EasyMode
BepInEx tweak for Another Crab's Treasure with configurable multipliers (defaults: DamageTaken=0.5, DamageDealt=2, CurrencyIncome=3).
By DreamWaves
| Last updated | 3 weeks ago |
| Total downloads | 66 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | DreamWaves-EasyMode-1.0.8 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
EasyMode
BepInEx plugin for Another Crab's Treasure that applies a simple difficulty cushion:
- Damage taken: configurable (default multiplier
0.5) viaPlayer.ReduceDamageonHitEvent.damageMultiplier. - Damage dealt: configurable (default multiplier
2) viaEntity.ProcessHitEvent(HitEvent). - Currency gain: configurable (default multiplier
3) viaInventoryData.Wallet.AddCurrency(...).
Requirements
- BepInEx 5.x (e.g. via Thunderstore Mod Manager).
Install
Install with Thunderstore Mod Manager, or extract the zip so EasyMode.dll ends up under:
BepInEx/plugins/<Author>-EasyMode/
The package may also include 0Harmony.dll in the same folder so Harmony resolves correctly in every profile.
If nothing seems to work
- PC (Steam) + BepInEx 5 (Mono) — This mod targets the Mono
Managedbuild, not IL2CPP. - Check
BepInEx/LogOutput.logfor[EasyMode]lines and Harmony errors.
Build from source
- Copy
BepInEx.dll,UnityEngine.dll, andUnityEngine.CoreModule.dllfrom your game intolib/(see project file). - Set
ActManagedif your game is not at the default path inEasyMode.csproj, e.g.dotnet build -c Release -p:ActManaged="D:\Games\ACT\AnotherCrabsTreasure_Data\Managed". - Run
dotnet build -c Release. - Run
powershell -File tools/PackThunderstore.ps1to producedist/EasyMode-<version>.zip(version frommanifest.json).
Before publishing to Thunderstore, set website_url in thunderstore/manifest.json and add dependencies as needed.