Ithra-TESIV_Audio_Mod icon

TESIV Audio Mod

Adds TESIV: Oblivion audio packs.

By Ithra
Last updated 3 days ago
Total downloads 94
Total rating 0 
Categories Audio
Dependency string Ithra-TESIV_Audio_Mod-1.1.1
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Marioalexsan-ModAudio-4.5.0 icon
Marioalexsan-ModAudio

Replace game audio with your own mixtape.

Preferred version: 4.5.0

README

TESIV Audio Mod

This mod uses Marioalexsan's ModAudio Mod to add The Elder Scrolls IV: Oblivion's audio as pack options!

There are 4 packs added:

OST

Replaces all tracks with that of TESIV. Of note, the implementation imitates TESIV's own handling of music: there are no location specific tracks, only circumstance specific!

SFX

The death music plays whenever you, well, die.

CMB

Implements open combat music, making TESIV's battle tracks play whenever you engage in combat. Of note, this pack does not replace dungeon or boss combat music - OST does that!

ZON

Implements subregion music, making TESIV's town tracks play whenever you enter a safe zone subregion. Of note, this pack does not replace full safe zone music, such as Sanctum - OST does that!

Known issues

  • SFX is pretty slim... I don't know where the SFX files are stored in TESIV, and quality rips aren't easily found online.
  • CMB can play non-TESIV combat tracks in certain areas due to a quirk with ModAudio.
  • ZON may not always switch the track upon entering a safe zone subregion due to the limitations of ModAudio.

Credits

  • Jeremy Soule for composing the OST.
  • Marioalexsan for making ModAudio and explaining its more esoteric features.
  • ZeinaKC for documenting ModAudio and walking me through writing and debugging the scripts.

Dependencies and Compatibility

As stated before, this pack relies on and requires Marioalexsan's ModAudio Mod v4.5.0, i cannot guarantee it may work on other versions of the mod.

The mod targets ATLYSS - ver. 102025.a2, but it should hopefully still work with any future or older ones.

The mod will likely stop working should there be any updates, especially major ones.