0.5
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blunt Arrow a - changed damage from 7 to 3 overcharge damage from 7 to 11 blunt
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bottle of beer - removed tag food, removed invulnerable (this was a typo, it applied 0 but was texted when looked upon)
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brambleguard a,b - added 8 block
- rare - added 16block, reduced thorns from 10 to 8
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contained wildfire - reduce energy cost from 5 to 4
- a - reduce energy cost from 5 to 4
- b - reduce energy cost from 5 to 4, overcharge burn changed from 2 to 5
- rare - reduce energy cost from 4 to 3, overcharge damage/burn changed from 6/3 to 10/6
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glacial collapse a - reduced energy cost from 5 to 4
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glacial collapse b now applies 1 crack 1 chill, overcharge crack/chill charges reduce from 4/4 to 3/3
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lurking devourer b - for every 2 wet charge you apply apply 2 dark (instead of 1 dark)
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mental leech a - reduced from 9 to 8 mind damage , overcharge increased from 9 to 15 mind damage, and insane/sight from 1/2 to 3/3
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sun offering rare - reduced energy cost from 3 to 2, reduced bleed/vulnerable charges from 20/4 to 10/2
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the elven grail,a,b,rare - reduced energy cost by 1
- b - overcharge +1 sharp
- rare - overcharge +1 thorn/sharp
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the watcher a - changed so it trigger 3times per turn
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new card coldharrow weapon -
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new card frostbiting -
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new card ice spikes -
1.0.0
Initial release.