WARNING: This mod is buggy. This is a mod that adds a handful of character specific perks that add some new traits, starting items, starting decks or even some multiclass options for existing characters. Specifically, I have a perk that reworks Zek's Soul Lantern to upgrade max hp on the Soul Lantern whenever an enemy dies, and changed vampirism to scale with Zek's max hp. Nenukil gets a perk that gives him "Mana Charged Boots" which work similarly to rocket boots but stacks of fast are lost at the end of the turn. Bree has a perk that turns her into a nature paladin (Warrior/Healer) which come with a new innate trait that causes thorns you apply to also apply 1 vitality and vise versa. Thuls gets a perk that changes his innate trait to give +1 stealth. Gustav has a perk that changes his starting deck to start with more healing and speed control, Nezglekt gets a Healer/Scout multiclass and Andrin gets a Scout/Warrior subclass option. Laia gets a new passive that heals based on 25% of block applied. Special thanks to binbin for the too many perks mod that I copied the code of to make this mod and for his AtO mod guides. I haven't tested this mod in multiplayer so I hope it works there.
If you are playing a run with a perk induced multiclass...
When you want to start a new run, if you just did a run with a perk induced multiclass then your game is quite likely to crash. This is due to the way I implemented the multiclasses. I will try and fix this in the future but for now you will need to restart your game to start a new run.
Items added in by this mod don't have colored names or descriptions of what they do.
Fix the bug that crashes the game when you try to start a new run.
Fix items to have the right color name and add a description to them.
Soul lantern doesn't look quite right so I want to improve how it looks.
I want to make more perks so I need to come up with some more stuff. I also might see if there is anything I can do to make it easier for people to make addons for this mod.