EatMoreWorkMore
Fullness mechanic: eating multiple complex foods extends the time till a worker's next break (but going hungry reduces it).Changelog
1.0.0
Initial release.
- Break time scaling: +50% per complex food need met beyond the first. −15% for eating only raw/non-preferred food. −15% for every Hunger stack (max total penalty of 60%).
- Full Belly and Hunger status descriptions reflect the above.
- Scaling values configurable in config file.
