using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Eremite.Buildings;
using Eremite.Characters;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("KeepWorking")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Example Mod for Against The Storm")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d6ada77561ccfe85ca4c2c807fd24c8c3fc0d51c")]
[assembly: AssemblyProduct("KeepWorking")]
[assembly: AssemblyTitle("KeepWorking")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace KeepWorking
{
[BepInPlugin("hugh.keepworking", "Keep Working", "1.0.0")]
public class KeepWorkingPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
internal static Harmony HarmonyInstance;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
HarmonyInstance = new Harmony("hugh.keepworking");
HarmonyInstance.PatchAll();
Log.LogInfo((object)"[KeepWorking] Loaded v1.0.0 (Smart Patch: block only PrepareForMoving).");
}
}
internal static class KeepWorkingState
{
private static readonly HashSet<int> RelocateAfterTask = new HashSet<int>();
public static void Mark(int actorId)
{
if (actorId > 0)
{
RelocateAfterTask.Add(actorId);
}
}
public static bool IsMarked(int actorId)
{
return actorId > 0 && RelocateAfterTask.Contains(actorId);
}
public static void Clear(int actorId)
{
if (actorId > 0)
{
RelocateAfterTask.Remove(actorId);
}
}
}
[HarmonyPatch(typeof(BuildingMover), "ResetWorkers")]
internal static class BuildingMover_ResetWorkers_Patch
{
private static bool Prefix(BuildingMover __instance)
{
try
{
FieldInfo fieldInfo = AccessTools.Field(typeof(BuildingMover), "original");
object? value = fieldInfo.GetValue(__instance);
Building val = (Building)((value is Building) ? value : null);
ProductionBuilding val2 = (ProductionBuilding)(object)((val is ProductionBuilding) ? val : null);
if ((Object)(object)val2 == (Object)null)
{
return false;
}
int[] workers = val2.Workers;
foreach (int num in workers)
{
if (num > 0)
{
KeepWorkingState.Mark(num);
KeepWorkingPlugin.Log.LogDebug((object)$"[KeepWorking] Marked actor {num} for relocation after task.");
}
}
return false;
}
catch (Exception arg)
{
KeepWorkingPlugin.Log.LogError((object)$"[KeepWorking] Error in ResetWorkers prefix: {arg}");
return true;
}
}
}
[HarmonyPatch(typeof(ActorTask), "PrepareForMoving")]
internal static class ActorTask_PrepareForMoving_Patch
{
private static bool Prefix(ActorTask __instance)
{
try
{
FieldInfo fieldInfo = AccessTools.Field(typeof(ActorTask), "actor");
object? value = fieldInfo.GetValue(__instance);
Actor val = (Actor)((value is Actor) ? value : null);
if ((Object)(object)val == (Object)null)
{
return true;
}
if (!KeepWorkingState.IsMarked(val.Id))
{
return true;
}
KeepWorkingPlugin.Log.LogDebug((object)$"[KeepWorking] Blocked PrepareForMoving() for actor {val.Id} (movement only).");
return false;
}
catch (Exception arg)
{
KeepWorkingPlugin.Log.LogError((object)$"[KeepWorking] Error in PrepareForMoving prefix: {arg}");
return true;
}
}
}
[HarmonyPatch(typeof(ActorTask), "Complete")]
internal static class ActorTask_Complete_Patch
{
private static void Postfix(ActorTask __instance)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Invalid comparison between Unknown and I4
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Invalid comparison between Unknown and I4
try
{
FieldInfo fieldInfo = AccessTools.Field(typeof(ActorTask), "actor");
object? value = fieldInfo.GetValue(__instance);
Actor val = (Actor)((value is Actor) ? value : null);
if ((Object)(object)val == (Object)null || !KeepWorkingState.IsMarked(val.Id))
{
return;
}
ActorTaskType type = __instance.Type;
if ((int)type == 208 || (int)type == 209)
{
KeepWorkingState.Clear(val.Id);
if (!val.HasWorkplace())
{
KeepWorkingPlugin.Log.LogDebug((object)$"[KeepWorking] Actor {val.Id} idle but has no workplace.");
return;
}
val.ChangeBehaviour((ActorTaskType)302);
FieldInfo fieldInfo2 = AccessTools.Field(typeof(Actor), "brain");
object? value2 = fieldInfo2.GetValue(val);
ActorBrain val2 = (ActorBrain)((value2 is ActorBrain) ? value2 : null);
val2.RebuildStack();
KeepWorkingPlugin.Log.LogDebug((object)$"[KeepWorking] Actor {val.Id} relocated after idle cycle.");
}
}
catch (Exception arg)
{
KeepWorkingPlugin.Log.LogError((object)$"[KeepWorking] Error in Complete postfix: {arg}");
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "KeepWorking";
public const string PLUGIN_NAME = "KeepWorking";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}