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MonsterCard and InfiniteEnchantment

Allows you to obtain his card after defeating a monster for battles or construction. and make the enchantment effect of the hero's card infinite. This is optional.(soon)

CHANGELOG

1.1.2

Fixed the issue of removing cards from the town due to obtaining monster cards using the selection interface.
The monster card acquisition became a bit more random, and a bug was fixed that caused errors in the monster card pool content when a player used the discovery card effect.
Now all monster enchantment cards should produce the correct effects when used by players. (However, the text description still targets the default.)

修复了使用选择界面获得怪物卡导致的城镇移除卡牌错误的问题.
获取怪物卡更随机了一点, 修复了一个玩家使用发现卡牌的效果时导致的怪物卡池内容错误.
现在所有怪物附魔卡在玩家使用时应该都会产生正确的效果.(但是文本描述依然是默认目标)

1.1.1

Fixed a large number of unexpected effects caused by the new content added in version 1.10.
Now you can freely choose cards when killing monsters. You can also choose additional cards when defeating bosses.
Fixed the bug where the loot did not meet expectations when achieving a kill streak and defeating the last monster.

修复了大量1.10版本添加新内容带来的不符合预期的效果.
现在击杀怪物可以自由选择卡牌. 击杀boss可以额外选择卡牌.
修复了连杀和击杀最后一个怪物时战利品不符合预期的bug.

1.1.0

some QOL.
Adding cards to the monster now directly adds them to the hand, while also displaying the card face effect.
Fixed an issue where improper check conditions led to array out-of-index errors.

一些体验性优化.
给怪添加卡牌现在是直接添加到手牌,同时显示卡面效果.
修复了检查条件不严谨导致数组越界的问题.

1.0.9

Fixed the issue where the card library could not retrieve monster cards that met the search criteria.
Added the feature to use monster cards to add wounded cards to the monster deck. There may be bugs.
Make the monster card receive a more balanced distribution.
Plan to add support for multiplayer mode (possibly in the next version)

修复了检索牌库无法检索到牌库内符合检索条件怪物牌的问题.
添加了使用怪物卡给怪物牌库添加受伤牌的功能. 可能存在bug.
使怪物卡获取更加平均.
计划添加对多人模式支持 (可能在下个版本)

1.0.8

Fix the issue with the target errors of enchantment effects on some monster cards.

修复一部分怪物卡附魔效果目标错误的问题.(光明法则和黑暗法则, 这两张卡是目标是全体, 逻辑上修改很麻烦)

1.0.7

Fixed a bug where the debuff target for the added monster card enchantment was set to heroes.
Fixed the issue where monster card damage and healing could not benefit from hero buffs.

修复了部分添加的怪物卡附魔的debuff目标为英雄的bug.
修复了怪物卡伤害和治疗吃不到英雄buff增益的问题.

1.0.6

A certain cost has been added based on the rarity of the monster cards.
The minimum cost is 0, 1 cost for the second and third levels, 2 costs for the fourth level, and 3 costs for the fifth level.
根据怪物卡牌的稀有度添加了一定的费用. 最低0费, 第二和第三级1费, 四级2费, 五级三费.

1.0.5

Implemented the function to add tags to cards based on heroes and professions, increasing interactivity.
实现了根据英雄和职业来对卡牌添加tag的功能, 增加联动性.

1.0.4

Fixed the game lag issue that may be caused by monsters triggering specific equipment cards.
Balanced the enchantment for players whose original trigger count is less than 3. Changed from infinite to being able to trigger 3 times per turn.
If the monster has enchantment cards, players will have a higher probability of obtaining them first.
Some monster card enchantment benefits trigger on monsters, change to players.

修复了怪物触发特定装备牌可能导致的游戏卡顿问题.
平衡了原版触发次数小于3的玩家附魔. 由无限改为每回合可以触发3次.
如果怪拥有附魔卡, 玩家会有更大的概率优先获得.
部分怪物卡牌附魔增益触发对象为怪物, 修改为玩家.

1.0.3

Fixed a hidden bug caused by hero pets' kills. Plan to add configuration files in the next update.
修复了一个来自英雄宠物击杀导致的隐蔽bug. 计划下次更新加入配置文件.

1.0.2

Fixed a bug where mixed dot damage kills could cause the game to lag.
and fixed an issue where saving and loading after a monster's death in combat would skip the battle.
Not fixed: saving and loading during combat may cause monster cards to not be added to the player's deck.
It is recommended not to load saves during combat. Restarting the battle has no effect.
修复了一个关于混合dot伤害击杀可能导致游戏卡顿的bug.
修复了战斗中有怪物死亡后存档读档会跳过战斗的问题.
未修复 战斗中存档读档可能导致怪物卡牌未加入玩家牌库. 建议战斗中不要读档. 重开战斗没有影响.

1.0.1

Fixed a bug related to pet incorrect enchanting and DLC character card generation.
修复了一个关于宠物进行错误附魔和DLC角色卡牌生成的bug.

1.0.0

Initial release.
初始版本