ZeinaKC-Funger_Combat_Pack icon

Funger Combat Pack

Makes ATLYSS battles feel like Fear & Hunger (2: Termina) encounters by adding combat music and replacing some audio.

Last updated 2 days ago
Total downloads 26
Total rating 3 
Categories Audio
Dependency string ZeinaKC-Funger_Combat_Pack-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Marioalexsan-ModAudio-4.1.2 icon
Marioalexsan-ModAudio

Replace game audio with your own mixtape.

Preferred version: 4.1.2

README

Improved Vanilla Music

"Worse. It's made by a Wobbuffet" -Marioalexsan
Mod collab with RockOn!
Adds combat music to all zones, changes dungeon/arena music, and changes the enemy aggro sound with Fear & Hunger audio, including a bonus option for Fear & Hunger 2: Termina.

  • All my ModAudio route files and scripts will be made available at Github under CC BY-NC-SA. Filled with comments
  • If you need to contact me, you can use the ATLYSS Modding Central Discord server or my thread in there. I prefer pings than DMs, thanks

List of features

2 Customisable toggles. Suggest using EasySettings.

  • Fear & Hunger Combat Pack
  • Fear & Hunger 2: Termina (off by default)

Added combat music to all zones using modified scripts from Combat Audio Pack.

  • Fear & Hunger
  • Fear & Hunger 2: Termina
    • Breath Of The Moon when fighting regular enemies, in Sanctum Catacombs battles, or against other players
    • Desperation when fighting elite enemies and in Crescent Grove battles
    • Pulse and Anxiety 2 when fighting bosses or players in the arenas
    • Dark Outside after defeating dungeon bosses (didn't use extended since I doubt most would listen to a 6 minute track)
  • Both

Credits & Resources

Compatibility

This pack was designed for game version 112025.a4 using ModAudio V4.1.2 and does not locally contain any music. If any major changes were to be made such as to the map, how the game handles music, or the music files referenced, then this pack may suffer compatibility issues in the future.

Due to the nature of ModAudio, the combat music won't be able to play unless my route is playing, so if another pack is using the same routes and theirs plays over mine without any combat scripts, then no combat music will be played during battles, this is how ModAudio fairness works so nothing to be done.