Tharalune
Deep within the long abandoned groves of Everlost, lies a lonely safe haven.
CHANGELOG
##v1.0.10 Revived.
Thara'lune is back.
Implemented FireNoobsta's Network ID fix. This huge, as it allows for nigh infinite subzones, as well as streamlining them. Expect more updates coming soon.
Restored portal leading back to Sanctum.
Saph Residence no longer has network issues.
##v1.0.10 Retired.
Thara'lune will recieve no future updates. I will make the files for the map public. Do not include this map into your modpacks, as portals are very much buggy and game breaking. It was a pleasure but also a pain working on this map.
##v1.0.9 Tavern exterior has been added
The tavern will recieve a proper name in the future, as well as the interior. For now, only the exterior remains.
##v1.0.8 More portal fixing!
The portal leading out of Saph Residence works properly in multiplayer now!
##v1.0.7 Portal fixing
The portal leading to Saph Residence works properly in multiplayer now.
The portal leading back to Sanctum has been restored.
Fixed collision issue involving with the interior window of the Saph Residence
##v1.0.6 Removed spawn portal, for real this time
:/
##v1.0.5 Removed spawn portal
Investigating issues. Most likely caused by a past game update.
##v1.0.4 The Obvious Update
Added the interior of Saph Residence
Added the courtyard
Spruced up the spawn area
Fixed some of the colliders surrounding the outside map
Fixed a spot where the player could fall through the map
##v1.0.3 Fixed night ambience not looping.
Added Saph Residence (Interior not finished!)
##v1.0.2 Water has been purified, it's clear and bluer now.
Removed dead trees and bones.
Added night ambience.
##v1.0.1 Fixed collision involving walls, boulders, and tents.