CHANGELOG

1.0.1

  • Fixed error message when starting the game

  • beartrap a - changed 2 poison to 3 rust

  • beartrap rare - changed 2 poison to 3 rust

  • timebomb all version - Didn't work and is now reworked - Target monster suffer 10 burn and cast 1 of 3 cards each turn (tick-tock, tick-tock, kaboom!) 4/4/6 uses

  • New card - tick-tock/a/b/rare you suffer 3/3/3/6 burn, vulnerable 0/1/2/2

  • New card - kaboom!/a/b you suffer 70/84/20+X(your burn) fire

  • Awakened Fire,Ice,Lightning - now require/scale with infuse not buffer, as intended

  • Crystal Bulwark/a/b/rare - changed X equal your chill, instead of target.

    • A - don't vanish.
    • B - Reduce cost from 5 to 4
    • Rare - Reduce cost from 4 to 3, block increased from 40 to 50 ,X equal your 0.2 chill instead of 0.1
  • collapsing star b - fixed the softlock when using card. dark charges increased from 2 to 3

  • channeling dome rare - fixed typo, and made buffer stronger 1+1 is now 3

  • arcane dome B - reworked for slow mages, before it didn't make any sense to act last with block that will disappear without fortify

  • old - everyturn all heroes gain 15 block 10 shield 1 insulate, gain 10 block

  • new - everyturn all heroes gain 16 shield 2 insulate gain 16 shield

  • shared insanity a - changed to target monster, reduced energy from 2 to 1, removed dispel your insane

    • rare - removed dispel your insane
  • bite all version - new visual effect

    • bite a - get a secondary damage 5 piercing
  • masquerade of madness - changed visual effect

    • a - overcharge changed from 2 to 3
  • bloodguard a - changed target from all monster to global, block from 10 to 14, x equal target bleed 1.0 to 0.5

  • blunt Arrow a - changed damage from 7 to 3 overcharge damage from 7 to 11 blunt

  • bottle of beer - removed tag food, removed invulnerable (this was a typo, it applied 0 but was texted when looked upon)

  • brambleguard a,b - added 8 block

    • rare - added 16block, reduced thorns from 10 to 8
  • contained wildfire - reduce energy cost from 5 to 4

    • a - reduce energy cost from 5 to 4
    • b - reduce energy cost from 5 to 4, overcharge burn changed from 2 to 5
    • rare - reduce energy cost from 4 to 3, overcharge damage/burn changed from 6/3 to 10/6
  • glacial collapse a - reduced energy cost from 5 to 4

  • glacial collapse b now applies 1 crack 1 chill, overcharge crack/chill charges reduce from 4/4 to 3/3

  • lurking devourer b - for every 2 wet charge you apply apply 2 dark (instead of 1 dark)

  • mental leech a - reduced from 9 to 8 mind damage , overcharge increased from 9 to 15 mind damage, and insane/sight from 1/2 to 3/3

  • sun offering rare - reduced energy cost from 3 to 2, reduced bleed/vulnerable charges from 20/4 to 10/2

  • the elven grail,a,b,rare - reduced energy cost by 1

    • b - overcharge +1 sharp
    • rare - overcharge +1 thorn/sharp
  • the watcher a - changed so it trigger 3times per turn

  • new card coldharrow weapon -

  • new card frostbiting -

  • new card ice spikes -

1.0.0

Initial release.