using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Eremite.Controller;
using Eremite.Glades.Controller;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ShowGladeInfo")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Example Mod for Against The Storm")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d6ada77561ccfe85ca4c2c807fd24c8c3fc0d51c")]
[assembly: AssemblyProduct("ShowGladeInfo")]
[assembly: AssemblyTitle("ShowGladeInfo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ShowGladeInfo
{
[BepInPlugin("ShowGladeInfo", "ShowGladeInfo", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private Harmony harmony;
private static ConfigEntry<bool> ShowGladeInfo;
private void Awake()
{
Instance = this;
ShowGladeInfo = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowGladeInfo", true, "If true, all glades (normal + dangerous) show their info icons and tooltips.");
ShowGladeInfo.SettingChanged += delegate
{
RefreshAllMarkers();
};
harmony = Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ShowGladeInfo is loaded!");
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPostfix]
private static void ForceGladeInfo(ref bool __result)
{
if (ShowGladeInfo.Value)
{
__result = true;
}
}
[HarmonyPatch(typeof(GladeMarker), "SetUpElements")]
[HarmonyPostfix]
private static void ForceMarkerUI(GladeMarker __instance)
{
if (ShowGladeInfo.Value)
{
if (!__instance.IsDangerous && (Object)(object)__instance.infoParent != (Object)null)
{
__instance.infoParent.SetActive(true);
}
if (__instance.IsDangerous && (Object)(object)__instance.dangerInfoParent != (Object)null)
{
__instance.dangerInfoParent.SetActive(true);
}
}
}
private static void RefreshAllMarkers()
{
GladeMarker[] array = Object.FindObjectsOfType<GladeMarker>();
GladeMarker[] array2 = array;
foreach (GladeMarker val in array2)
{
val.SetUpElements(val.GladeInfoActive);
}
((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Refreshed all glade markers after config change.");
}
[HarmonyPatch(typeof(GameController), "StartGame")]
[HarmonyPostfix]
private static void RefreshOnStart()
{
RefreshAllMarkers();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ShowGladeInfo";
public const string PLUGIN_NAME = "ShowGladeInfo";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}