Dipi11-Darnassus icon

Darnassus

Darnassus and Teldrassil. Exported from World of Warcraft. (Map has been modified and is no longer a 1:1 export)

By Dipi11

CHANGELOG

5.1.0

  • Updated portal/scene name to be the whole zone's name instead of the city name. So now it's Teldrassil.
  • Updated a small house in Dolanaar.
  • Updated thunderstore description and icon to be more transparent about the map. (The initial little joke with people not expecting the whole zone along with the city has probably ran its course lol)

5.0.0

  • Added occlusion culling for improved performance.
  • Expanded Starbreeze Village.
  • Added more houses.
  • Added some doors.

4.1.0

  • Cleaned up those pesky roots in the Bunker Home to make room for a renovation!

  • And... A faint aura of evil begins to emanate from one of the barrow dens. I wonder what it could be...

4.0.0

  • Added baked shadows and ambient occlusion to the terrain textures.
  • Adjusted global light direction to match the new shadows.
  • Added teleport from Dolanaar back to spawn.
  • Disabled crunch compression on terrain texture to increase terrain detail a bit.
  • Cleaned up the broken furniture in Starbreeze Village.
  • Added glow effect to some of the plant-lamps.
  • Bugfixes.

3.3.0

  • Built five new houses.
  • Added teleporter from spawn to Dolanaar.
  • Temporarily removed resource nodes due to net ID issues.

3.2.0

  • Improved foliage shader.
  • Added secret hideout.

3.1.0

  • Hopefully fixed mining nodes as well as added to more caves.
  • Adjusted global lighting colors to be more accurate to WoW.
  • Improved leaf particles, there's now more of them and they land on the ground.
  • Improved ground scatter shader.
  • Started adding ground scatter for the purple flowers at the city entrance, you can now frolic through the flowers.
  • Tweaked fishing node interaction distance.
  • Added lighting to the Barrow Dens and the other large cave.
  • Added lighting to inside some interior buildings.
  • Improved water shader fog rendering.
  • Rotated player spawn to face center of city.

3.0.0

  • Added fishing nodes.
  • Added mining nodes to some caves.
  • Added some campfires.
  • Added Darnassus intro music.
  • Started adding grass detail scatter on the terrain in some areas.
  • Doubled the minimap resolution.
  • Updated collision models.
  • Adjusted all the materials.
  • Added new fog and lighting to the hidden cave behind Dolannar.
  • Adjusted global light direction.
  • Added leaf particles.

2.1.1

  • Bugfixes.

2.1.0

  • Added minimap.

2.0.0

  • Added new dwarven building near The Oracle Glade.

  • Revamped water graphics to make the water actually look like WoW water.

  • Added water to moon wells.

  • Added water sounds.

  • Added pathway and more details to The Hidden Lake house.

  • Added shop signs to the city.

  • Bugfixes.

    1.2.0

  • Built a new house on a hidden lake.

  • More bugfixes and tweaks.

  • Added day and night ambience.

  • Added more music.

    1.1.1

  • Bugfixes and optimizations.

    1.1.0

  • Reduced file size by 1/3rd.

  • Fixed street lights render mode.

  • Added triggers to make the water function.

  • Added map regions.

    1.0.0

  • Initial release.