CHANGELOG
3.2.0
- Improved foliage shader.
- Added secret hideout.
3.1.0
- Hopefully fixed mining nodes as well as added to more caves.
- Adjusted global lighting colors to be more accurate to WoW.
- Improved leaf particles, there's now more of them and they land on the ground.
- Improved ground scatter shader.
- Started adding ground scatter for the purple flowers at the city entrance, you can now frolic through the flowers.
- Tweaked fishing node interaction distance.
- Added lighting to the Barrow Dens and the other large cave.
- Added lighting to inside some interior buildings.
- Improved water shader fog rendering.
- Rotated player spawn to face center of city.
3.0.0
- Added fishing nodes.
- Added mining nodes to some caves.
- Added some campfires.
- Added Darnassus intro music.
- Started adding grass detail scatter on the terrain in some areas.
- Doubled the minimap resolution.
- Updated collision models.
- Adjusted all the materials.
- Added new fog and lighting to the hidden cave behind Dolannar.
- Adjusted global light direction.
- Added leaf particles.
2.1.1
- Bugfixes.
2.1.0
- Added minimap.
2.0.0
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Added new dwarven building near The Oracle Glade.
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Revamped water graphics to make the water actually look like WoW water.
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Added water to moon wells.
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Added water sounds.
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Added pathway and more details to The Hidden Lake house.
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Added shop signs to the city.
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Bugfixes.
1.2.0
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Built a new house on a hidden lake.
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More bugfixes and tweaks.
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Added day and night ambience.
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Added more music.
1.1.1
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Bugfixes and optimizations.
1.1.0
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Reduced file size by 1/3rd.
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Fixed street lights render mode.
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Added triggers to make the water function.
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Added map regions.
1.0.0
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Initial release.