BepInEx plugin for Another Crab's Treasure that applies a simple difficulty cushion:
0.5) via Player.ReduceDamage on HitEvent.damageMultiplier.2) via Entity.ProcessHitEvent(HitEvent).3) via InventoryData.Wallet.AddCurrency(...).Install with Thunderstore Mod Manager, or extract the zip so EasyMode.dll ends up under:
BepInEx/plugins/<Author>-EasyMode/
The package may also include 0Harmony.dll in the same folder so Harmony resolves correctly in every profile.
Managed build, not IL2CPP.BepInEx/LogOutput.log for [EasyMode] lines and Harmony errors.BepInEx.dll, UnityEngine.dll, and UnityEngine.CoreModule.dll from your game into lib/ (see project file).ActManaged if your game is not at the default path in EasyMode.csproj, e.g. dotnet build -c Release -p:ActManaged="D:\Games\ACT\AnotherCrabsTreasure_Data\Managed".dotnet build -c Release.powershell -File tools/PackThunderstore.ps1 to produce dist/EasyMode-<version>.zip (version from manifest.json).Before publishing to Thunderstore, set website_url in thunderstore/manifest.json and add dependencies as needed.