I have been coding and learning how to code since the start of 2026, so I am still new and learning as I go. Please do not assume every part of this project was made by someone with years of experience.
AI tools were used for the thumbnail/icon because I have no real experience with art or digital art design. If anyone wants to make genuine custom art for the icon, let me know and I will credit you.
New Icon/Thumbnail was hand made by "Noint" a special thanks to them and the icon they made, they're awsome ^w^
AI assistance has also been used while working on this project for things like organization, planning, debugging, understanding/fixing errors. Unless clarified the rest is not AI. Apologies in advance for any misunderstanding or lack of clarification.
A fully playable casino. Try your luck, and spend your hard-earned Crowns across three games — all fully multiplayer synced.
AtlyssCasino is both a map and a plugin at the same time. The download contains:
atlyscasino.mapbundle — the casino map scene loaded by MapLoaderAtlyssCasino.dll — a BepInEx plugin that runs all gameplay logic (slot machines, blackjack, roulette, entry fee, exit trigger, multiplayer sync)Both files are required. The map does nothing without the DLL, and the DLL does nothing without the map. Install both into your BepInEx/plugins folder as you would any other mod.
AtlyssCasino also requires MapLoader, CodeYapper, and Easy Settings API.
AtlyssCasino includes an Atlyss Casino tab through Easy Settings API.
Configuration is meant to be set before loading into a session. Once a player/session is loaded, the settings UI locks so casino rules are not changed mid-lobby.
Gameplay settings are owned by the lobby host or dedicated server. Clients cannot change the host's casino rules from their own settings menu, and host-owned gameplay values are synced to clients when the casino loads.
Headless/dedicated servers can edit the generated BepInEx config file directly after first launch.
Configurable settings include entry fee, walk-away penalty, blackjack turn timeout, roulette AFK timeout, payout multipliers, allowed bet amounts, floating table info display, client performance options, private room chat, client audio options, controller interact options, optional controller command macros, and routine headless log suppression.
WARNING IF YOU LEAVE ANY BLACKJACK TABLE OR ROULETTE TABLE WITHOUT USING THE
/leaveand/rleaveCOMMANDS YOU WILL BE AUTO KICKED FROM THE TABLE AND CHARGED THE WALK-AWAY PENALTY!!
12 machines, one player each. Pull the lever and match symbols for payouts up to 500x your bet.
| Result | Payout |
|---|---|
| 3x Diamond | 500x - JACKPOT |
| 3x Star / 3x Seven | 4x |
| 3x Cherry / Lemon / Orange | 2x |
| 2x Diamond | 4x |
| 2x Star / 2x Seven | 1x |
| 2x Cherry / Lemon / Orange | 0.5x |
| No match | Lose |
The jackpot (3x Diamond) lands roughly once every 432 spins. All other payouts roll on uniform symbol odds.
Commands: /slotbet <amount> (or /sbet, /sb) then press F or the configured controller interact button at any machine to spin.
6 tables, up to 5 players each. Standard blackjack rules — dealer stands on all 17s. Natural blackjack pays 3:2.
| Command | Shortcuts | Description |
|---|---|---|
/blackjackbet <amount> |
/bjbet, /bjb, /bb |
Set your bet |
/ready |
/rdy, /rd, /br |
Toggle ready |
/start |
/deal, /begin, /bd |
Start the round (table host only) |
/hit |
/h, /bh |
Take a card |
/stand |
/stay, /st, /bst |
Keep your hand |
/leave |
/lv, /l, /bl |
Leave your seat |
4 tables, up to 8 players each. European single-zero roulette. Place multiple bet types per spin.
| Bet Type | Payout |
|---|---|
| Straight Up (single number 0-36) | 35:1 |
| Red / Black | 1:1 |
| Even / Odd | 1:1 |
| Low (1-18) / High (19-36) | 1:1 |
| Dozen (1st / 2nd / 3rd) | 2:1 |
| Column (1st / 2nd / 3rd) | 2:1 |
| Command | Shortcuts | Description |
|---|---|---|
/tbet <amount> |
/tb |
Set your stake per bet |
/rbet <type> [number] |
/rb |
Place a bet |
/rclearbets |
/rclear, /rcb, /rcl, /rc |
Clear and refund all your bets |
/rstandby |
/rready, /rsb, /rs, /rr |
Toggle ready |
/rspin |
/rsp |
Spin the wheel (table host only) |
/rleave |
/rl, /rlv |
Leave the table |
Bet types: number 0-36, red, black, even, odd, low, high, dozen 1-3, column 1-3
Shorthand: /rbet 17 works the same as /rbet number 17
Extra shorthand: /rb 17, /rb d1, /rb d2, /rb d3, /rb c1, /rb c2, /rb c3
The casino has shared jukebox music that starts playing automatically when the casino loads. Walk up to the jukebox and press F or the configured controller interact button to advance the music.
Jukebox volume is controlled per client in Easy Settings under Client Audio. The volume sliders use a 0-10 range: 0 is silent, 5 is intended as background music, and 10 is louder but still capped.
Some casino rooms can be set up as private room zones. When you send Zone chat from inside one of those rooms, the message is only sent to players in the same named room.
Players in different private rooms cannot read each other's outgoing room messages. Players inside a private room can still receive normal Zone chat sent from outside private rooms.
Private room messages use ATLYSS' normal chat receive behavior when possible, so player talk sounds should follow the sender's normal race and voice pitch settings.
Private room chat is enabled by default and can be changed in Easy Settings under Client Chat or with /roomzonechat on, /roomzonechat off, and /roomzonechat status.
The casino can use manual elevator/teleport spots that work with the same F key or configured controller interact button used elsewhere in the casino.
Portal/elevator labels are handled separately from blackjack and roulette table info signs. Turning off floating table info only affects table signs, not portal labels.
The casino charges a 100 Crown entry fee by default on your first entry each session. If you cannot afford it, you will be sent back to Sanctum with a message from Skrit.
10, 50, 100, 500 Crowns
All three games are fully multiplayer synced. All players in the lobby must have the mod installed.
/start roundsUse /casinohelp (or /chelp, /ch) in-game for a full command reference, including all shortcuts. Use /roomzonechat status to check whether private room chat is enabled on your client.