Decompiled source of MoreTownNames v1.0.1

plugins/MoreTownNames/MoreTownNames.dll

Decompiled 5 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Eremite.Controller;
using Eremite.Services;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MoreTownNames;
using TownNamesMod;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("MoreTownNames")]
[assembly: AssemblyConfiguration("release")]
[assembly: AssemblyDescription("Adds custom town names to Against the Storm's random town name pool during embarkation")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+eb7d2ae31641d75f148e1f2777e7787ebbd0ef49")]
[assembly: AssemblyProduct("MoreTownNames")]
[assembly: AssemblyTitle("MoreTownNames")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreTownNames
{
	[BepInPlugin("MoreTownNames", "MoreTownNames", "1.0.0")]
	public class TownNamesPlugin : BaseUnityPlugin
	{
		public static TownNamesPlugin Instance;

		internal static ConfigEntry<string> CustomNames;

		private Harmony harmony;

		private void Awake()
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"### MORE TOWN NAMES LOADED ###");
			Instance = this;
			string text = "Emberwatch,Stonehaven,Dunhold,Ashenvale,Ironholm,Mistwood,Crescent Bay,Northmark,Shadowpeak,Goldleaf,Ravenfort,Silvermere,Eversong";
			CustomNames = ((BaseUnityPlugin)this).Config.Bind<string>("General", "CustomTownNames", text, "Comma-separated list of town names to add to the pool.");
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Loaded config names: " + CustomNames.Value));
			harmony = new Harmony("MoreTownNames");
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MoreTownNames patching complete.");
		}

		[HarmonyPatch(typeof(MainController), "OnServicesReady")]
		[HarmonyPostfix]
		private static void HookMainControllerSetup()
		{
			((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Performing game initialization on behalf of MoreTownNames.");
			((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"The game has loaded {MainController.Instance.Settings.effects.Length} effects.");
		}

		[HarmonyPatch(typeof(GameController), "StartGame")]
		[HarmonyPostfix]
		private static void HookEveryGameStart()
		{
			object arg = AccessTools.Method(typeof(GameService), "IsNewGame", (Type[])null, (Type[])null).Invoke(null, null);
			((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"Entered a game. Is this a new game: {arg}.");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "MoreTownNames";

		public const string PLUGIN_NAME = "MoreTownNames";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace MoreTownNames.Patches
{
	[HarmonyPatch(typeof(WorldStateService), "GetCitiesNamesKeys")]
	public class WorldStateServicePatch
	{
		[HarmonyPostfix]
		public static void GetCitiesNamesKeysPostfix(ref string[] __result)
		{
			List<string> customNames = NameProvider.GetCustomNames();
			if (customNames != null && customNames.Count != 0)
			{
				List<string> list = __result?.ToList() ?? new List<string>();
				list.AddRange(customNames);
				list = list.Distinct().ToList();
				ListShuffler.Shuffle<string>(list, (Random)null);
				__result = list.ToArray();
			}
		}
	}
}
namespace TownNamesMod
{
	public static class NameProvider
	{
		public static List<string> GetCustomNames()
		{
			return (from n in TownNamesPlugin.CustomNames.Value.Split(new char[1] { ',' })
				select n.Trim() into n
				where !string.IsNullOrEmpty(n)
				select n).ToList();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}