
CHANGELOG
1.1.17
- Hopefully fixed the house's mesh not working properly.
1.1.16
- Fixed the music loop on all maps
1.1.15
- Finally fixed the server-sided multiplayer glitch
1.1.14
- Reverted map back to 1.1.8 version.
1.1.13
- Added another attempt to fix multiplayer glitch.
1.1.12
- Edited README.MD file(I do a lot of grammar errors).
1.1.11
- Edited README.MD file(again).
1.1.10
- Edited README.MD file.
1.1.9
- Change the IDs on both MapInstance and _Enviroment of all scenes in order to fix multiplayer error(This was found by Urnix, credits goes to him)
1.1.8
- Erased all but one spawnpoint from the Forest zone and renamed it to spawnPoint.
1.1.7
- Changed all spawnpoints positions again. Another attempt to fix the multiplayer glitch.
- Put collision back to the Plant Room's ceiling.
1.1.6
- Removed the ceiling on the Plant Room Zone to see if that fixes the teleport glitch once and for all.
1.1.5
- Fixed water texture animation of Fatum Betula.
- Changed all of the spawnpoints position in hope to fix the annoying teleport glitch.
1.1.4
- Edited the README.MD file.
1.1.3
- Fixed textures shading
- Fixed water bodies mesh and animations
- Erased the collision of the shadows on the pit fall on the Forest zone as a temporary fix to the teleport back mechanic
- Fixed some objects position
1.1.2
- Added the "categories" on the manifest.json
1.1.1
- Edited description
1.1.0
- 3 New Zones added
1.0.0
- Map Release