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Mens Fashion

Homebrewery content, contains various relatively mundane clothes with an emphasis on men's fashion.

CHANGELOG

Changelog

3.3.3

Revised

Man, that weedeater should really have been a greatblade weapontype, shouldn't it?

3.3.0

Added

3 shirts, 2 pairs of pants, two helms, weedeater, pole saw.

Revised

Added some more outlines to most of the pants, and a few shirts.

Previous changes

3.2.1

Those extra copies of a couple items didn't happen.

3.2.0

Added

Turban.

Revised

Sweatpants and hoodie items no longer look like burlap. And I really should have made that denim jacket collar dyable ages ago, but I think I forgot. And that one shirt...yeah that was astoundingly lazy.

3.1.0

Added

Windowpane shirt, a tracksuit, some really urban sweatpants and a matching hoodie, and serveral combinations of beanie, ray-ban glasses, and cigarette as helm items.

Revised

Square framed glasses and cargo shorts are now dyable. Redid the 'lowered hood' cape item to match the urban hoodie outfit and start to look like it might even fit over your big melon head, it previously matched basically nothing anyway.

3.0.0: Helmet has a custom mesh. Added alternate version that shows the ears. Added a poofy jacket and vest, although the poofiness is kind of an illusion. Added 3 shirts, two sets of dumbbells, and a pair of power drills. Jeans are now dyable since you can now color pants separate. Added a hood as cape mesh. Hoodie item has its hood as a custom collar. Operator top looks quite a bit less awful. Renamed the combat shirt to military shirt so it lines up with the pants in the store.

2.1.0: Added a couple backpacks, a fancier pair of jeans, some glasses, an aesthetic cigarette, and both in one item. Changed mesh references to use #local#. Made some improvements to the denim jackets, especially the collars. Slacks now use legcuffs_00. New items from here on shouldn't have my name in the folder name, that was just a sorting method from before when HB had any. I'd change them all, but I don't want to mess things up for anyone.

2.0.0: Hiding hair now hides the whole head so obviously I'm not going to let that happen.

  • fixed what meshes I could so some things will at least display property. ...Still really missing those leg cuffs so a pair of pants doesn't have to hug the calves. Cleaned up any ankle sections that were previously covered by those.
  • Yeah I think I'm going to either need to wait for or somehow devise a means to get custom chest renders in before I can make a convincing plate carrier. But hey, at least I got the shoulder straps a lot less janky.
  • Cleaned up more of these textures. How was I ever okay with some of these things.
  • Added a hat that matches the suit. And a couple more shirts and jackets.

1.4.0: Added influencer jacket and swim trunks with pattern, improved lines on original swim trunks, overalls are now dyable (looks best in green).

1.3.0: Added cargo shorts, overalls, and went back over those multicam outfits with higher resolution textures (didn't know you could do that).

1.2.0: Added those two weird tactical outfits, and the layered shirts.

1.1.0: Added pinstripe suit, vest with shirt, and dark pants items.