Vanilla Music Boombox
Adds all vanilla music into usable sound effect items. Using a Golden Boombox I requested TheZekester for and SFX Consumables.
| Last updated | 2 weeks ago |
| Total downloads | 736 |
| Total rating | 5 |
| Categories | Audio Assets |
| Dependency string | ZeinaKC-Vanilla_Music_Boombox-1.0.2 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
Catman232-Homebrewery
v4.7.30 - Create new character parts - eyes, mouths, skins; create new items - gear, consumables, trade items; edit slider ranges and proportion limits, edit camera settings (+freecam), replace vanilla textures, edit jiggle bone settings, and more!
Preferred version: 4.7.30README
Vanilla Music Boombox
ATLYSS has a surprising amount of music assets, 39 in fact, thanks to Kiseff's collection from his past that he keeps reusing. And since I went through the effort of creating Vanilla Music Improved, I decided to put all of it into Homebrewery using a Golden Boombox made on request by Zeke!
I downmixed all of the tracks from OGG Stereo to OGG Mono to reduce file size by -37% (pack is sub-50MB!). If Homebrewery ever adds a way to reference assets from the game then I'll update this pack and switch to that. Do note that vanilla music plays at 75% volume and Homebrewery has a default volume of 40% for SFXs, you may configure this in Homebrewery.cfg: Homebrewery User Manual.
- Package Info: ~48.5MB (size on disk varies by file system), 237 files, 87 folders. Includes 1.25 Homebrewery shop pages across two tabs.
- If you need to contact me, you can use the ATLYSS Modding Central Discord server or my thread in there. I prefer pings over DMs, thanks.
Tracks List
Due to the lack of official uploads but an accurate wiki page, I redirect you to: https://atlyss.wiki.gg/wiki/Music.
- Menu
_mu_flyby(Main Menu)_mu_selee(Character Selector)option(Character Creator)
- Zone
mu_snatchsprings(Sanctum Day)_mu_snatchNight(Sanctum Night)_mu_cane(Outer Sanctum Day)_mu_photo(Outer Sanctum Night)_mu_discover01(Effold Terrace)_mu_discover02(Arcwood Pass Day)_mu_discover03(Arcwood Pass & Crescent Keep Night)_mu_laid(Crescent Keep Day)_mu_haven(Tuul Valley & Sanctum Arena)_ambClave(Tuul Enclave)_mu_encoderStrife(Bularr Fortress)_atlyssSet_track01(Wall of the Stars)_mu_calp(Trial of the Stars Day)_mu_botany(Trial of the Stars Night)_mu_hell01(Executioner's Tomb)
- Dungeon
_atlyssSet_catacomb_amb3(Sanctum Catacombs Ambience)_atlyssSet_catacomb_action5(Sanctum Catacombs Action)_mu_ambCrispr(Crescent Grove Ambience)_mu_wonton5(Crescent Grove Action)
- Boss
_mu_cahoots(Slime Diva)_mu_wasp(Geistlords)_mu_ecka(Colossus)_mu_wonton(Valdur)_mu_hermit(Galius)music_whisper(Victory)
- Unused
_mu_beaver_mu_discover04_mu_discover05_mu_hell02_mu_lethargy_mu_sailex_mu_tex01_mu_tiredmu_nouCovemu_select1
Credits
Kiseff:Developer of ATLYSS. All assets used in this pack were extracted locally from the game.Rootbeer:Provided me the coloured artwork of the ATLYSS banner drawn by Kiseff, alongside some choppy cropping/edits by me. ThunderstoreEmarcee:(V1.0.0) Creator of The BOOMBOX and inspiration. Used their assets before swapping and also using their draw SFXs. ThunderstoreTheZekester:(V1.0.2+) Creator of Zekes Clutch O Crap, got direct permission this time. ThunderstoreXesy:Inspiration, assistance, and tips. ThunderstoreMarioalexsan:Technical help. Helped me with the downmixing script. ThunderstorePipeargill:Downmixing was redone in Axiom (-6% from 1.0.0) on their suggestion. Thunderstore