AI LIMIT Together
Play AI LIMIT with friends over Steam or direct connections.Combat & Networking Sync Ability Visibility: Ranged attacks, lightning strikes, weapon arts, and player projectiles now correctly render across all players' screens.
Defensive Actions: Blocking and parrying now register accurately against enemies targeting or originating from other players.
Hit Registration & Animations: Enemy attacks now connect precisely when visible, resolving desynced hits, missing animations, and erratic movement/sliding.
Boss Encounters AI & Phase Stability: Bosses no longer freeze, become unresponsive, or slide when a teammate is dead (applies to both base game and DLC). Multi-phase and multi-boss encounters now track correctly and register shared victories without displaying outdated health bars.
Revive Mechanic: Slaying a boss revives your downed teammate next to you (capped at one revive per encounter).
Quality of Life: Boss cutscenes can now be skipped via group vote, and victory music properly cuts off once the encounter concludes.
Session Recovery: Disconnecting or wiping during a boss encounter no longer traps the party in an unrecoverable state.
DLC: Furnace of War Co-op Synchronization: Rooms, enemy spawns, and floor layouts now match for all players.
Known Issue: DLC stages may still desync if players fail to load into the zone simultaneously; ongoing stability fixes are in progress.
General Fixes Session Stability: Resolved several Steam session and connection-handling errors.
World Interaction: Fixed elevator synchronization issues so lifts function reliably for all party members.
