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AtlyssAttackSounds
Dynamic attack audio trigger mod for ATLYSS with weighted sound pools, particle systems, and procedural bone deformation physics.AtlyssAttackSounds
Version 1.0.0
Description
This mod adds custom plap attack sounds triggered by weighted probabilities. Players can customize the sounds by replacing the audio files in the mod folder. The rare event? A fart.
Features
- Dynamic Audio Injection: Intercepts the PlayerCombat.Init_Attack method of the local player Player._mainPlayer and plays sounds.
- Weighted Rarity System: Stochastic audio selection divided by categories based on configurable probabilities:
- Fast:
84%trigger chance (fast combat sounds). - Medium:
14%trigger chance (intermediate sounds). - Slow:
2%trigger chance (rare events).
- Fast:
- Ass Bone Physics: It jiggles your character's butt.
- Particle Emission: Particles? Yeeeeeeee
- Audio Concurrency Prevention: Cooldown time management based on the exact duration of the played file to prevent messy overlapping (audio clipping).
Tip
- When you want to replace the audio, prefer using .wav and .ogg files for trouble-free playback.
About This Project
This mod started out of pure curiosity. I wanted to understand how TransientGuy's AtlyssFartMod worked under the hood. After digging through the code and assets, I felt inspired to create my own version. Using the original mod's files as a foundation, I developed this project. A tribute to both the learning journey and the creativity that modding encourages. I hope this project brings everyone as much fun as it brings me.
Credits
- Thank you TransientGuy for the original mod!
- TransientGuy's GitHub | TransientGuy Mod
- A big thank you to everyone who teaches for free online using videos, text, and audio! You all form the foundation of knowledge on the internet.
Contact
If you have any problems or questions about this mod, feel free to contact me at:
- Discord: @scrithor