All mods
Builders have icons over their head, making it easy to determine when you get a new builder and what they're doing. This synergizes well with the mark-for-leave, Stormwalker-style feature of my MoreHotkeys mod.
Last updated: 2 hours ago
The Workplace Overlay now gives the same info you have in the building.
Last updated: 8 hours ago
A moveable HUD that shows times for season, newcomers, traders, trade routes; and it lists goods desired by trade routes.
Last updated: 10 hours ago
The Goods HUD is vertical rather than horizontal and shows all categories simultaneously.
Last updated: 10 hours ago
Save the state of the trader offer until you make a trade or the trader departs.
Last updated: 2 weeks ago
Hotkeys include a modified Stormwalker-style schedule to leave ctrl-right-click and shift copy resource building, cycle through unbuilt buildings, Encyclopedia, and Trading Post and more.
Last updated: 2 weeks ago
Archipelago Randomizer for ATS
Last updated: 3 weeks ago
A moveable HUD element in bottom right that shows the current trader or arriving trader and the time of depature or arrival respectively.
Last updated: a month ago
KeepWorking lets workers finish their current task even while their workplace (e.g, Woodcutter's camp, Crude Workstation) is being moved, preventing wasted progress.
Last updated: a month ago
5 more orders by default. You can edit how many in the cfg.
Last updated: a month ago
Make your starting caravan population more evenly distributed among races. For example, instead of having 8 humans and 1 beaver you have 3 humans, 3 beavers and 2 harpies.
Last updated: a month ago
Make traveling on the roads 1.5x faster by default. You can edit the 1.5x multiplier in the cfg.
Last updated: a month ago
Show the contents of glades as if you had Ancient Pact or Mist Piercers without the negative effects.
Last updated: a month ago
Adds Goods, Buildings, Cornerstones, Difficulty, and more to copy+paste its code.
Last updated: 7 months ago
Toggle a first person camera and walk around your settlement!
Last updated: 9 months ago
Leaves default Pause (x0) and Play (x1) buttons untouched. Replaces the next 3 speed buttons with customizable values (default: x3, x5, x10). Configure your own speeds via the generated .cfg file (use dot as decimal separator).
Last updated: 9 months ago
Mines suck. This mod makes them suck a little bit less by making their upgrades cost no resources.
Last updated: a year ago
Makes woodcutters cost 1 part instead of 2 (or 2 parts instead of 3 if playing on P6+)
Last updated: a year ago
Gives 50% more resources (including parts) at the start of each game
Last updated: a year ago
Makes all the camps (foragers', herbalists', trappers', fishing) essential so you have them every game from the start
Last updated: a year ago
Grants one free wildcard blueprint at the beginning of each game.
Last updated: a year ago
Add 8 customized cornerstones, focus on new mechanics. 添加了8个基石,注重添加新机制。by f⑨
Last updated: a year ago
A simple Against the Storm mod that allows the player to always have a Shark Cat and its effect.
Last updated: a year ago
A custom biome with unique mechanics, visuals and sounds.
Last updated: a year ago