using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using CutsceneSkipperBBS;
using Il2Cpp;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "CutsceneSkipperBBS", "1.0.0", "Caleb Orchard", null)]
[assembly: MelonGame("DefaultCompany", "BabySteps")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("CutsceneSkipperBBS")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+27248c38185312078d4e34dba34d9fe5bcbc540d")]
[assembly: AssemblyProduct("CutsceneSkipperBBS")]
[assembly: AssemblyTitle("CutsceneSkipperBBS")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CutsceneSkipperBBS
{
public class Core : MelonMod
{
[CompilerGenerated]
private sealed class <HandleCutscene>d__8 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Core <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <HandleCutscene>d__8(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if (<>4__this.playerMovement.inCutscene)
{
<>4__this.skipper.IncrementLevel();
<>2__current = (object)new WaitForSeconds(0.25f);
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public bool gameHasLoaded = false;
public PlayerMovement playerMovement;
public SkipGame skipper;
public GameObject bitsyBoss;
private bool wasInCutscene = false;
private object cutsceneCoroutine;
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
if (!gameHasLoaded && sceneName == "SampleScene_player")
{
gameHasLoaded = true;
}
}
public override void OnLateUpdate()
{
((MelonBase)this).OnLateUpdate();
if (!gameHasLoaded)
{
return;
}
if ((Object)(object)playerMovement == (Object)null)
{
GameObject obj = GameObject.Find("Dudest");
playerMovement = ((obj != null) ? obj.GetComponent<PlayerMovement>() : null);
}
if ((Object)(object)playerMovement == (Object)null)
{
return;
}
if ((Object)(object)skipper == (Object)null)
{
GameObject obj2 = GameObject.Find("BigManagerPrefab/Camera/Skipper");
skipper = ((obj2 != null) ? obj2.GetComponent<SkipGame>() : null);
}
if ((Object)(object)skipper == (Object)null)
{
return;
}
if ((Object)(object)bitsyBoss == (Object)null)
{
bitsyBoss = GameObject.Find("BigManagerPrefab/Menu/BBitsyBoss");
}
if ((Object)(object)bitsyBoss == (Object)null)
{
return;
}
if (!bitsyBoss.active && playerMovement.inCutscene && !wasInCutscene)
{
wasInCutscene = true;
if (cutsceneCoroutine != null)
{
MelonCoroutines.Stop(cutsceneCoroutine);
}
cutsceneCoroutine = MelonCoroutines.Start(HandleCutscene());
}
else if (!playerMovement.inCutscene && wasInCutscene)
{
wasInCutscene = false;
if (cutsceneCoroutine != null)
{
MelonCoroutines.Stop(cutsceneCoroutine);
cutsceneCoroutine = null;
}
}
}
[IteratorStateMachine(typeof(<HandleCutscene>d__8))]
private IEnumerator HandleCutscene()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <HandleCutscene>d__8(0)
{
<>4__this = this
};
}
}
}