Decompiled source of RerollGuns v1.0.0

RerollGuns.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Atomicrops.Game.Data;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SharedLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("RerollGuns")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RerollGuns")]
[assembly: AssemblyTitle("RerollGuns")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Template
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "RerollGuns";

		public const string PLUGIN_NAME = "RerollGuns";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace RerollGuns
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "pauli.plugin.RerollGuns";

		public const string PLUGIN_NAME = "RerollGuns";

		public const string PLUGIN_VERSION = "1.0.0";
	}
	[BepInPlugin("pauli.plugin.RerollGuns", "RerollGuns", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Log;

		private void Awake()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"RerollGuns 1.0.0 is loaded!");
			Harmony val = new Harmony("pauli.plugin.RerollGuns");
			val.PatchAll();
		}
	}
	public class MyUpdateComponent : MonoBehaviour
	{
		private GunShop gunShopComponent;

		private int rerollCost = 0;

		private GameObject explorerShop;

		public int GetRerollCost()
		{
			return rerollCost;
		}

		public void SetRerollCost(int newCost)
		{
			rerollCost = newCost;
		}

		public void SetGunShopComponent(GunShop gunShop)
		{
			gunShopComponent = gunShop;
		}

		private void Update()
		{
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyUp((KeyCode)114) && (Object)(object)gunShopComponent != (Object)null && SingletonScriptableObject<GameData>.I.Day.Get() > SingletonScriptableObject<GameData>.I.DidPurchaseGunOnDay && SingletonScriptableObject<GameData>.I.Money.Get() >= rerollCost)
			{
				SingletonScriptableObject<GameData>.I.Money.Add(-rerollCost);
				rerollCost = (int)((double)rerollCost * 1.2);
				gunShopComponent.Restock();
				if ((Object)(object)explorerShop == (Object)null)
				{
					explorerShop = GameObject.Find("__MOVE_but_BE_CAREFUL__/ExplorerShop");
				}
				if ((Object)(object)explorerShop != (Object)null)
				{
					Vector2 val = Vector2.op_Implicit(explorerShop.transform.position + new Vector3(1f, 1f, 0f));
					InGameText.StaticCost("Press \"R\" to reroll.", rerollCost.ToString(), val, (CostType)0);
				}
				else
				{
					Debug.LogError((object)"ExplorerShop GameObject not found.");
				}
			}
		}
	}
	[HarmonyPatch(typeof(GunShop), "Awake")]
	internal class GunShop_Awake_Patch
	{
		private static void Postfix(GunShop __instance)
		{
			GameObject gameObject = ((Component)__instance).gameObject;
			MyUpdateComponent myUpdateComponent = gameObject.GetComponent<MyUpdateComponent>();
			if ((Object)(object)myUpdateComponent == (Object)null)
			{
				myUpdateComponent = gameObject.AddComponent<MyUpdateComponent>();
			}
			myUpdateComponent.SetGunShopComponent(__instance);
			myUpdateComponent.SetRerollCost(100 + 50 * SingletonScriptableObject<GameData>.I.Day.Get());
		}
	}
	[HarmonyPatch(typeof(TownManager), "_refreshTownToggler")]
	internal class TownManager_RefreshTownToggler_Patch
	{
		private static void Postfix()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GameObject.Find("__MOVE_but_BE_CAREFUL__/ExplorerShop");
			if ((Object)(object)val != (Object)null)
			{
				int num = 100 + 50 * SingletonScriptableObject<GameData>.I.Day.Get();
				Vector2 val2 = Vector2.op_Implicit(val.transform.position + new Vector3(1f, 1f, 0f));
				InGameText.StaticCost("Press \"R\" to reroll.", num.ToString(), val2, (CostType)0);
			}
			else
			{
				Debug.LogError((object)"ExplorerShop GameObject not found.");
			}
		}
	}
}