Funger Combat Pack
Makes ATLYSS battles feel like Fear & Hunger (2: Termina) encounters by adding combat music and replacing a couple SFXs.
| Last updated | 2 days ago |
| Total downloads | 223 |
| Total rating | 4 |
| Categories | Audio |
| Dependency string | ZeinaKC-Funger_Combat_Pack-1.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
README
Funger Combat Pack
"Worse. It's made by a Wobbuffet" -Marioalexsan
Mod collab with RockOn!
Adds combat music to all zones, changes dungeon/arena music, and changes a couple sounds with Fear & Hunger SFXs, including an extensive bonus option for Fear & Hunger 2: Termina.
- Package Info: ~20.2MB (size on disk varies by file system), 29 files, 6 folders.
- All my ModAudio route files and scripts will be made available at Github under CC BY-NC-SA.
- If you need to contact me, you can use the ATLYSS Modding Central Discord server or my thread in there. I prefer pings over DMs, thanks.
Tracks List
Official OST playlists on YouTube: Fear & Hunger & Fear & Hunger 2: Termina
- Funger Combat Music:
Regular Combat= Muted AggressionElite/Field PvP Combat= The Four ApostlesBoss/Arena PvP Combat= Pulse and AnxietyVictory= Prelude to Darkness
- Funger: Termina Combat Music (off by default):
Regular Combat= Breath Of The MoonElite/Field PvP Combat= DesperationArena PvP Combat= Denied the LightSlime Diva= Secret SongGeistlords= Pulse and Anxiety 2King Golems= UnknowableGalius= Mataneko-kone MagnificatGeistlords Victory= Prelude to DarknessColossus Victory= Dark Outside ExtendedValdur Victory= Green Ambience
- Deux:
Sanctum Arena= Mist JingleExecutioner's Tomb= Tomb of the Gods
- Funger SFX Pack:
Enemy Aggro= Into DarknessPlayer Death= Alll-Mer Bell
Note: Combat music uses a priority structure of Miniboss > PvP > Elite > Regular
Credits & Resources
- Credits
Miro Haverinen:Developer of Fear & Hunger and Termina.RockOn:Created the icon for this pack and some playtesting. ThunderstoreMarioalexsan:Developer of ModAudio. Technical help, used and edited Combat Audio Pack with their help. ThunderstoreCatman:Developer of Homebrewery. Tracks were optimised to 96KBPs OGG using a FFmpeg script. Thunderstore & How to optimise AudioPipeargill:Downmixing was done in Axiom (-23% from 1.0.0 before other changes/additions) on their suggestion. Thunderstore
Kiruex:The Crow Mauler in the icon was made using the TZH's Clandestine ContentPack. Thunderstore
- Resources
Compatibility
This pack was designed for game version 12026.a3 using ModAudio V4.4.X.
If any major changes are made to the vanilla game, this pack is at risk of having incompatibilities.
Combat music will play when my routes are playing. I am using modaudio_atlyss_map_{map_name}_action so there should be little external conflict.