using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Atomicrops.Core.Models;
using Atomicrops.Game.Data;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("AmbientSkulls")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AmbientSkulls")]
[assembly: AssemblyTitle("AmbientSkulls")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Template
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "AmbientSkulls";
public const string PLUGIN_NAME = "AmbientSkulls";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace AmbientSkulls
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "pauli.plugin.AmbientSkulls";
public const string PLUGIN_NAME = "AmbientSkulls";
public const string PLUGIN_VERSION = "1.0.0";
}
[BepInPlugin("pauli.plugin.AmbientSkulls", "AmbientSkulls", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Log;
private void Awake()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin pauli.plugin.AmbientSkulls is loaded!");
Harmony val = new Harmony("pauli.plugin.AmbientSkulls");
val.PatchAll();
}
}
[HarmonyPatch(typeof(GameDataPresets), "NewGameData")]
internal class GameDataPresets_NewGameData_Patch
{
private static void Postfix(GameData data, int year)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
if (year >= 7)
{
data.SkullsPerSecond = new FloatModel((float)year - 6f);
}
}
}
}