Decompiled source of AmbientSkulls v1.0.2

BepInEx/plugins/pauli-AmbientSkulls/AmbientSkulls.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Atomicrops.Core.Models;
using Atomicrops.Game.Data;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("AmbientSkulls")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AmbientSkulls")]
[assembly: AssemblyTitle("AmbientSkulls")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Template
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "AmbientSkulls";

		public const string PLUGIN_NAME = "AmbientSkulls";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace AmbientSkulls
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "pauli.plugin.AmbientSkulls";

		public const string PLUGIN_NAME = "AmbientSkulls";

		public const string PLUGIN_VERSION = "1.0.0";
	}
	[BepInPlugin("pauli.plugin.AmbientSkulls", "AmbientSkulls", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Log;

		private void Awake()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin pauli.plugin.AmbientSkulls is loaded!");
			Harmony val = new Harmony("pauli.plugin.AmbientSkulls");
			val.PatchAll();
		}
	}
	[HarmonyPatch(typeof(GameDataPresets), "NewGameData")]
	internal class GameDataPresets_NewGameData_Patch
	{
		private static void Postfix(GameData data, int year)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			if (year >= 7)
			{
				data.SkullsPerSecond = new FloatModel((float)year - 6f);
			}
		}
	}
}