Hero Customizations Perks
Adds character specific perks
| Last updated | 3 days ago |
| Total downloads | 11 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | LeifKrumm-Hero_Customizations_Perks-0.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
meds-Obeliskial_Essentials
Essential reference classes and methods for Across the Obelisk modding.
Preferred version: 1.6.3README
Hero Customization Perks
Summary
WARNING: This mod is buggy. This is a mod that adds a handful of character specific perks that add some new traits, starting items, starting decks or even some multiclass options for existing characters. Specifically, I have a perk that reworks Zek's Soul Lantern to upgrade max hp on the Soul Lantern whenever an enemy dies, and changed vampirism to scale with Zek's max hp. Nenukil gets a perk that gives him "Mana Charged Boots" which work similarly to rocket boots but stacks of fast are lost at the end of the turn. Bree has a perk that turns her into a nature paladin (Warrior/Healer) which come with a new innate trait that causes thorns you apply to also apply 1 vitality and vise versa. Thuls gets a perk that changes his innate trait to give +1 stealth. Gustav has a perk that changes his starting deck to start with more healing and speed control, Nezglekt gets a Healer/Scout multiclass and Andrin gets a Scout/Warrior subclass option. Special thanks to binbin for the too many perks mod that I copied the code of to make this mod and for his AtO mod guides. I haven't tested this mod in multiplayer so I hope it works there.
Known Issues
If you are playing a run with a perk induced multiclass...
- Sometimes card selections after combat are initially not showing both class options and you need to click the reload in the top right to fix.
- Sometimes your character looks like Magnus. Reloading the combat seems to fix this.
- Sometimes, Particularly after loading a saved game while in town when trying to craft cards only 1 of the class options shows up. Clicking a numbered button at the bottom seems to fix this.
When you want to start a new run, if you just did a run with a perk induced multiclass then your game is quite likely to crash. This is due to the way I implemented the multiclasses. I will try and fix this in the future but for now you will need to restart your game to start a new run.
Items added in by this mod don't have colored names or descriptions of what they do.
Installation (manual) - Needs updating
- Install Obeliskial Essentials and Obeliskial Content.
- Click Manual Download at the top of the page.
- In Steam, right-click Across the Obelisk and select Manage->Browse local files.
- Extract the archive into the game folder. Your Across the Obelisk folder should now contain a BepInEx folder and a doorstop_libs folder.
- Run the game. If everything runs correctly, you will see this mod in the list of registered mods on the main menu.
- Press F5 to open/close the Config Manager and F1 to show/hide mod version information.
Installation (automatic)
- Download and install Thunderstore Mod Manager or r2modman.
- Click Install with Mod Manager button on top of the page.
- Run the game via the mod manager.
To do:
Fix the bug that crashes the game when you try to start a new run.
Fix items to have the right color name and add a description to them.
Soul lantern doesn't look quite right so I want to improve how it looks.
I want to make more perks so I need to come up with some more stuff. I also might see if there is anything I can do to make it easier for people to make addons for this mod.