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WorldEventsMultiplier
Configurable world-map generation tweaks: multiply world events and modifiers, allow modifiers next to events, allow world events near the capital, and keep world events until triggered.World Events Multiplier
Configurable tweaks for the world map in Against the Storm. Everything can be toggled and scaled via the generated config file.
Features
- Multiply world events on the world map (
WorldEventsMultiplier). - Multiply modifiers on the world map (
ModifiersMultiplier). - Allow modifiers next to world events — by default the game keeps modifiers and events apart (
AllowModifiersNextToEvents). - Allow world events near the capital — lets world events spawn in the starting area, which is normally empty (
AllowWorldEventNearStart). - Keep world events until triggered — world events are no longer auto-removed as years pass; they persist until you trigger/complete them (
KeepEventsUntilTriggered).
Configuration
After running the game once, edit BepInEx/config/com.worldevents.multiplier.cfg:
| Key | Default | Description |
|---|---|---|
WorldEventsMultiplier |
1.5 |
Multiplier for the number of world events generated. |
ModifiersMultiplier |
1.5 |
Multiplier for the number of modifiers generated. |
AllowModifiersNextToEvents |
false |
true = modifiers may spawn adjacent to world events. |
AllowWorldEventNearStart |
false |
true = world events may spawn near the starting capital. |
KeepEventsUntilTriggered |
false |
true = world events persist until triggered (no time-based removal). |
Requirements
Installation
- Install with a mod manager (r2modman / Gale) or extract the zip into the game folder.
- Launch the game once, then edit the config to your liking.
- Start a new cycle / regenerate the world map to see the changes.